Player Matchup

Bacchus
Bacchus
ADorkyApple
Bacchus
Level 142
God Stats
3W - 3L
1,779 SR
Queue Stats
83W - 78L
1,535 Elo+
Party 1
Zeus
Zeus
SethGideon
Zeus
Level 156
God Stats
4W - 4L
1,474 SR
Queue Stats
106W - 108L
1,520 Elo+
Party 1
Hou Yi
Hou Yi
SheffyyD
Hou Yi
Level 53
God Stats
16W - 11L
1,552 SR
Queue Stats
97W - 92L
1,535 Elo+
Party 1
Team Averages
Level 117
1,602 SR
1,530 Elo+

VS

Team Averages
Level 116
1,584 SR
1,500 Elo+
Sol
Sol
CheesyTaco777
Sol
Level 107
God Stats
1W - 2L
1,170 SR
Queue Stats
184W - 180L
1,438 Elo+
Party 2
Hercules
Hercules
GwynSoulOfCinder
Hercules
Level 112
God Stats
2W - 1L
1,833 SR
Queue Stats
89W - 79L
1,543 Elo+
Party 2
Cthulhu
Cthulhu
Pinabao
Cthulhu
Level 128
God Stats
30W - 26L
1,750 SR
Queue Stats
362W - 395L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ADorkyApple
Bacchus
14
2 / 1 / 6
8,172
817
9,360
9,637
8,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
3 / 2 / 4
8,847
885
10,873
5,773
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
SheffyyD
Hou Yi
15
4 / 1 / 4
8,749
875
7,537
6,229
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,526
753
4,659
8,956
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 3 / 3
7,643
764
4,799
14,070
12,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Pinabao
Cthulhu
15
3 / 2 / 1
9,110
911
6,617
10,296
8,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
9
Kills
4
4
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ADorkyApple
Bacchus
2
1
6
5
L
0
4
1
0.13
L
1
3
3
0.83
L
Cthulhu
Pinabao
Cthulhu
3
2
1
1.75
W
3
2
4
2.5
W
Hou Yi
SheffyyD
Hou Yi
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,770
Damage
16,075
21,639
Taken
33,322
12,564
Mitigated
23,487
6,534
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ADorkyApple
Bacchus
9,360
960
0
3,490
9,637
8,375
352
5,042
3,891
13,110
4,087
L
4,659
1,889
0
1,892
8,956
2,917
0
5,115
3,350
23,482
1,236
L
4,799
539
0
2,903
14,070
12,094
0
7,499
5,946
0
9,902
L
Cthulhu
Pinabao
Cthulhu
6,617
174
79
1,741
10,296
8,476
0
4,881
5,304
27,254
0
W
10,873
1,599
0
1,150
5,773
2,031
467
2,273
3,170
38,250
0
W
Hou Yi
SheffyyD
Hou Yi
7,537
4,212
0
1,894
6,229
2,158
700
2,985
2,928
0
20,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,768
Gold Earned
24,279
116
Minions Killed
107
0
Camps Cleared
0
558,949
Distance Traveled
560,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,172
817
17
2
0
205,998
0
L
Sol
7,526
753
47
5
0
172,915
0
L
Hercules
7,643
764
5
1
0
197,018
0
L
Cthulhu
9,110
911
55
6
0
190,079
0
W
Zeus
8,847
885
63
6
0
180,270
0
W
Hou Yi
8,749
875
36
4
0
172,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role