Player Matchup

Neith
Neith
Silver IV
Jasperian
Neith
Silver IV
Level 99
God Stats
6W - 6L
1,507 SR
Queue Stats
21W - 37L
1,279 MMR
Party 1
Scylla
Scylla
Silver I
Kamioko14
Scylla
Silver I
Level 89
God Stats
1W - 5L
1,618 SR
Queue Stats
129W - 152L
1,413 MMR
Party 1
Sobek
Sobek
Silver II
McCarry
Sobek
Silver II
Level 85
God Stats
2W - 2L
1,710 SR
Queue Stats
50W - 53L
1,372 MMR
Solo
Nike
Nike
Silver I
StormNetwork1
Nike
Silver I
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,354 MMR
Solo
Bakasura
Bakasura
Gold IV
darbiie
Bakasura
Gold IV
Level 111
God Stats
0W - 1L
1,361 SR
Queue Stats
65W - 68L
1,393 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,539 SR
1,362 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,569 SR
1,383 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver IV
Dangleballs
Olorun
Silver IV
Level 118
God Stats
1W - 0L
1,681 SR
Queue Stats
5W - 8L
1,364 MMR
Party 2
Fenrir
Fenrir
Gold I
LearnToBurn
Fenrir
Gold I
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 121L
1,380 MMR
Solo
Heimdallr
Heimdallr
Gold III
Savage king010
Heimdallr
Gold III
Level 157
God Stats
4W - 2L
1,544 SR
Queue Stats
179W - 174L
1,369 MMR
Solo
Maui
Maui
Bronze III
appealsmitebans
Maui
Bronze III
Level 88
God Stats
2W - 0L
1,622 SR
Queue Stats
10W - 16L
1,304 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jasperian
Neith
12
1 / 6 / 0
7,768
432
7,360
11,317
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Kamioko14
Scylla
14
0 / 5 / 0
7,647
425
3,918
9,320
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sobek
McCarry
Sobek
4
0 / 3 / 0
5,889
327
936
3,635
2,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 6 / 1
8,969
498
5,777
13,137
8,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
darbiie
Bakasura
16
2 / 3 / 1
9,233
513
10,660
16,915
6,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SerqetGebSurtrAchillesThanatos

VS

Bans
MedusaHerculesMulanThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
4 / 0 / 4
11,616
645
5,196
7,644
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
17
5 / 2 / 1
11,824
657
7,930
11,908
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
18
4 / 1 / 4
10,531
585
6,319
12,237
5,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Heimdallr
Savage king010
Heimdallr
18
8 / 2 / 3
11,816
656
12,126
14,167
5,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 0 / 8
9,700
539
4,198
14,422
11,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
5
Kills
23
23
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
4
6
W
Olorun
5
2
1
2.75
L
Neith
Jasperian
Neith
1
6
0
0.17
L
Scylla
Kamioko14
Scylla
0
5
0
0
W
Fenrir
4
1
4
6
L
Sobek
McCarry
Sobek
0
3
0
0
W
Heimdallr
Savage king010
Heimdallr
8
2
3
4.75
L
2
6
1
0.42
W
2
0
8
6
L
Bakasura
darbiie
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,651
Damage
35,769
54,324
Taken
60,378
23,250
Mitigated
30,018
15,647
Healing
29,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,196
369
360
3,925
7,644
3,094
600
2,147
5,424
96,712
0
W
Olorun
7,930
2,910
300
7,163
11,908
4,178
6,091
0
11,317
82,088
7,818
L
Neith
Jasperian
Neith
7,360
2,519
0
1,220
11,317
3,146
0
2,168
9,148
0
37,397
L
Scylla
Kamioko14
Scylla
3,918
44
80
1,101
9,320
2,800
0
4,239
4,980
49,769
961
W
Fenrir
6,319
778
0
7,817
12,237
5,038
0
1,045
10,952
0
91,803
L
Sobek
McCarry
Sobek
936
205
0
908
3,635
2,058
0
1,037
2,598
3,451
0
W
Heimdallr
Savage king010
Heimdallr
12,126
7,345
0
5,656
14,167
5,944
2,176
411
13,156
0
108,104
L
5,777
530
0
2,614
13,137
8,611
0
6,627
6,510
0
54,096
W
4,198
1,705
0
4,147
14,422
11,764
255
1,503
12,209
21,650
2,860
L
Bakasura
darbiie
Bakasura
10,660
7,712
0
9,724
16,915
6,635
0
2,577
14,338
0
52,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,506
Gold Earned
55,487
390
Minions Killed
674
0
Camps Cleared
0
1,435,552
Distance Traveled
1,773,472
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,616
645
169
9
0
377,504
4
W
Olorun
11,824
657
160
9
0
299,884
0
L
Neith
7,768
432
53
3
0
297,127
5
L
Scylla
7,647
425
116
6
0
298,025
4
W
Fenrir
10,531
585
142
8
0
408,596
1
L
Sobek
5,889
327
3
0
0
80,170
1
W
Heimdallr
11,816
656
166
9
0
305,463
2
L
Nike
8,969
498
91
5
0
315,819
0
W
Maui
9,700
539
37
2
0
382,025
0
L
Bakasura
9,233
513
127
7
0
444,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role