Player Matchup

Ne Zha
Ne Zha
Cheater73065
Ne Zha
Level 144
God Stats
1W - 2L
1,492 SR
Queue Stats
126W - 142L
1,372 Elo+
Solo
Ra
Ra
G_Hags24
Ra
Level 109
God Stats
12W - 11L
1,609 SR
Queue Stats
117W - 110L
1,445 Elo+
Solo
Rama
Rama
MapleSyrrups
Rama
Level 156
God Stats
4W - 8L
1,345 SR
Queue Stats
773W - 738L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
Shinji_012
Sun Wukong
Level 187
God Stats
5W - 6L
1,477 SR
Queue Stats
866W - 835L
1,471 Elo+
Solo
Artio
Artio
tractorhands
Artio
Level 73
God Stats
2W - 4L
1,410 SR
Queue Stats
28W - 44L
1,454 Elo+
Solo
Team Averages
Level 134
1,467 SR
1,438 Elo+

VS

Team Averages
Level 116
1,633 SR
1,500 Elo+
Surtr
Surtr
DeadlyZeusJR
Surtr
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
140W - 124L
1,514 Elo+
Party 1
Arachne
Arachne
LILVERNY
Arachne
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 72L
1,489 Elo+
Party 1
Atlas
Atlas
PostLonely
Atlas
Level 127
God Stats
3W - 1L
1,881 SR
Queue Stats
145W - 137L
1,527 Elo+
Solo
Neith
Neith
ScientistExirr
Neith
Level 100
God Stats
1W - 1L
1,727 SR
Queue Stats
83W - 81L
1,467 Elo+
Party 1
Hades
Hades
VladTDraculaX
Hades
Level 124
God Stats
104W - 86L
1,558 SR
Queue Stats
105W - 88L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 2 / 0
5,327
533
3,000
7,902
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 2
5,921
592
5,296
5,138
1,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 4 / 1
4,603
460
2,569
6,785
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Shinji_012
Sun Wukong
10
0 / 1 / 0
5,703
570
2,942
7,108
3,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 4 / 1
4,735
474
1,839
11,668
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,970
697
5,376
7,270
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
LILVERNY
Arachne
11
3 / 1 / 0
6,133
613
2,519
7,462
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Atlas
10
2 / 1 / 6
6,636
664
6,132
7,567
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 0 / 3
6,887
689
8,109
4,334
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 2 / 1
6,031
603
3,835
5,447
2,422
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
13
13
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
2
0
1.5
W
1
0
0
1
L
1
2
2
1
W
Arachne
LILVERNY
Arachne
3
1
0
3
L
0
4
1
0.13
W
Atlas
2
1
6
5
W
6
0
3
7.5
L
Sun Wukong
Shinji_012
Sun Wukong
0
1
0
0
W
1
2
1
0.75
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,646
Damage
25,971
38,601
Taken
32,080
15,566
Mitigated
15,131
12,303
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,000
1,900
0
3,230
7,902
2,535
0
1,196
6,706
0
26,939
W
5,376
1,919
0
2,048
7,270
3,804
42
426
6,844
1,766
50,450
L
5,296
591
442
1,608
5,138
1,569
0
3,354
1,784
44,222
763
W
Arachne
LILVERNY
Arachne
2,519
1,746
0
2,285
7,462
2,581
0
1,637
5,825
0
41,707
L
2,569
1,814
0
1,359
6,785
1,879
0
2,718
4,067
0
30,281
W
Atlas
6,132
2,540
0
3,318
7,567
5,000
105
1,088
6,479
21,770
0
W
8,109
3,166
0
1,279
4,334
1,324
484
381
3,953
0
50,894
L
Sun Wukong
Shinji_012
Sun Wukong
2,942
342
0
1,407
7,108
3,699
0
257
6,851
0
40,462
W
3,835
44
0
1,043
5,447
2,422
0
3,083
2,250
31,117
578
L
1,839
287
212
4,045
11,668
5,884
0
2,721
8,947
11,677
2,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,289
Gold Earned
32,657
318
Minions Killed
351
0
Camps Cleared
0
995,468
Distance Traveled
1,005,905
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,327
533
52
5
0
228,341
0
W
Surtr
6,970
697
104
10
0
197,999
0
L
Ra
5,921
592
93
9
0
201,172
1
W
Arachne
6,133
613
72
7
0
243,515
0
L
Rama
4,603
460
54
5
0
176,340
1
W
Atlas
6,636
664
23
2
0
195,979
4
W
Neith
6,887
689
92
9
0
200,978
0
L
Sun Wukong
5,703
570
93
9
0
173,893
0
W
Hades
6,031
603
60
6
0
167,434
0
L
Artio
4,735
474
26
3
0
215,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role