Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Acadie04
Bastet
Level 66
God Stats
1W - 2L
1,581 SR
Queue Stats
187W - 164L
1,516 Elo+
Party 2
Osiris
Osiris
CrøwnlessKing
Osiris
Level 163
God Stats
11W - 11L
1,463 SR
Queue Stats
396W - 372L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
El_grone_del_bar
Baron Samedi
Level 140
God Stats
1W - 1L
1,235 SR
Queue Stats
98W - 76L
1,575 Elo+
Party 2
Bacchus
Bacchus
InTacT Dead
Bacchus
Level 157
God Stats
4W - 4L
1,317 SR
Queue Stats
285W - 297L
1,503 Elo+
Solo
Team Averages
Level 130
1,419 SR
1,516 Elo+

VS

Team Averages
Level 134
1,310 SR
1,498 Elo+
Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
FNSalazar
Olorun
Level 127
God Stats
3W - 3L
1,215 SR
Queue Stats
85W - 80L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
NBrest
Sun Wukong
Level 145
God Stats
0W - 6L
1,315 SR
Queue Stats
153W - 137L
1,486 Elo+
Party 1
Cerberus
Cerberus
iEdo
Cerberus
Level 122
God Stats
1W - 6L
1,229 SR
Queue Stats
78W - 82L
1,498 Elo+
Solo
Ra
Ra
tscala
Ra
Level 129
God Stats
1W - 6L
1,288 SR
Queue Stats
105W - 96L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 1 / 3
6,836
621
3,870
6,193
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Acadie04
Bastet
11
8 / 1 / 4
6,902
627
7,717
8,783
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
5 / 0 / 3
8,410
765
10,069
13,133
10,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
El_grone_del_bar
Baron Samedi
11
1 / 1 / 4
6,351
577
6,078
5,375
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
InTacT Dead
Bacchus
10
2 / 2 / 8
6,486
590
5,639
10,215
8,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 4 / 1
6,105
555
4,343
10,010
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Olorun
FNSalazar
Olorun
11
1 / 4 / 0
6,104
555
4,451
5,919
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
NBrest
Sun Wukong
9
0 / 4 / 2
5,360
487
3,509
10,281
4,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
iEdo
Cerberus
9
1 / 2 / 0
5,576
507
5,181
9,527
6,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
11
1 / 3 / 3
6,122
557
5,152
7,842
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
5
5
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
3
2.5
L
Thor
 
Thor
2
4
1
0.63
W
Bastet
Acadie04
Bastet
8
1
4
10
W
5
0
3
6.5
W
Baron Samedi
El_grone_del_bar
Baron Samedi
1
1
4
3
L
Olorun
FNSalazar
Olorun
1
4
0
0.25
W
Bacchus
InTacT Dead
Bacchus
2
2
8
3
L
Sun Wukong
NBrest
Sun Wukong
0
4
2
0.25
L
Cerberus
iEdo
Cerberus
1
2
0
0.5
L
Ra
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,373
Damage
22,636
43,699
Taken
43,579
24,937
Mitigated
18,390
17,403
Healing
12,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,870
1,605
0
3,581
6,193
1,762
254
2,976
3,217
0
53,883
L
Thor
 
Thor
4,343
1,738
0
3,326
10,010
3,065
0
1,715
8,089
0
33,536
W
Bastet
Acadie04
Bastet
7,717
1,775
0
3,922
8,783
2,643
7
2,213
6,390
0
39,018
W
10,069
2,265
0
4,353
13,133
10,157
0
1,917
11,049
0
63,455
W
Baron Samedi
El_grone_del_bar
Baron Samedi
6,078
479
433
1,793
5,375
2,078
9
2,412
2,763
35,047
1,273
L
Olorun
FNSalazar
Olorun
4,451
2,404
90
819
5,919
1,877
0
1,311
4,608
40,691
0
W
Bacchus
InTacT Dead
Bacchus
5,639
1,015
0
3,321
10,215
8,297
8
4,072
5,946
14,047
0
L
Sun Wukong
NBrest
Sun Wukong
3,509
596
0
2,680
10,281
4,374
0
1,195
8,996
0
30,423
L
Cerberus
iEdo
Cerberus
5,181
548
0
1,916
9,527
6,195
0
2,663
6,772
23,962
799
L
Ra
5,152
325
412
2,862
7,842
2,879
0
4,100
3,410
35,759
132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,985
Gold Earned
29,267
331
Minions Killed
313
0
Camps Cleared
0
1,190,260
Distance Traveled
1,224,238
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,836
621
96
9
0
215,644
4
L
Thor
6,105
555
62
6
0
244,213
2
W
Bastet
6,902
627
59
5
0
282,494
0
W
Osiris
8,410
765
97
9
0
231,358
0
W
Baron Samedi
6,351
577
68
6
0
232,517
2
L
Olorun
6,104
555
78
7
0
230,882
3
W
Bacchus
6,486
590
11
1
0
228,247
0
L
Sun Wukong
5,360
487
50
5
0
269,330
4
L
Cerberus
5,576
507
55
5
0
243,448
2
L
Ra
6,122
557
68
6
0
236,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role