Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Alacran93
Xing Tian
Level 137
God Stats
2W - 8L
1,426 SR
Queue Stats
37W - 36L
1,482 Elo+
Party 2
King Arthur
King Arthur
MasterLougio
King Arthur
Level 107
God Stats
2W - 5L
1,426 SR
Queue Stats
124W - 117L
1,526 Elo+
Solo
Hachiman
Hachiman
jiar__
Hachiman
Level 153
God Stats
1W - 2L
1,578 SR
Queue Stats
472W - 459L
1,514 Elo+
Party 1
Chronos
Chronos
tuverculo
Chronos
Level 129
God Stats
11W - 4L
1,848 SR
Queue Stats
242W - 204L
1,525 Elo+
Party 1
Team Averages
Level 137
1,556 SR
1,509 Elo+

VS

Team Averages
Level 116
1,663 SR
1,566 Elo+
Olorun
Olorun
Deezgoffs
Olorun
Level 146
God Stats
4W - 1L
1,802 SR
Queue Stats
55W - 48L
1,573 Elo+
Party 3
Hun Batz
Hun Batz
Monkey G Law
Hun Batz
Level 105
God Stats
2W - 3L
1,579 SR
Queue Stats
148W - 156L
1,461 Elo+
Party 4
Guan Yu
Guan Yu
PressedPerks
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,567 Elo+
Party 3
Nu Wa
Nu Wa
RyderStahl
Nu Wa
Level 176
God Stats
19W - 12L
1,615 SR
Queue Stats
50W - 30L
1,718 Elo+
Solo
Tyr
Tyr
zTramadol
Tyr
Level 128
God Stats
3W - 0L
1,821 SR
Queue Stats
119W - 104L
1,512 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
6 / 4 / 0
8,360
557
9,183
16,813
7,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Alacran93
Xing Tian
12
3 / 1 / 3
7,659
511
5,287
15,610
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
MasterLougio
King Arthur
14
1 / 4 / 0
7,962
531
7,283
16,982
11,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
jiar__
Hachiman
12
0 / 4 / 1
6,826
455
6,203
10,035
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
tuverculo
Chronos
14
1 / 5 / 4
8,034
536
8,207
13,871
3,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Deezgoffs
Olorun
14
2 / 2 / 4
8,436
562
10,348
11,405
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hun Batz
Monkey G Law
Hun Batz
14
4 / 3 / 3
7,794
520
5,678
11,470
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
PressedPerks
Guan Yu
14
7 / 3 / 2
8,212
547
8,750
13,670
8,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
14
3 / 3 / 6
8,176
545
16,880
7,639
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 0 / 4
8,815
588
9,444
13,538
11,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
11
Kills
18
18
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
4
0
1.5
L
Xing Tian
Alacran93
Xing Tian
3
1
3
4.5
W
Olorun
Deezgoffs
Olorun
2
2
4
2
L
King Arthur
MasterLougio
King Arthur
1
4
0
0.25
W
Hun Batz
Monkey G Law
Hun Batz
4
3
3
1.83
W
Guan Yu
PressedPerks
Guan Yu
7
3
2
2.67
W
Nu Wa
3
3
6
2
L
Hachiman
jiar__
Hachiman
0
4
1
0.13
L
Chronos
tuverculo
Chronos
1
5
4
0.6
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,163
Damage
51,100
73,311
Taken
57,722
38,587
Mitigated
29,966
17,877
Healing
20,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,183
6,064
0
5,248
16,813
7,381
0
4,574
11,981
0
65,747
L
Xing Tian
Alacran93
Xing Tian
5,287
128
0
3,648
15,610
12,480
0
5,522
9,847
23,646
0
W
Olorun
Deezgoffs
Olorun
10,348
3,400
338
6,162
11,405
3,612
840
2,510
8,435
69,273
4,318
L
King Arthur
MasterLougio
King Arthur
7,283
583
0
3,832
16,982
11,584
0
2,928
13,872
0
57,721
W
Hun Batz
Monkey G Law
Hun Batz
5,678
1,206
0
3,953
11,470
3,656
0
1,775
9,078
0
57,117
W
Guan Yu
PressedPerks
Guan Yu
8,750
1,801
1,421
3,158
13,670
8,582
0
5,359
8,057
22
32,880
W
Nu Wa
16,880
2,411
0
455
7,639
2,391
0
3,565
3,625
62,385
1,097
L
Hachiman
jiar__
Hachiman
6,203
3,199
0
2,101
10,035
3,145
0
5,862
4,063
0
44,988
L
Chronos
tuverculo
Chronos
8,207
2,316
0
3,048
13,871
3,997
355
6,745
6,840
56,419
437
W
9,444
1,381
0
4,764
13,538
11,725
0
565
12,568
0
65,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,841
Gold Earned
41,433
447
Minions Killed
461
0
Camps Cleared
0
1,435,403
Distance Traveled
1,503,510
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,360
557
122
8
0
343,844
2
L
Xing Tian
7,659
511
14
1
0
284,235
1
W
Olorun
8,436
562
109
7
0
261,854
0
L
King Arthur
7,962
531
111
7
0
282,123
6
W
Hun Batz
7,794
520
102
7
0
340,066
0
W
Guan Yu
8,212
547
37
2
0
293,252
0
W
Nu Wa
8,176
545
104
7
0
295,337
0
L
Hachiman
6,826
455
73
5
0
244,263
0
L
Chronos
8,034
536
127
8
0
280,938
0
W
Tyr
8,815
588
109
7
0
313,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role