Player Matchup

Danzaburou
Danzaburou
Dcapt
Danzaburou
Level 28
God Stats
5W - 16L
1,355 SR
Queue Stats
12W - 26L
1,443 Elo+
Party 1
Ganesha
Ganesha
KobeniPlush
Ganesha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 73L
1,544 Elo+
Party 1
Horus
Horus
MrPangolin21
Horus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,510 Elo+
Party 1
Mercury
Mercury
SenseiP
Mercury
Level 87
God Stats
1W - 1L
1,743 SR
Queue Stats
68W - 80L
1,493 Elo+
Party 1
Hera
Hera
zelristik
Hera
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,470 Elo+
Party 1
Team Averages
Level 75
1,520 SR
1,492 Elo+

VS

Team Averages
Level 101
1,433 SR
1,504 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
CHAOS CARLO
Lancelot
Level 171
God Stats
18W - 14L
1,575 SR
Queue Stats
166W - 181L
1,485 Elo+
Party 2
Sun Wukong
Sun Wukong
Lihaywood
Sun Wukong
Level 49
God Stats
1W - 0L
1,188 SR
Queue Stats
125W - 133L
1,513 Elo+
Solo
Ishtar
Ishtar
bluefiveone
Ishtar
Level 156
God Stats
194W - 181L
1,641 SR
Queue Stats
554W - 569L
1,514 Elo+
Party 2
Sobek
Sobek
vl C4CAS lv
Sobek
Level 98
God Stats
1W - 0L
1,261 SR
Queue Stats
191W - 167L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dcapt
Danzaburou
14
5 / 5 / 0
8,552
570
7,415
9,415
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
KobeniPlush
Ganesha
11
0 / 4 / 5
7,182
479
4,772
13,293
10,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 3 / 0
8,011
534
8,349
12,728
8,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
SenseiP
Mercury
14
2 / 5 / 1
7,490
499
3,801
12,166
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hera
12
0 / 7 / 1
6,989
466
2,440
9,227
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
8 / 0 / 9
9,939
663
11,441
5,507
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
CHAOS CARLO
Lancelot
16
8 / 1 / 6
9,069
605
7,074
10,357
5,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
Lihaywood
Sun Wukong
15
2 / 1 / 2
8,464
564
7,415
13,186
13,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ishtar
15
4 / 2 / 5
8,542
569
10,401
10,220
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 3 / 11
8,252
550
3,538
10,386
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
7
Kills
24
24
Deaths
7
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
8
0
9
12.5
W
Lancelot
CHAOS CARLO
Lancelot
8
1
6
11
L
Danzaburou
Dcapt
Danzaburou
5
5
0
1
L
Ganesha
KobeniPlush
Ganesha
0
4
5
0.63
W
Sun Wukong
Lihaywood
Sun Wukong
2
1
2
3
L
0
3
0
0
L
Mercury
SenseiP
Mercury
2
5
1
0.5
W
Ishtar
4
2
5
3.25
W
2
3
11
2.5
L
Hera
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,777
Damage
39,869
56,829
Taken
49,656
28,410
Mitigated
32,622
14,670
Healing
17,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
11,441
1,521
0
2,656
5,507
1,990
1,905
1,513
3,994
90,183
1,972
W
Lancelot
CHAOS CARLO
Lancelot
7,074
1,680
0
2,139
10,357
5,619
0
1,316
8,961
0
71,511
L
Danzaburou
Dcapt
Danzaburou
7,415
4,114
0
2,848
9,415
3,205
0
2,373
7,042
0
54,229
L
Ganesha
KobeniPlush
Ganesha
4,772
609
0
2,163
13,293
10,301
0
4,551
8,742
20,524
705
W
Sun Wukong
Lihaywood
Sun Wukong
7,415
1,134
0
4,468
13,186
13,054
0
0
12,338
1,261
57,582
L
8,349
3,831
40
4,067
12,728
8,206
0
1,018
10,744
0
62,477
L
Mercury
SenseiP
Mercury
3,801
1,201
0
4,500
12,166
4,100
0
2,725
9,402
0
53,447
W
Ishtar
10,401
7,000
0
5,108
10,220
3,646
0
2,353
7,867
0
74,123
W
3,538
166
0
2,730
10,386
8,313
186
2,013
8,327
13,919
374
L
Hera
2,440
950
0
1,052
9,227
2,598
0
4,494
4,733
40,563
17

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
44,266
422
Minions Killed
516
0
Camps Cleared
0
1,479,710
Distance Traveled
1,596,133
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,939
663
156
10
0
327,870
2
W
Lancelot
9,069
605
98
7
0
375,558
3
L
Danzaburou
8,552
570
116
8
0
276,874
0
L
Ganesha
7,182
479
8
1
0
313,542
9
W
Sun Wukong
8,464
564
113
8
0
280,490
4
L
Horus
8,011
534
106
7
0
293,525
2
L
Mercury
7,490
499
104
7
0
348,970
1
W
Ishtar
8,542
569
134
9
0
273,931
2
W
Sobek
8,252
550
15
1
0
338,284
6
L
Hera
6,989
466
88
6
0
246,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role