Player Matchup

Cerberus
Cerberus
FailingWumbology
Cerberus
Level 150
God Stats
2W - 0L
1,735 SR
Queue Stats
35W - 19L
1,637 Elo+
Party 1
Raijin
Raijin
FourskinMcGee
Raijin
Level 129
God Stats
8W - 2L
1,777 SR
Queue Stats
122W - 94L
1,489 Elo+
Solo
Danzaburou
Danzaburou
OBXAJ
Danzaburou
Level 134
God Stats
9W - 4L
1,671 SR
Queue Stats
109W - 95L
1,612 Elo+
Solo
Skadi
Skadi
TowardsGolgotha
Skadi
Level 123
God Stats
3W - 0L
1,806 SR
Queue Stats
5W - 1L
1,763 Elo+
Party 1
Nu Wa
Nu Wa
twinkmercy
Nu Wa
Level 124
God Stats
60W - 35L
1,716 SR
Queue Stats
331W - 325L
1,589 Elo+
Solo
Team Averages
Level 132
1,741 SR
1,618 Elo+

VS

Team Averages
Level 127
1,613 SR
1,557 Elo+
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MTD-Train
Ymir
Level 135
God Stats
18W - 19L
1,493 SR
Queue Stats
262W - 243L
1,514 Elo+
Party 3
Nike
Nike
OrbitalVswerve
Nike
Level 129
God Stats
1W - 1L
1,746 SR
Queue Stats
84W - 54L
1,636 Elo+
Party 2
Apollo
Apollo
SkiaMonarchis
Apollo
Level 145
God Stats
8W - 8L
1,618 SR
Queue Stats
265W - 247L
1,510 Elo+
Party 3
Chang'e
Chang'e
arianaquarius
Chang'e
Level 69
God Stats
11W - 6L
1,709 SR
Queue Stats
76W - 49L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
6,716
560
4,517
6,760
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
2 / 1 / 3
6,942
579
4,679
7,201
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
OBXAJ
Danzaburou
12
4 / 2 / 0
7,991
666
5,230
8,065
2,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
4 / 0 / 2
7,345
612
6,267
3,974
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
13
1 / 1 / 2
7,679
640
8,266
4,685
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 3 / 0
5,890
491
3,546
7,202
1,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
7
0 / 2 / 0
5,236
436
1,419
7,758
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 0
6,387
532
5,864
9,992
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 3 / 1
6,100
508
2,623
9,253
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
12
1 / 1 / 0
6,335
528
5,306
9,072
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
5
5
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
3
0
0.33
W
0
1
6
3
W
2
1
3
3.5
L
Ymir
0
2
0
0
W
Danzaburou
OBXAJ
Danzaburou
4
2
0
2
L
1
2
0
0.5
L
2
3
1
0.83
W
4
0
2
5
L
Chang'e
1
1
0
1
W
Nu Wa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,959
Damage
18,758
30,685
Taken
43,277
10,783
Mitigated
14,943
7,497
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,546
427
0
783
7,202
1,451
0
2,644
4,366
0
40,071
W
4,517
270
0
2,555
6,760
3,956
0
1,786
4,886
21,344
1,502
W
4,679
413
0
750
7,201
1,963
400
1,106
5,961
44,336
2,692
L
Ymir
1,419
420
0
1,857
7,758
4,323
0
3,053
4,513
9,141
0
W
Danzaburou
OBXAJ
Danzaburou
5,230
1,219
0
2,528
8,065
2,379
0
97
7,591
0
54,847
L
5,864
506
0
3,517
9,992
4,386
0
1,514
8,274
0
44,240
L
2,623
1,054
0
3,489
9,253
2,506
0
3,740
5,135
0
37,211
W
6,267
2,129
0
661
3,974
1,320
574
308
3,666
0
52,350
L
Chang'e
5,306
239
341
4,904
9,072
2,277
0
4,602
3,999
45,380
1,598
W
Nu Wa
8,266
1,331
0
1,003
4,685
1,165
226
3,245
1,128
57,221
109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,673
Gold Earned
29,948
424
Minions Killed
357
0
Camps Cleared
0
1,300,724
Distance Traveled
1,259,131
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,890
491
66
6
0
248,459
3
W
Cerberus
6,716
560
54
5
0
292,682
4
W
Raijin
6,942
579
84
7
0
283,316
0
L
Ymir
5,236
436
15
1
0
240,962
1
W
Danzaburou
7,991
666
85
7
0
205,729
2
L
Nike
6,387
532
85
7
0
236,800
3
L
Apollo
6,100
508
87
7
0
267,490
0
W
Skadi
7,345
612
86
7
0
257,408
3
L
Chang'e
6,335
528
104
9
0
265,420
6
W
Nu Wa
7,679
640
115
10
0
261,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role