Player Matchup

Neith
Neith
GodlyUnicorn
Neith
Level 157
God Stats
19W - 24L
1,415 SR
Queue Stats
234W - 242L
1,418 Elo+
Solo
Zhong Kui
Zhong Kui
Junky Boy235
Zhong Kui
Level 123
God Stats
5W - 3L
1,487 SR
Queue Stats
80W - 69L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
LouthSomBrut
Sun Wukong
Level 108
God Stats
2W - 1L
1,746 SR
Queue Stats
65W - 52L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
T-one_xiao_qi_e
Danzaburou
Level 154
God Stats
15W - 12L
1,598 SR
Queue Stats
309W - 300L
1,425 Elo+
Solo
Ne Zha
Ne Zha
TickleMyWiggles
Ne Zha
Level 155
God Stats
5W - 4L
1,721 SR
Queue Stats
370W - 358L
1,462 Elo+
Party 1
Team Averages
Level 139
1,593 SR
1,460 Elo+

VS

Team Averages
Level 167
1,645 SR
1,477 Elo+
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DEATH Marques
Arachne
Level 159
God Stats
10W - 4L
1,565 SR
Queue Stats
49W - 53L
1,440 Elo+
Party 2
Sol
Sol
DiddiBR
Sol
Level 202
God Stats
1W - 0L
1,741 SR
Queue Stats
162W - 167L
1,484 Elo+
Party 2
Rama
Rama
KingOfKings705
Rama
Level 159
God Stats
5W - 3L
1,815 SR
Queue Stats
265W - 252L
1,506 Elo+
Solo
Merlin
Merlin
oBenson
Merlin
Level 159
God Stats
16W - 13L
1,607 SR
Queue Stats
131W - 136L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,392
539
4,254
5,837
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Junky Boy235
Zhong Kui
10
0 / 0 / 0
5,441
544
2,711
6,305
3,825
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
LouthSomBrut
Sun Wukong
10
1 / 1 / 0
5,948
595
3,428
6,753
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
T-one_xiao_qi_e
Danzaburou
9
0 / 1 / 0
4,851
485
3,280
6,065
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 2 / 0
5,562
556
2,861
8,553
3,972
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 0 / 2
5,824
582
4,924
7,876
3,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
9
1 / 1 / 1
4,727
473
1,106
7,210
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
11
1 / 1 / 1
5,670
567
4,029
5,842
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 2
5,348
535
3,607
5,348
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
oBenson
Merlin
10
0 / 0 / 0
4,974
497
2,138
2,863
750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
5
5
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
2
3
W
Arachne
1
1
1
1.5
W
Sol
1
1
1
1.5
L
0
1
1
0.5
L
Zhong Kui
Junky Boy235
Zhong Kui
0
0
0
0
W
1
1
2
2
L
Sun Wukong
LouthSomBrut
Sun Wukong
1
1
0
1
L
Danzaburou
T-one_xiao_qi_e
Danzaburou
0
1
0
0
L
2
2
0
1
W
Merlin
oBenson
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,534
Damage
15,804
33,513
Taken
29,139
14,283
Mitigated
9,999
10,069
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,924
1,143
0
3,884
7,876
3,874
0
554
7,322
21,879
0
W
Arachne
1,106
439
0
1,482
7,210
2,470
0
811
6,399
0
22,481
W
Sol
4,029
921
0
2,749
5,842
1,447
0
0
5,842
34,247
4,407
L
4,254
1,412
0
2,657
5,837
1,599
0
1,414
4,423
0
34,824
L
Zhong Kui
Junky Boy235
Zhong Kui
2,711
470
0
4,275
6,305
3,825
0
1,942
4,363
42,854
2,868
W
3,607
2,955
0
1,420
5,348
1,458
0
0
5,348
0
38,060
L
Sun Wukong
LouthSomBrut
Sun Wukong
3,428
190
0
1,110
6,753
2,988
0
4,052
2,701
0
37,695
L
Danzaburou
T-one_xiao_qi_e
Danzaburou
3,280
753
0
792
6,065
1,899
0
1,706
4,359
0
32,043
L
2,861
1,093
0
1,235
8,553
3,972
0
1,845
6,708
0
31,662
W
Merlin
oBenson
Merlin
2,138
77
0
462
2,863
750
0
1,297
1,566
29,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,194
Gold Earned
26,543
319
Minions Killed
264
0
Camps Cleared
0
907,345
Distance Traveled
866,632
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,824
582
27
3
0
183,163
2
W
Arachne
4,727
473
43
4
0
171,527
0
W
Sol
5,670
567
70
7
0
164,378
4
L
Neith
5,392
539
64
6
0
175,856
2
L
Zhong Kui
5,441
544
76
8
0
170,870
2
W
Rama
5,348
535
65
7
0
161,966
4
L
Sun Wukong
5,948
595
62
6
0
178,937
0
L
Danzaburou
4,851
485
62
6
0
197,813
1
L
Ne Zha
5,562
556
55
6
0
183,869
0
W
Merlin
4,974
497
59
6
0
185,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role