Player Matchup

Scylla
Scylla
D3stroy3r588
Scylla
Level 78
God Stats
10W - 24L
1,314 SR
Queue Stats
90W - 113L
1,413 Elo+
Party 3
Thor
Thor
GodsLullaby
Thor
Level 121
God Stats
10W - 11L
1,497 SR
Queue Stats
696W - 618L
1,472 Elo+
Party 2
Chaac
Chaac
InevitableGrim4
Chaac
Level 148
God Stats
3W - 0L
1,934 SR
Queue Stats
349W - 298L
1,503 Elo+
Party 2
Neith
Neith
SaiLlama
Neith
Level 64
God Stats
14W - 6L
1,400 SR
Queue Stats
63W - 80L
1,376 Elo+
Party 3
Ra
Ra
WhyYouSoBad87
Ra
Level 123
God Stats
5W - 8L
1,718 SR
Queue Stats
79W - 93L
1,479 Elo+
Party 3
Team Averages
Level 107
1,573 SR
1,448 Elo+

VS

Team Averages
Level 58
1,511 SR
1,400 Elo+
Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Destroyer6504
Scylla
Level 29
God Stats
0W - 1L
1,584 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
ImWeav
Chaac
Level 68
God Stats
0W - 1L
1,682 SR
Queue Stats
23W - 23L
1,371 Elo+
Party 4
Apollo
Apollo
xGarylicious
Apollo
Level 27
God Stats
1W - 10L
1,286 SR
Queue Stats
16W - 28L
1,130 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
4 / 1 / 3
6,439
585
5,791
4,400
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 8
6,594
599
5,787
8,295
4,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 1
6,457
587
5,758
8,295
7,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
SaiLlama
Neith
9
0 / 4 / 2
5,033
458
1,963
6,137
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
5 / 0 / 2
6,395
581
5,619
5,994
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 2 / 2
5,407
492
3,641
7,712
5,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
 
Fenrir
9
0 / 5 / 0
5,083
462
2,485
9,633
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
1 / 4 / 0
5,505
500
2,211
5,843
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ImWeav
Chaac
9
0 / 2 / 0
5,509
501
4,170
9,271
7,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
9
4 / 3 / 0
5,944
540
5,028
7,298
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
5
5
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
2
0.5
L
Fenrir
 
Fenrir
0
5
0
0
W
Scylla
4
1
3
5.5
L
1
4
0
0.25
W
3
0
8
7
L
Chaac
ImWeav
Chaac
0
2
0
0
W
2
0
1
2.5
W
Neith
SaiLlama
Neith
0
4
2
0.25
W
5
0
2
6
L
Apollo
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,918
Damage
17,535
33,121
Taken
39,757
16,802
Mitigated
19,408
12,633
Healing
10,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,641
456
0
2,097
7,712
5,834
0
2,352
5,283
12,441
0
L
Fenrir
 
Fenrir
2,485
903
0
3,175
9,633
2,639
0
2,986
6,525
0
27,531
W
Scylla
5,791
724
0
996
4,400
1,087
0
796
3,478
34,510
815
L
2,211
430
0
909
5,843
1,460
0
1,914
3,861
25,107
0
W
5,787
1,782
0
2,325
8,295
4,571
0
2,380
5,699
0
14,826
L
Chaac
ImWeav
Chaac
4,170
695
0
2,343
9,271
7,376
0
997
8,223
0
32,436
W
5,758
2,037
0
4,173
8,295
7,999
0
205
7,612
0
38,932
W
Neith
SaiLlama
Neith
1,963
435
0
2,052
6,137
1,389
0
882
5,255
0
24,204
W
5,619
1,389
257
2,830
5,994
1,756
0
1,285
4,669
40,162
0
L
Apollo
5,028
2,430
0
2,008
7,298
2,099
618
2,576
4,630
0
37,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
27,448
280
Minions Killed
246
0
Camps Cleared
0
1,101,193
Distance Traveled
1,103,051
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,407
492
17
2
0
231,599
0
L
Fenrir
5,083
462
64
6
0
229,995
4
W
Scylla
6,439
585
69
6
0
237,596
6
L
Scylla
5,505
500
43
4
0
200,190
0
W
Thor
6,594
599
22
2
0
226,179
0
L
Chaac
5,509
501
63
6
0
227,018
0
W
Chaac
6,457
587
79
7
0
210,216
0
W
Neith
5,033
458
44
4
0
185,471
1
W
Ra
6,395
581
66
6
0
241,731
1
L
Apollo
5,944
540
59
5
0
214,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role