Player Matchup

Zeus
Zeus
Kyddnyght
Zeus
Level 159
God Stats
4W - 4L
1,511 SR
Queue Stats
328W - 321L
1,414 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
M8ML
Ah Muzen Cab
Level 66
God Stats
3W - 4L
1,722 SR
Queue Stats
94W - 82L
1,311 Elo+
Solo
Vamana
Vamana
Pana Marley
Vamana
Level 64
God Stats
11W - 5L
1,646 SR
Queue Stats
148W - 131L
1,452 Elo+
Solo
Ymir
Ymir
carlos23A
Ymir
Level 27
God Stats
3W - 2L
1,662 SR
Queue Stats
27W - 36L
1,401 Elo+
Party 1
Erlang Shen
Erlang Shen
qwvo
Erlang Shen
Level 82
God Stats
1W - 6L
1,290 SR
Queue Stats
138W - 124L
1,541 Elo+
Party 1
Team Averages
Level 80
1,566 SR
1,424 Elo+

VS

Team Averages
Level 83
1,420 SR
1,456 Elo+
Athena
Athena
 
Athena
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BigGlassBigBoy6
Olorun
Level 145
God Stats
3W - 7L
1,273 SR
Queue Stats
243W - 233L
1,434 Elo+
Solo
Jing Wei
Jing Wei
GreatEspiri
Jing Wei
Level 54
God Stats
1W - 2L
1,243 SR
Queue Stats
60W - 73L
1,355 Elo+
Party 2
Surtr
Surtr
Mil2Gz
Surtr
Level 83
God Stats
24W - 23L
1,584 SR
Queue Stats
199W - 183L
1,498 Elo+
Solo
He Bo
He Bo
ShadowMasqurade
He Bo
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 53L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
0 / 4 / 0
4,473
447
2,355
4,673
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
M8ML
Ah Muzen Cab
9
3 / 1 / 0
5,052
505
5,891
5,586
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Vamana
9
0 / 5 / 0
4,738
474
2,287
7,157
1,985
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
8
0 / 2 / 3
4,983
498
4,212
9,168
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
qwvo
Erlang Shen
8
0 / 4 / 0
4,289
429
3,448
7,978
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
2 / 1 / 1
5,416
542
5,217
10,158
6,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
6 / 0 / 0
6,985
699
3,728
4,740
1,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Jing Wei
GreatEspiri
Jing Wei
9
0 / 1 / 3
5,021
502
3,846
5,211
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Surtr
Mil2Gz
Surtr
12
7 / 0 / 0
7,266
727
7,171
7,360
7,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 1 / 2
5,510
551
1,269
5,578
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
16
16
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
1
2.5
W
6
0
0
6
W
Jing Wei
GreatEspiri
Jing Wei
0
1
3
1.5
L
Zeus
0
4
0
0
L
Ah Muzen Cab
M8ML
Ah Muzen Cab
3
1
0
3
W
Surtr
Mil2Gz
Surtr
7
0
0
7
L
Vamana
0
5
0
0
W
1
1
2
2
L
Ymir
0
2
3
0.75
L
Erlang Shen
qwvo
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,193
Damage
21,231
34,562
Taken
33,047
14,220
Mitigated
17,967
3,416
Healing
14,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,217
1,294
1,214
3,956
10,158
6,447
0
2,628
7,530
17,518
3,542
W
3,728
1,540
0
2,743
4,740
1,289
912
2,008
2,392
39,119
6,375
W
Jing Wei
GreatEspiri
Jing Wei
3,846
2,658
0
1,216
5,211
1,679
0
1,473
3,738
0
23,447
L
Zeus
2,355
586
0
410
4,673
1,166
0
2,395
2,278
20,041
1,248
L
Ah Muzen Cab
M8ML
Ah Muzen Cab
5,891
2,489
0
789
5,586
1,599
0
2,379
3,207
0
31,019
W
Surtr
Mil2Gz
Surtr
7,171
1,931
0
1,515
7,360
7,371
0
0
7,360
1,509
38,791
L
Vamana
2,287
898
0
139
7,157
1,985
0
532
6,228
0
28,811
W
1,269
218
0
3,772
5,578
1,181
80
111
5,467
36,981
824
L
Ymir
4,212
1,007
0
1,310
9,168
6,529
0
3,286
5,882
16,313
0
L
Erlang Shen
qwvo
Erlang Shen
3,448
2,016
0
768
7,978
2,941
0
1,422
6,438
0
25,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,535
Gold Earned
30,198
224
Minions Killed
321
0
Camps Cleared
0
905,562
Distance Traveled
962,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,416
542
32
3
0
203,797
0
W
Olorun
6,985
699
87
9
0
188,108
0
W
Jing Wei
5,021
502
51
5
0
177,676
0
L
Zeus
4,473
447
45
5
0
161,384
0
L
Ah Muzen Cab
5,052
505
53
5
0
178,152
0
W
Surtr
7,266
727
77
8
0
196,033
0
L
Vamana
4,738
474
58
6
0
201,223
0
W
He Bo
5,510
551
74
7
0
196,646
0
L
Ymir
4,983
498
28
3
0
180,653
0
L
Erlang Shen
4,289
429
40
4
0
184,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role