Player Matchup

Thanatos
Thanatos
Il Poke Il
Thanatos
Level 117
God Stats
0W - 2L
1,255 SR
Queue Stats
12W - 19L
1,376 Elo+
Party 1
Bacchus
Bacchus
TRAP STAR TWEEK
Bacchus
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,335 Elo+
Party 1
Poseidon
Poseidon
XL Blanco
Poseidon
Level 104
God Stats
2W - 2L
1,600 SR
Queue Stats
15W - 21L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
XL ReyesG
Danzaburou
Level 89
God Stats
1W - 2L
1,808 SR
Queue Stats
6W - 16L
1,313 Elo+
Party 1
Anubis
Anubis
im Clutzy
Anubis
Level 74
God Stats
1W - 3L
1,549 SR
Queue Stats
6W - 16L
1,262 Elo+
Party 1
Team Averages
Level 90
1,542 SR
1,342 Elo+

VS

Team Averages
Level 113
1,575 SR
1,453 Elo+
Surtr
Surtr
KiePie80085
Surtr
Level 46
God Stats
2W - 0L
1,816 SR
Queue Stats
26W - 29L
1,431 Elo+
Party 2
Skadi
Skadi
RhysezPiecez
Skadi
Level 106
God Stats
8W - 0L
1,925 SR
Queue Stats
47W - 40L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
SnoopsRoachClip
Kuzenbo
Level 109
God Stats
2W - 0L
1,366 SR
Queue Stats
103W - 98L
1,430 Elo+
Party 2
Nox
Nox
Solomon4Awesome
Nox
Level 155
God Stats
1W - 3L
1,216 SR
Queue Stats
285W - 370L
1,470 Elo+
Solo
Thanatos
Thanatos
iQuickSilver
Thanatos
Level 149
God Stats
4W - 2L
1,552 SR
Queue Stats
171W - 153L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Il Poke Il
Thanatos
13
2 / 3 / 0
7,310
487
5,601
12,118
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 4 / 2
7,238
483
4,250
10,691
8,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
XL Blanco
Poseidon
14
0 / 3 / 0
8,179
545
2,995
6,263
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
XL ReyesG
Danzaburou
11
0 / 6 / 3
6,851
457
4,371
9,988
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
im Clutzy
Anubis
13
3 / 5 / 0
8,419
561
6,142
9,917
3,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,564
571
6,013
10,322
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 2 / 6
8,265
551
9,367
8,349
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 7
7,142
476
5,742
9,394
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
3 / 0 / 3
9,388
626
5,957
5,631
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
iQuickSilver
Thanatos
17
8 / 1 / 7
9,337
622
8,154
12,206
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
7
Kills
21
21
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Il Poke Il
Thanatos
2
3
0
0.67
W
2
3
2
1
W
5
2
6
4
W
3
2
7
3.25
W
3
0
3
4.5
L
2
4
2
0.75
L
Poseidon
XL Blanco
Poseidon
0
3
0
0
L
Danzaburou
XL ReyesG
Danzaburou
0
6
3
0.25
W
Thanatos
iQuickSilver
Thanatos
8
1
7
11.5
L
Anubis
im Clutzy
Anubis
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,359
Damage
35,233
48,977
Taken
45,902
21,265
Mitigated
25,271
19,403
Healing
22,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Il Poke Il
Thanatos
5,601
1,278
0
11,044
12,118
4,009
0
1,867
10,161
0
53,498
W
6,013
1,971
0
2,862
10,322
6,952
180
4,812
5,510
775
46,159
W
9,367
3,135
0
2,592
8,349
3,091
265
2,172
6,177
0
68,689
W
5,742
1,845
218
1,549
9,394
9,156
92
1,472
7,910
24,078
0
W
5,957
359
0
585
5,631
1,777
0
1,812
3,311
74,116
320
L
4,250
563
94
2,600
10,691
8,898
84
2,700
7,642
16,937
1,667
L
Poseidon
XL Blanco
Poseidon
2,995
493
0
371
6,263
1,569
0
2,616
3,568
64,591
522
L
Danzaburou
XL ReyesG
Danzaburou
4,371
1,489
0
2,025
9,988
3,041
0
2,622
6,915
0
45,639
W
Thanatos
iQuickSilver
Thanatos
8,154
1,215
0
15,152
12,206
4,295
0
2,043
10,033
0
82,224
L
Anubis
im Clutzy
Anubis
6,142
0
0
3,269
9,917
3,748
298
1,132
8,358
50,242
1,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,997
Gold Earned
42,696
437
Minions Killed
507
0
Camps Cleared
0
1,456,220
Distance Traveled
1,510,322
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,310
487
96
6
0
347,997
0
W
Surtr
8,564
571
87
6
0
263,701
0
W
Skadi
8,265
551
100
7
0
282,555
4
W
Kuzenbo
7,142
476
45
3
0
310,629
0
W
Nox
9,388
626
146
10
0
285,862
0
L
Bacchus
7,238
483
27
2
0
287,405
0
L
Poseidon
8,179
545
144
10
0
318,625
8
L
Danzaburou
6,851
457
76
5
0
280,797
9
W
Thanatos
9,337
622
129
9
0
367,575
3
L
Anubis
8,419
561
94
6
0
221,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role