Player Matchup

Merlin
Merlin
Lizurdman
Merlin
Level 170
God Stats
2W - 2L
1,568 SR
Queue Stats
83W - 121L
1,512 Elo+
Party 1
Medusa
Medusa
Lovesuglymoms
Medusa
Level 114
God Stats
45W - 52L
1,394 SR
Queue Stats
403W - 489L
1,390 Elo+
Solo
Ymir
Ymir
XnoxTWO
Ymir
Level 13
God Stats
1W - 1L
1,155 SR
Queue Stats
4W - 7L
1,404 Elo+
Party 1
Team Averages
Level 99
1,372 SR
1,435 Elo+

VS

Team Averages
Level 133
1,652 SR
1,498 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kaetou
Chiron
Level 145
God Stats
5W - 1L
1,548 SR
Queue Stats
429W - 422L
1,524 Elo+
Party 2
Persephone
Persephone
WooziCactus
Persephone
Level 108
God Stats
3W - 0L
1,908 SR
Queue Stats
58W - 66L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lizurdman
Merlin
14
2 / 3 / 2
8,450
768
9,748
7,218
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 2
8,034
730
5,255
9,111
3,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ymir
XnoxTWO
Ymir
13
0 / 1 / 2
7,168
652
729
8,446
7,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 4
9,579
871
7,841
11,193
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Kaetou
Chiron
16
4 / 0 / 2
9,569
870
7,634
6,179
2,236
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Persephone
WooziCactus
Persephone
13
2 / 2 / 3
8,357
760
5,843
5,725
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
3
Kills
9
9
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
4
2.5
W
Chiron
Kaetou
Chiron
4
0
2
5
L
Merlin
Lizurdman
Merlin
2
3
2
1
L
1
5
2
0.4
W
Persephone
WooziCactus
Persephone
2
2
3
1.75
L
Ymir
XnoxTWO
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,732
Damage
21,318
24,775
Taken
23,097
12,845
Mitigated
8,537
749
Healing
4,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,841
608
0
1,168
11,193
4,546
244
5,881
4,802
0
32,810
W
Chiron
Kaetou
Chiron
7,634
2,071
589
2,913
6,179
2,236
550
2,149
3,832
0
42,837
L
Merlin
Lizurdman
Merlin
9,748
595
0
500
7,218
2,708
0
623
6,435
31,944
0
L
5,255
1,770
0
99
9,111
3,054
0
1,747
7,206
0
22,508
W
Persephone
WooziCactus
Persephone
5,843
206
0
107
5,725
1,755
0
1,434
3,890
10,289
468
L
Ymir
XnoxTWO
Ymir
729
39
0
150
8,446
7,083
0
2,589
5,489
2,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,652
Gold Earned
27,505
115
Minions Killed
133
0
Camps Cleared
0
569,076
Distance Traveled
643,461
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,579
871
40
4
0
222,823
0
W
Chiron
9,569
870
81
7
0
213,627
0
L
Merlin
8,450
768
78
7
0
182,204
1
L
Medusa
8,034
730
36
3
0
176,384
0
W
Persephone
8,357
760
12
1
0
207,011
0
L
Ymir
7,168
652
1
0
0
210,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role