Player Matchup

Chaac
Chaac
Exell
Chaac
Level 147
God Stats
147W - 135L
1,622 SR
Queue Stats
337W - 328L
1,584 Elo+
Solo
Bellona
Bellona
KingTopington3rd
Bellona
Level 142
God Stats
43W - 23L
1,597 SR
Queue Stats
141W - 114L
1,551 Elo+
Party 4
Baron Samedi
Baron Samedi
MazerShiNe
Baron Samedi
Level 122
God Stats
8W - 11L
1,546 SR
Queue Stats
125W - 101L
1,575 Elo+
Party 4
Ishtar
Ishtar
Mpv7
Ishtar
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 89L
1,580 Elo+
Party 1
Geb
Geb
QU4NTUMAspectz
Geb
Level 101
God Stats
17W - 21L
1,460 SR
Queue Stats
142W - 120L
1,567 Elo+
Party 1
Team Averages
Level 127
1,545 SR
1,571 Elo+

VS

Team Averages
Level 143
1,643 SR
1,576 Elo+
Danzaburou
Danzaburou
CHUBLETIV
Danzaburou
Level 151
God Stats
15W - 19L
1,590 SR
Queue Stats
284W - 275L
1,547 Elo+
Party 2
Da Ji
Da Ji
Ckay17
Da Ji
Level 149
God Stats
6W - 4L
1,906 SR
Queue Stats
301W - 282L
1,553 Elo+
Party 2
Achilles
Achilles
Cocanuty
Achilles
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 13L
1,712 Elo+
Solo
Ares
Ares
EdibleFlexSeal
Ares
Level 154
God Stats
2W - 3L
1,455 SR
Queue Stats
136W - 135L
1,528 Elo+
Party 3
Aphrodite
Aphrodite
Oh Hey Hanzo
Aphrodite
Level 115
God Stats
9W - 3L
1,763 SR
Queue Stats
259W - 234L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Exell
Chaac
14
8 / 1 / 1
7,700
700
9,918
10,357
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 1
6,079
553
1,594
5,716
3,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
MazerShiNe
Baron Samedi
11
0 / 1 / 4
6,172
561
4,246
3,227
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Mpv7
Ishtar
12
3 / 1 / 2
6,779
616
7,464
10,202
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 2 / 1
6,164
560
3,453
7,519
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CHUBLETIV
Danzaburou
10
0 / 5 / 1
5,820
529
6,740
9,514
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Ckay17
Da Ji
11
5 / 4 / 0
6,811
619
6,357
11,257
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Cocanuty
Achilles
12
0 / 1 / 0
7,024
639
4,734
6,632
6,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 2
5,762
524
2,257
8,133
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Aphrodite
Oh Hey Hanzo
Aphrodite
11
0 / 0 / 1
6,046
550
1,315
5,236
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
5
5
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CHUBLETIV
Danzaburou
0
5
1
0.1
L
Da Ji
Ckay17
Da Ji
5
4
0
1.25
L
Achilles
Cocanuty
Achilles
0
1
0
0
L
0
3
2
0.33
W
Chaac
Exell
Chaac
8
1
1
8.5
W
0
0
1
0.5
W
Baron Samedi
MazerShiNe
Baron Samedi
0
1
4
2
W
Ishtar
Mpv7
Ishtar
3
1
2
4
L
Aphrodite
Oh Hey Hanzo
Aphrodite
0
0
1
0.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,675
Damage
21,403
37,021
Taken
40,772
17,925
Mitigated
19,591
17,029
Healing
10,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CHUBLETIV
Danzaburou
6,740
2,541
0
2,052
9,514
3,103
0
1,233
8,281
0
42,713
L
Da Ji
Ckay17
Da Ji
6,357
1,033
0
877
11,257
4,411
0
1,166
9,881
0
38,852
L
Achilles
Cocanuty
Achilles
4,734
721
0
1,746
6,632
6,196
0
0
6,421
0
51,261
L
2,257
354
0
560
8,133
3,607
0
2,900
4,843
26,796
0
W
Chaac
Exell
Chaac
9,918
2,183
0
6,424
10,357
4,817
0
792
9,329
0
59,685
W
1,594
423
0
1,352
5,716
3,624
0
0
5,340
0
37,683
W
Baron Samedi
MazerShiNe
Baron Samedi
4,246
318
422
981
3,227
1,391
0
1,430
1,665
32,229
525
W
Ishtar
Mpv7
Ishtar
7,464
3,586
0
5,950
10,202
3,412
0
64
10,138
0
52,133
L
Aphrodite
Oh Hey Hanzo
Aphrodite
1,315
460
2,077
3,570
5,236
2,274
0
1,684
3,478
34,065
777
W
3,453
642
0
1,900
7,519
4,681
0
905
6,574
23,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
31,463
398
Minions Killed
349
0
Camps Cleared
0
1,170,545
Distance Traveled
1,097,142
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,820
529
77
7
0
207,689
0
L
Da Ji
6,811
619
52
5
0
257,607
1
L
Achilles
7,024
639
100
9
0
207,004
0
L
Ares
5,762
524
52
5
0
208,762
0
W
Chaac
7,700
700
100
9
0
255,576
5
W
Bellona
6,079
553
78
7
0
218,241
2
W
Baron Samedi
6,172
561
76
7
0
228,469
0
W
Ishtar
6,779
616
116
11
0
216,971
0
L
Aphrodite
6,046
550
68
6
0
216,080
2
W
Geb
6,164
560
28
3
0
251,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role