Player Matchup

Athena
Athena
Silver III
 
Athena
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
Cr3ation1996
Hou Yi
Gold II
Level 158
God Stats
3W - 6L
1,367 SR
Queue Stats
352W - 344L
1,437 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
ESBUxKILLER
Kumbhakarna
Silver I
Level 158
God Stats
4W - 3L
1,577 SR
Queue Stats
64W - 71L
1,445 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Ihittoman
Jormungandr
Gold IV
Level 156
God Stats
16W - 12L
1,743 SR
Queue Stats
187W - 192L
1,425 MMR
Solo
Ra
Ra
Platinum IV
SpideryBacchus9
Ra
Platinum IV
Level 125
God Stats
8W - 5L
1,733 SR
Queue Stats
689W - 669L
1,447 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,584 SR
1,451 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,400 SR
1,428 MMR
Janus
Janus
Gold V
AwaDeSandía
Janus
Gold V
Level 177
God Stats
3W - 5L
1,298 SR
Queue Stats
209W - 213L
1,417 MMR
Solo
Cupid
Cupid
Gold IV
Drawnker
Cupid
Gold IV
Level 137
God Stats
4W - 3L
1,184 SR
Queue Stats
54W - 55L
1,385 MMR
Party 1
Hel
Hel
Silver II
Todaytamara 981
Hel
Silver II
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,445 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Viishanti
Gilgamesh
Gold II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 56L
1,492 MMR
Party 1
Loki
Loki
Gold V
whereiskh
Loki
Gold V
Level 130
God Stats
1W - 1L
1,518 SR
Queue Stats
80W - 87L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 1 / 5
5,717
635
2,408
5,618
4,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
11
3 / 1 / 0
5,802
645
4,386
6,033
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
ESBUxKILLER
Kumbhakarna
11
6 / 1 / 3
6,320
702
3,626
8,450
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
Ihittoman
Jormungandr
11
2 / 2 / 5
6,345
705
4,752
6,621
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
7 / 1 / 0
6,705
745
7,936
5,880
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothSusanoHerculesThorNu Wa

VS

Bans
Ao KuangAresArachneBastetBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,507
501
1,808
5,058
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Drawnker
Cupid
10
0 / 3 / 2
5,211
579
4,008
5,078
1,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 7 / 0
5,519
613
3,926
9,730
2,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Viishanti
Gilgamesh
9
1 / 1 / 3
5,696
633
4,096
7,826
4,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Loki
10
3 / 4 / 0
5,972
664
2,055
7,784
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
19
Kills
6
6
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
5
3.5
L
0
4
0
0
W
Hou Yi
3
1
0
3
L
Cupid
Drawnker
Cupid
0
3
2
0.33
W
Kumbhakarna
ESBUxKILLER
Kumbhakarna
6
1
3
7.5
W
Jormungandr
Ihittoman
Jormungandr
2
2
5
2.25
W
7
1
0
7
L
2
7
0
0.29
L
Gilgamesh
Viishanti
Gilgamesh
1
1
3
2.5
L
Loki
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,108
Damage
15,893
32,602
Taken
35,476
15,774
Mitigated
11,754
10,370
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,408
534
0
992
5,618
4,115
0
0
5,618
16,861
1,215
L
1,808
42
0
679
5,058
1,110
0
3,582
1,144
20,235
0
W
Hou Yi
4,386
1,561
0
2,426
6,033
2,165
41
0
6,033
0
40,401
L
Cupid
Drawnker
Cupid
4,008
1,753
112
1,652
5,078
1,359
0
741
4,337
0
37,458
W
Kumbhakarna
ESBUxKILLER
Kumbhakarna
3,626
855
0
3,044
8,450
3,136
0
594
7,856
29,983
805
W
Jormungandr
Ihittoman
Jormungandr
4,752
2,082
0
1,040
6,621
4,215
0
3,361
3,220
32,543
6,792
W
7,936
1,028
184
2,684
5,880
2,143
0
1,537
4,141
41,324
1,297
L
3,926
289
0
3,607
9,730
2,811
0
6,320
3,364
32,519
0
L
Gilgamesh
Viishanti
Gilgamesh
4,096
1,603
0
2,161
7,826
4,510
0
3,350
4,338
0
17,656
L
Loki
2,055
550
0
3,087
7,784
1,964
0
2,972
4,724
0
28,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,889
Gold Earned
26,905
324
Minions Killed
267
0
Camps Cleared
0
1,006,213
Distance Traveled
946,259
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,717
635
38
4
0
232,440
2
L
Janus
4,507
501
49
5
0
161,620
3
W
Hou Yi
5,802
645
79
9
0
186,556
2
L
Cupid
5,211
579
72
8
0
191,757
2
W
Kumbhakarna
6,320
702
68
8
0
223,180
0
W
Jormungandr
6,345
705
65
7
0
171,031
0
W
Ra
6,705
745
74
8
0
193,006
3
L
Hel
5,519
613
58
6
0
163,026
0
L
Gilgamesh
5,696
633
25
3
0
219,660
0
L
Loki
5,972
664
63
7
0
210,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role