Player Matchup

Medusa
Medusa
Quannttiumm
Medusa
Level 82
God Stats
2W - 4L
1,522 SR
Queue Stats
97W - 98L
1,511 Elo+
Solo
Maui
Maui
TacoTalko
Maui
Level 115
God Stats
2W - 2L
1,280 SR
Queue Stats
241W - 237L
1,519 Elo+
Solo
Ymir
Ymir
iAmWankles
Ymir
Level 29
God Stats
0W - 1L
1,723 SR
Queue Stats
20W - 13L
1,652 Elo+
Party 1
Izanami
Izanami
table4too
Izanami
Level 119
God Stats
0W - 1L
1,520 SR
Queue Stats
54W - 47L
1,599 Elo+
Party 1
Bacchus
Bacchus
un_known__err
Bacchus
Level 68
God Stats
2W - 2L
1,677 SR
Queue Stats
115W - 121L
1,531 Elo+
Solo
Team Averages
Level 83
1,544 SR
1,562 Elo+

VS

Team Averages
Level 92
1,594 SR
1,526 Elo+
Kukulkan
Kukulkan
DiapieBuns
Kukulkan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 124L
1,636 Elo+
Solo
Xbalanque
Xbalanque
LeanChuck96
Xbalanque
Level 26
God Stats
2W - 0L
1,755 SR
Queue Stats
27W - 39L
1,478 Elo+
Solo
Ah Puch
Ah Puch
Mohala
Ah Puch
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 75L
1,526 Elo+
Solo
Chiron
Chiron
The_hammer__75
Chiron
Level 118
God Stats
11W - 4L
1,606 SR
Queue Stats
234W - 224L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
XxMLGxAPACHExX
Kuzenbo
Level 113
God Stats
6W - 3L
1,609 SR
Queue Stats
243W - 234L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 2 / 4
8,984
817
9,016
8,352
3,451
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
14
0 / 2 / 10
7,498
682
5,110
9,863
10,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 4 / 7
8,546
777
4,717
14,791
15,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
table4too
Izanami
13
1 / 4 / 8
7,837
712
6,376
8,224
3,322
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
14
2 / 4 / 6
7,851
714
7,134
11,877
15,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DiapieBuns
Kukulkan
14
3 / 2 / 12
9,323
848
8,059
4,836
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
LeanChuck96
Xbalanque
17
5 / 2 / 7
10,201
927
10,360
6,995
3,002
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Mohala
Ah Puch
15
2 / 3 / 7
8,865
806
11,023
6,719
2,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
5 / 1 / 8
9,503
864
11,634
7,319
3,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 7
8,799
800
7,122
13,778
15,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
57
10
Kills
16
16
Deaths
10
35
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DiapieBuns
Kukulkan
3
2
12
4.5
W
Xbalanque
LeanChuck96
Xbalanque
5
2
7
4.25
W
Ah Puch
Mohala
Ah Puch
2
3
7
1.83
L
Medusa
5
2
4
3.5
L
Maui
0
2
10
2.5
W
5
1
8
9
W
1
2
7
2.25
L
2
4
7
1.38
L
Izanami
table4too
Izanami
1
4
8
1.25
L
Bacchus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,353
Damage
48,198
53,107
Taken
39,647
47,116
Mitigated
26,489
12,371
Healing
16,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DiapieBuns
Kukulkan
8,059
466
566
1,048
4,836
2,097
401
2,296
2,374
17,843
0
W
Xbalanque
LeanChuck96
Xbalanque
10,360
5,447
736
1,869
6,995
3,002
2,125
2,567
4,304
0
25,565
W
Ah Puch
Mohala
Ah Puch
11,023
224
241
1,229
6,719
2,909
1,149
3,820
2,693
29,779
0
L
Medusa
9,016
2,242
1,438
2,622
8,352
3,451
92
4,797
3,555
0
30,085
L
Maui
5,110
740
0
460
9,863
10,024
0
4,688
5,175
9,546
0
W
11,634
1,475
2,003
1,625
7,319
3,228
594
2,701
4,502
0
24,540
W
7,122
2,211
2,702
4,355
13,778
15,253
148
4,470
9,200
7,591
1,166
L
4,717
392
512
2,292
14,791
15,253
0
5,939
8,852
10,822
387
L
Izanami
table4too
Izanami
6,376
3,589
539
979
8,224
3,322
0
4,168
4,056
0
20,768
L
Bacchus
7,134
166
1,585
1,944
11,877
15,066
0
5,855
6,022
12,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,716
Gold Earned
46,691
152
Minions Killed
137
0
Camps Cleared
0
1,069,479
Distance Traveled
1,148,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,323
848
21
2
0
218,930
0
W
Xbalanque
10,201
927
45
4
0
232,018
0
W
Ah Puch
8,865
806
39
4
0
213,173
0
L
Medusa
8,984
817
44
4
0
248,434
0
L
Maui
7,498
682
14
1
0
218,862
0
W
Chiron
9,503
864
29
3
0
257,156
0
W
Kuzenbo
8,799
800
3
0
0
227,312
0
L
Ymir
8,546
777
17
2
0
206,188
0
L
Izanami
7,837
712
67
6
0
183,544
0
L
Bacchus
7,851
714
10
1
0
212,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role