Player Matchup

Aphrodite
Aphrodite
GrognakTheWise
Aphrodite
Level 76
God Stats
1W - 4L
1,489 SR
Queue Stats
14W - 31L
1,328 Elo+
Party 1
Merlin
Merlin
Jeansexe
Merlin
Level 12
God Stats
4W - 9L
1,319 SR
Queue Stats
13W - 37L
1,239 Elo+
Party 1
Gilgamesh
Gilgamesh
SD596
Gilgamesh
Level 85
God Stats
0W - 2L
1,715 SR
Queue Stats
35W - 70L
1,330 Elo+
Party 1
Ne Zha
Ne Zha
THLNebula
Ne Zha
Level 120
God Stats
2W - 3L
1,526 SR
Queue Stats
18W - 33L
1,344 Elo+
Party 1
Medusa
Medusa
xOhCanadax
Medusa
Level 23
God Stats
12W - 24L
1,455 SR
Queue Stats
21W - 46L
1,333 Elo+
Party 1
Team Averages
Level 63
1,501 SR
1,315 Elo+

VS

Team Averages
Level 93
1,532 SR
1,354 Elo+
Chiron
Chiron
Fullotto
Chiron
Level 157
God Stats
1W - 0L
1,458 SR
Queue Stats
23W - 34L
1,374 Elo+
Party 3
Raijin
Raijin
JesusChristTTV
Raijin
Level 123
God Stats
1W - 0L
1,636 SR
Queue Stats
66W - 52L
1,506 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Poseidon2112
Morgan Le Fay
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,113 Elo+
Solo
Mulan
Mulan
asianonaswing
Mulan
Level 69
God Stats
7W - 7L
1,802 SR
Queue Stats
38W - 33L
1,440 Elo+
Party 2
Chaac
Chaac
dmartinez1097
Chaac
Level 29
God Stats
3W - 5L
1,266 SR
Queue Stats
15W - 26L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GrognakTheWise
Aphrodite
13
0 / 6 / 2
8,584
780
3,022
10,089
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Jeansexe
Merlin
14
1 / 4 / 0
8,951
814
5,051
8,809
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SD596
Gilgamesh
15
1 / 2 / 1
9,370
852
4,521
10,541
9,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
THLNebula
Ne Zha
15
1 / 6 / 1
9,642
877
3,940
9,905
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Medusa
xOhCanadax
Medusa
14
0 / 8 / 1
8,694
790
4,822
11,994
4,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Fullotto
Chiron
17
4 / 0 / 10
10,924
993
9,219
5,058
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 1 / 13
11,552
1,050
9,018
4,986
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Poseidon2112
Morgan Le Fay
17
6 / 1 / 16
10,803
982
11,439
5,379
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 1 / 13
10,183
926
5,059
8,009
4,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

18
8 / 0 / 7
11,517
1,047
10,978
7,940
9,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
85
3
Kills
26
26
Deaths
3
5
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chiron
Fullotto
Chiron
4
0
10
9
L
Aphrodite
GrognakTheWise
Aphrodite
0
6
2
0.17
L
Merlin
Jeansexe
Merlin
1
4
0
0.25
W
7
1
13
13.5
W
Morgan Le Fay
Poseidon2112
Morgan Le Fay
6
1
16
14
L
Gilgamesh
SD596
Gilgamesh
1
2
1
0.75
L
Ne Zha
THLNebula
Ne Zha
1
6
1
0.25
W
1
1
13
7.5
W
8
0
7
11.5
L
Medusa
xOhCanadax
Medusa
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,356
Damage
45,713
51,338
Taken
31,372
24,136
Mitigated
20,766
8,681
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Fullotto
Chiron
9,219
2,551
523
1,384
5,058
1,952
2,744
1,470
3,588
0
36,119
L
Aphrodite
GrognakTheWise
Aphrodite
3,022
261
3,482
3,673
10,089
3,940
102
4,248
5,331
11,777
802
L
Merlin
Jeansexe
Merlin
5,051
93
0
120
8,809
2,945
0
2,747
5,734
21,387
0
W
9,018
869
225
1,492
4,986
2,098
1,948
876
4,110
30,419
585
W
Morgan Le Fay
Poseidon2112
Morgan Le Fay
11,439
782
0
1,425
5,379
2,371
1,236
1,500
3,879
23,621
580
L
Gilgamesh
SD596
Gilgamesh
4,521
803
0
66
10,541
9,130
216
3,825
6,370
0
23,308
L
Ne Zha
THLNebula
Ne Zha
3,940
1,145
0
1,340
9,905
3,624
165
4,351
5,068
0
20,132
W
5,059
442
0
1,491
8,009
4,772
897
2,436
5,573
0
23,224
W
10,978
1,074
0
1,287
7,940
9,573
993
1,603
6,337
0
31,170
L
Medusa
xOhCanadax
Medusa
4,822
1,753
0
0
11,994
4,497
252
2,797
8,891
0
23,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,241
Gold Earned
54,979
173
Minions Killed
243
0
Camps Cleared
0
1,101,529
Distance Traveled
1,203,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,924
993
70
6
0
239,290
0
L
Aphrodite
8,584
780
30
3
0
206,574
0
L
Merlin
8,951
814
36
3
0
207,058
0
W
Raijin
11,552
1,050
58
5
0
212,039
0
W
Morgan Le Fay
10,803
982
34
3
0
232,903
0
L
Gilgamesh
9,370
852
47
4
0
244,130
0
L
Ne Zha
9,642
877
27
2
0
236,166
0
W
Mulan
10,183
926
39
4
0
270,273
0
W
Chaac
11,517
1,047
42
4
0
249,051
0
L
Medusa
8,694
790
33
3
0
207,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role