Player Matchup

Apollo
Apollo
 
Apollo
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
GER MR Drischa
Cthulhu
Level 148
God Stats
20W - 20L
1,456 SR
Queue Stats
45W - 54L
1,362 Elo+
Party 3
Surtr
Surtr
Monkey888
Surtr
Level 140
God Stats
14W - 15L
1,411 SR
Queue Stats
33W - 46L
1,360 Elo+
Party 3
Bakasura
Bakasura
ctOS Reaper
Bakasura
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,342 Elo+
Party 3
Hades
Hades
dylanmaster
Hades
Level 109
God Stats
10W - 2L
1,638 SR
Queue Stats
197W - 185L
1,454 Elo+
Solo
Team Averages
Level 112
1,501 SR
1,404 Elo+

VS

Team Averages
Level 63
1,500 SR
1,337 Elo+
Mercury
Mercury
Drag0n__n0va
Mercury
Level 33
God Stats
1W - 8L
1,300 SR
Queue Stats
9W - 15L
1,233 Elo+
Party 2
Achilles
Achilles
DylanP1
Achilles
Level 88
God Stats
5W - 6L
1,717 SR
Queue Stats
406W - 385L
1,449 Elo+
Party 1
Fafnir
Fafnir
Fine5608
Fafnir
Level 65
God Stats
4W - 4L
1,599 SR
Queue Stats
393W - 388L
1,425 Elo+
Party 1
Neith
Neith
Sikedelic90
Neith
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 11L
1,255 Elo+
Party 2
Loki
Loki
rcl449
Loki
Level 102
God Stats
74W - 77L
1,382 SR
Queue Stats
99W - 101L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 3 / 2
7,455
497
7,535
7,953
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 0 / 0
9,510
634
2,507
4,476
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
Monkey888
Surtr
12
1 / 1 / 3
7,980
532
4,490
9,888
6,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
ctOS Reaper
Bakasura
14
6 / 3 / 2
8,165
544
8,422
12,510
5,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 2 / 0
7,606
507
4,140
8,496
5,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Drag0n__n0va
Mercury
10
1 / 5 / 1
6,332
422
2,485
12,232
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
DylanP1
Achilles
11
2 / 1 / 2
6,378
425
6,450
10,515
8,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Fine5608
Fafnir
11
1 / 3 / 2
6,449
430
7,317
10,923
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 0 / 0
8,186
546
8,342
7,241
2,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Loki
rcl449
Loki
14
0 / 1 / 0
6,478
432
1,002
6,030
2,066
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
10
Kills
8
9
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
3
2
1
L
Mercury
Drag0n__n0va
Mercury
1
5
1
0.3
L
Achilles
DylanP1
Achilles
2
1
2
3
L
Fafnir
Fine5608
Fafnir
1
3
2
0.67
W
1
0
0
1
W
Surtr
Monkey888
Surtr
1
1
3
2.5
L
4
0
0
4
W
Bakasura
ctOS Reaper
Bakasura
6
3
2
2.33
W
0
2
0
0
L
Loki
rcl449
Loki
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,094
Damage
25,596
43,323
Taken
46,941
22,968
Mitigated
23,292
15,776
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,535
4,038
0
2,000
7,953
2,644
813
3,134
4,819
0
46,970
L
Mercury
Drag0n__n0va
Mercury
2,485
1,291
0
4,626
12,232
3,304
0
668
10,817
0
39,556
L
Achilles
DylanP1
Achilles
6,450
910
0
2,407
10,515
8,631
0
639
9,671
0
40,358
L
Fafnir
Fine5608
Fafnir
7,317
2,500
0
3,801
10,923
6,913
0
642
10,261
27,170
4,946
W
2,507
171
0
1,701
4,476
3,669
0
0
4,476
65,047
1,962
W
Surtr
Monkey888
Surtr
4,490
1,548
171
4,071
9,888
6,437
616
2,012
7,876
1,506
35,687
L
8,342
3,279
0
2,392
7,241
2,378
0
3,172
3,941
0
68,632
W
Bakasura
ctOS Reaper
Bakasura
8,422
5,189
0
3,530
12,510
5,026
0
1,375
11,135
0
46,108
W
4,140
312
113
4,190
8,496
5,192
0
124
8,372
47,301
2,439
L
Loki
rcl449
Loki
1,002
112
0
356
6,030
2,066
0
1,717
4,001
0
47,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,716
Gold Earned
33,823
471
Minions Killed
385
0
Camps Cleared
0
1,456,811
Distance Traveled
1,425,889
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,455
497
92
6
0
272,841
0
L
Mercury
6,332
422
72
5
0
308,103
0
L
Achilles
6,378
425
51
3
0
303,728
6
L
Fafnir
6,449
430
58
4
0
289,549
6
W
Cthulhu
9,510
634
151
10
0
271,822
2
W
Surtr
7,980
532
61
4
0
301,419
0
L
Neith
8,186
546
127
8
0
228,012
0
W
Bakasura
8,165
544
85
6
0
353,139
0
W
Hades
7,606
507
82
5
0
257,590
8
L
Loki
6,478
432
77
5
0
296,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role