Player Matchup

Ares
Ares
Noabth
Ares
Level 69
God Stats
2W - 0L
1,527 SR
Queue Stats
23W - 21L
1,488 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheG0pher
Kumbhakarna
Level 45
God Stats
5W - 0L
1,873 SR
Queue Stats
50W - 52L
1,456 Elo+
Party 1
Hou Yi
Hou Yi
xKryp
Hou Yi
Level 108
God Stats
3W - 0L
1,531 SR
Queue Stats
94W - 86L
1,481 Elo+
Party 1
Team Averages
Level 74
1,644 SR
1,475 Elo+

VS

Team Averages
Level 66
1,540 SR
1,410 Elo+
Ganesha
Ganesha
AfterhoursX0333
Ganesha
Level 106
God Stats
6W - 8L
1,448 SR
Queue Stats
720W - 718L
1,451 Elo+
Solo
Chernobog
Chernobog
CnEmTeaChaos
Chernobog
Level 46
God Stats
0W - 1L
1,592 SR
Queue Stats
6W - 13L
1,317 Elo+
Party 2
Bakasura
Bakasura
Sir Nigelson
Bakasura
Level 46
God Stats
58W - 43L
1,580 SR
Queue Stats
100W - 103L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Noabth
Ares
16
3 / 2 / 11
10,278
791
7,911
11,387
11,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
TheG0pher
Kumbhakarna
17
1 / 1 / 15
10,689
822
8,502
13,836
11,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hou Yi
xKryp
Hou Yi
19
16 / 0 / 4
13,270
1,021
20,458
14,908
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 3
8,875
683
6,557
15,524
15,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
CnEmTeaChaos
Chernobog
14
1 / 8 / 2
9,076
698
10,642
11,650
5,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
Sir Nigelson
Bakasura
14
2 / 7 / 1
8,877
683
13,329
16,089
9,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
20
Kills
3
3
Deaths
20
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Chernobog
CnEmTeaChaos
Chernobog
1
8
2
0.25
W
Ares
Noabth
Ares
3
2
11
4.25
L
Bakasura
Sir Nigelson
Bakasura
2
7
1
0.36
W
Kumbhakarna
TheG0pher
Kumbhakarna
1
1
15
8.5
W
Hou Yi
xKryp
Hou Yi
16
0
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,871
Damage
30,528
40,131
Taken
43,263
28,838
Mitigated
30,902
13,229
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,557
504
0
2,656
15,524
15,211
0
5,697
9,431
17,636
340
L
Chernobog
CnEmTeaChaos
Chernobog
10,642
6,080
0
427
11,650
5,711
0
1,980
9,577
0
31,143
W
Ares
Noabth
Ares
7,911
664
0
1,740
11,387
11,087
539
1,472
8,337
15,571
1,992
L
Bakasura
Sir Nigelson
Bakasura
13,329
7,633
119
2,892
16,089
9,980
0
6,647
8,984
0
20,244
W
Kumbhakarna
TheG0pher
Kumbhakarna
8,502
1,060
0
2,222
13,836
11,487
0
2,665
9,547
30,548
2,616
W
Hou Yi
xKryp
Hou Yi
20,458
13,125
0
9,267
14,908
6,264
842
1,297
12,198
0
58,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,237
Gold Earned
26,828
148
Minions Killed
99
0
Camps Cleared
0
722,628
Distance Traveled
677,610
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,875
683
7
1
0
226,437
0
L
Chernobog
9,076
698
52
4
0
212,835
0
W
Ares
10,278
791
17
1
0
252,834
0
L
Bakasura
8,877
683
40
3
0
238,338
0
W
Kumbhakarna
10,689
822
57
4
0
236,016
0
W
Hou Yi
13,270
1,021
74
6
0
233,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role