Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FlaredLights
Danzaburou
Level 65
God Stats
2W - 4L
1,592 SR
Queue Stats
122W - 120L
1,644 Elo+
Solo
Cu Chulainn
Cu Chulainn
IamRafiki1
Cu Chulainn
Level 56
God Stats
4W - 1L
1,661 SR
Queue Stats
44W - 25L
1,591 Elo+
Party 1
Scylla
Scylla
Swathey
Scylla
Level 143
God Stats
1W - 0L
1,849 SR
Queue Stats
43W - 24L
1,592 Elo+
Party 1
Atlas
Atlas
batteryye
Atlas
Level 48
God Stats
9W - 8L
1,654 SR
Queue Stats
32W - 21L
1,555 Elo+
Party 1
Team Averages
Level 90
1,651 SR
1,576 Elo+

VS

Team Averages
Level 143
1,576 SR
1,527 Elo+
Hercules
Hercules
GhostKnightNEO
Hercules
Level 134
God Stats
32W - 26L
1,591 SR
Queue Stats
436W - 370L
1,547 Elo+
Solo
Tyr
Tyr
IADDESSI
Tyr
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 109L
1,502 Elo+
Party 2
Janus
Janus
SaiverRTX
Janus
Level 165
God Stats
15W - 14L
1,553 SR
Queue Stats
110W - 145L
1,493 Elo+
Party 2
Skadi
Skadi
Shikaiver
Skadi
Level 128
God Stats
1W - 1L
1,496 SR
Queue Stats
69W - 101L
1,469 Elo+
Party 2
Anubis
Anubis
TheReaLonk
Anubis
Level 122
God Stats
11W - 5L
1,742 SR
Queue Stats
188W - 164L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 4
6,618
662
5,655
5,630
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
FlaredLights
Danzaburou
12
2 / 1 / 2
7,054
705
3,576
6,885
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cu Chulainn
IamRafiki1
Cu Chulainn
12
3 / 1 / 2
6,871
687
5,060
6,149
4,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Swathey
Scylla
11
3 / 1 / 4
6,309
631
5,495
4,087
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
batteryye
Atlas
9
0 / 0 / 8
5,662
566
3,005
4,800
1,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
3 / 3 / 0
5,924
592
2,430
8,804
3,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
1 / 3 / 0
5,473
547
2,558
8,467
5,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
SaiverRTX
Janus
10
0 / 3 / 1
4,877
488
2,117
4,955
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Shikaiver
Skadi
9
0 / 2 / 0
4,996
500
2,631
4,401
1,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
TheReaLonk
Anubis
9
0 / 3 / 1
4,757
476
4,080
7,131
2,581
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
4
4
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
4
8
W
Danzaburou
FlaredLights
Danzaburou
2
1
2
3
L
Hercules
3
3
0
1
L
1
3
0
0.33
W
Cu Chulainn
IamRafiki1
Cu Chulainn
3
1
2
4
L
Janus
SaiverRTX
Janus
0
3
1
0.17
L
Skadi
Shikaiver
Skadi
0
2
0
0
W
Scylla
Swathey
Scylla
3
1
4
5
L
Anubis
TheReaLonk
Anubis
0
3
1
0.17
W
Atlas
batteryye
Atlas
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,791
Damage
13,816
27,551
Taken
33,758
11,259
Mitigated
14,071
8,981
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,655
925
0
1,118
5,630
2,247
0
667
4,883
0
38,813
W
Danzaburou
FlaredLights
Danzaburou
3,576
1,851
0
3,437
6,885
1,880
1,008
2,599
4,206
0
52,061
L
Hercules
2,430
553
0
2,888
8,804
3,355
0
4,245
4,093
0
29,946
L
2,558
306
0
3,124
8,467
5,848
0
676
7,791
0
34,961
W
Cu Chulainn
IamRafiki1
Cu Chulainn
5,060
701
0
1,617
6,149
4,221
0
86
6,023
621
45,441
L
Janus
SaiverRTX
Janus
2,117
117
0
1,162
4,955
1,282
0
570
4,363
26,609
0
L
Skadi
Shikaiver
Skadi
2,631
557
0
820
4,401
1,005
0
268
4,133
0
33,788
W
Scylla
Swathey
Scylla
5,495
803
0
1,500
4,087
915
34
1,126
2,921
38,587
1,306
L
Anubis
TheReaLonk
Anubis
4,080
227
0
1,892
7,131
2,581
0
2,500
4,542
32,675
0
W
Atlas
batteryye
Atlas
3,005
1,039
0
1,309
4,800
1,996
0
1,478
3,200
14,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,514
Gold Earned
26,027
335
Minions Killed
327
0
Camps Cleared
0
1,033,297
Distance Traveled
1,040,942
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,618
662
64
6
0
235,875
5
W
Danzaburou
7,054
705
100
10
0
175,496
2
L
Hercules
5,924
592
67
7
0
217,102
0
L
Tyr
5,473
547
79
8
0
212,383
0
W
Cu Chulainn
6,871
687
86
9
0
192,952
1
L
Janus
4,877
488
72
7
0
216,361
1
L
Skadi
4,996
500
52
5
0
202,856
0
W
Scylla
6,309
631
73
7
0
218,582
1
L
Anubis
4,757
476
57
6
0
192,240
0
W
Atlas
5,662
566
12
1
0
210,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role