Player Matchup

Danzaburou
Danzaburou
Gold IV
FlacidArmor
Danzaburou
Gold IV
Level 127
God Stats
37W - 38L
1,571 SR
Queue Stats
1,029W - 1,052L
1,407 MMR
Party 1
Mulan
Mulan
Platinum II
OhNoUDied777
Mulan
Platinum II
Level 146
God Stats
32W - 29L
1,605 SR
Queue Stats
283W - 281L
1,731 MMR
Party 1
Agni
Agni
Platinum IV
ogMajinAizen
Agni
Platinum IV
Level 159
God Stats
41W - 35L
1,618 SR
Queue Stats
457W - 433L
1,467 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,598 SR
1,535 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 165
1,709 SR
1,522 MMR
Vulcan
Vulcan
Silver III
BadBoy_2717
Vulcan
Silver III
Level 148
God Stats
1W - 4L
1,854 SR
Queue Stats
37W - 29L
1,547 MMR
Party 2
Thor
Thor
Bronze III
RkzT
Thor
Bronze III
Level 159
God Stats
1W - 2L
1,584 SR
Queue Stats
22W - 7L
1,565 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
TheTrueKillerGod
Cthulhu
Platinum V
Level 187
God Stats
9W - 6L
1,688 SR
Queue Stats
196W - 179L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FlacidArmor
Danzaburou
16
3 / 3 / 2
11,234
802
5,543
10,822
3,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 4 / 5
11,583
827
10,648
14,519
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 1 / 5
11,734
838
6,173
8,618
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
SerqetShivaAchilles

VS

Bans
Ix ChelThothHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
19
4 / 1 / 1
11,927
852
13,465
10,187
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
RkzT
Thor
18
4 / 6 / 3
11,896
850
10,406
13,516
7,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 1 / 0
7,874
562
1,254
1,590
689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
8
8
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
4
1
1
4.5
W
Danzaburou
FlacidArmor
Danzaburou
3
3
2
1.33
W
3
4
5
1.38
L
Thor
RkzT
Thor
4
6
3
0.92
L
0
1
0
0
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,364
Damage
25,125
33,959
Taken
25,293
18,291
Mitigated
12,294
6,805
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
13,465
417
0
2,581
10,187
4,570
636
2,277
7,545
49,669
113
W
Danzaburou
FlacidArmor
Danzaburou
5,543
2,736
0
2,555
10,822
3,298
881
4,457
5,963
0
40,216
W
10,648
670
0
3,211
14,519
13,037
411
4,868
9,191
0
37,613
L
Thor
RkzT
Thor
10,406
1,753
0
0
13,516
7,035
90
3,159
9,767
0
42,672
L
1,254
0
44
345
1,590
689
0
573
990
2,548
528
W
6,173
527
0
1,039
8,618
1,956
1,601
4,053
4,293
44,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,551
Gold Earned
31,697
207
Minions Killed
150
0
Camps Cleared
0
788,593
Distance Traveled
549,434
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,927
852
90
6
0
289,523
0
W
Danzaburou
11,234
802
79
6
0
250,877
1
W
Mulan
11,583
827
41
3
0
257,945
0
L
Thor
11,896
850
52
4
0
207,863
0
L
Cthulhu
7,874
562
8
1
0
52,048
0
W
Agni
11,734
838
87
6
0
279,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role