Player Matchup

Ix Chel
Ix Chel
AceNod
Ix Chel
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 52L
1,705 Elo+
Party 2
Anhur
Anhur
Hamsternubxd
Anhur
Level 87
God Stats
1W - 1L
1,824 SR
Queue Stats
52W - 24L
1,684 Elo+
Party 2
Ne Zha
Ne Zha
MRHOOLEESHEAT
Ne Zha
Level 43
God Stats
9W - 5L
1,780 SR
Queue Stats
258W - 269L
1,618 Elo+
Solo
Sol
Sol
Råma
Sol
Level 69
God Stats
13W - 17L
1,659 SR
Queue Stats
138W - 117L
1,540 Elo+
Party 2
Shiva
Shiva
Silexx__
Shiva
Level 100
God Stats
127W - 68L
1,642 SR
Queue Stats
288W - 253L
1,541 Elo+
Solo
Team Averages
Level 84
1,681 SR
1,618 Elo+

VS

Team Averages
Level 101
1,570 SR
1,532 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
FloppyFish12321
Ne Zha
Level 87
God Stats
1W - 2L
1,250 SR
Queue Stats
93W - 82L
1,537 Elo+
Party 1
Agni
Agni
Ivaneitor33
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,512 Elo+
Solo
Serqet
Serqet
LiLQuasimodo
Serqet
Level 86
God Stats
5W - 0L
1,906 SR
Queue Stats
122W - 100L
1,596 Elo+
Solo
Vulcan
Vulcan
Tekt
Vulcan
Level 123
God Stats
9W - 5L
1,693 SR
Queue Stats
66W - 61L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AceNod
Ix Chel
7
0 / 4 / 2
4,629
463
3,367
7,749
3,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 0
5,684
568
3,815
6,935
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 2 / 2
5,584
558
4,726
7,794
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Råma
Sol
9
0 / 4 / 0
4,610
461
2,310
6,925
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shiva
Silexx__
Shiva
9
1 / 4 / 2
5,284
528
5,214
10,649
6,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 1 / 0
6,814
681
6,735
7,481
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
2 / 1 / 7
6,162
616
4,035
7,307
3,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 1 / 4
6,016
602
7,298
4,292
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
11
2 / 4 / 2
5,554
555
3,303
8,211
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Tekt
Vulcan
12
6 / 0 / 3
7,214
721
6,938
3,961
1,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
16
16
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
0
4
L
Ix Chel
AceNod
Ix Chel
0
4
2
0.25
W
2
1
7
5.5
L
3
2
0
1.5
W
2
1
4
4
W
Serqet
2
4
2
0.75
L
3
2
2
2
L
Sol
Råma
Sol
0
4
0
0
L
Shiva
Silexx__
Shiva
1
4
2
0.5
W
Vulcan
Tekt
Vulcan
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
28,309
40,052
Taken
31,252
15,628
Mitigated
11,345
8,308
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,735
1,720
0
2,435
7,481
3,202
0
0
7,481
196
45,953
L
Ix Chel
AceNod
Ix Chel
3,367
589
156
1,593
7,749
3,652
0
2,559
4,682
12,424
0
W
4,035
1,546
0
1,907
7,307
3,503
0
2,326
4,981
0
14,160
L
3,815
2,382
0
1,042
6,935
1,848
0
2,811
3,988
0
35,997
W
7,298
662
0
500
4,292
995
0
719
3,573
35,288
0
W
Serqet
3,303
1,114
0
3,088
8,211
2,359
0
989
7,222
0
35,036
L
4,726
1,291
0
1,960
7,794
2,490
0
3,275
4,053
0
43,800
L
Sol
Råma
Sol
2,310
874
0
2,342
6,925
1,444
0
3,608
3,309
26,016
2,935
L
Shiva
Silexx__
Shiva
5,214
293
0
1,215
10,649
6,194
0
1,423
9,184
0
26,805
W
Vulcan
Tekt
Vulcan
6,938
505
0
1,260
3,961
1,286
891
1,506
2,455
47,771
1,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,791
Gold Earned
31,760
281
Minions Killed
323
0
Camps Cleared
0
1,014,685
Distance Traveled
1,101,430
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,814
681
92
9
0
221,086
4
L
Ix Chel
4,629
463
25
3
0
200,501
3
W
Ne Zha
6,162
616
17
2
0
244,777
0
L
Anhur
5,684
568
78
8
0
187,956
0
W
Agni
6,016
602
68
7
0
225,562
4
W
Serqet
5,554
555
62
6
0
212,628
0
L
Ne Zha
5,584
558
77
8
0
232,743
4
L
Sol
4,610
461
50
5
0
188,790
0
L
Shiva
5,284
528
51
5
0
204,695
3
W
Vulcan
7,214
721
84
8
0
197,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role