Player Matchup

Serqet
Serqet
Platinum II
ChrisDWong
Serqet
Platinum II
Level 194
God Stats
1W - 2L
1,710 SR
Queue Stats
78W - 70L
1,514 MMR
Solo
Persephone
Persephone
Gold III
Lakilin
Persephone
Gold III
Level 146
God Stats
4W - 6L
1,472 SR
Queue Stats
104W - 108L
1,497 MMR
Solo
Hun Batz
Hun Batz
Gold III
Mdanics
Hun Batz
Gold III
Level 157
God Stats
1W - 5L
1,255 SR
Queue Stats
217W - 218L
1,529 MMR
Solo
Sylvanus
Sylvanus
Gold IV
VIVAVIAZUS
Sylvanus
Gold IV
Level 209
God Stats
277W - 258L
1,542 SR
Queue Stats
350W - 345L
1,500 MMR
Solo
Anhur
Anhur
Gold I
saadolf
Anhur
Gold I
Level 158
God Stats
3W - 2L
1,773 SR
Queue Stats
152W - 148L
1,533 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 173
1,550 SR
1,515 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,564 SR
1,515 MMR
Anubis
Anubis
Silver II
FabioBaraducci
Anubis
Silver II
Level 106
God Stats
3W - 0L
1,710 SR
Queue Stats
13W - 8L
1,527 MMR
Party 1
Horus
Horus
Gold II
MadsMester
Horus
Gold II
Level 146
God Stats
21W - 24L
1,482 SR
Queue Stats
169W - 169L
1,494 MMR
Solo
Apollo
Apollo
Silver III
MonkeyMode
Apollo
Silver III
Level 139
God Stats
3W - 3L
1,713 SR
Queue Stats
11W - 7L
1,527 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
Spank Wizard
Zhong Kui
Bronze III
Level 157
God Stats
1W - 0L
1,431 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Thor
Thor
Gold III
YovngMingo
Thor
Gold III
Level 123
God Stats
1W - 2L
1,483 SR
Queue Stats
65W - 66L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ChrisDWong
Serqet
8
0 / 3 / 0
4,718
472
2,360
8,229
3,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Persephone
Lakilin
Persephone
10
0 / 3 / 0
5,431
543
1,362
3,703
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
Mdanics
Hun Batz
9
0 / 2 / 1
4,886
489
1,012
5,339
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
VIVAVIAZUS
Sylvanus
11
2 / 1 / 0
6,249
625
4,816
9,496
6,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
saadolf
Anhur
9
0 / 4 / 0
4,957
496
2,260
5,573
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboPoseidonAo KuangKumbhakarna

VS

Bans
Maman BrigitteMedusaAchillesNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,649
665
3,426
5,012
1,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
9
0 / 1 / 7
5,792
579
2,995
6,172
3,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
MonkeyMode
Apollo
12
6 / 0 / 2
7,255
726
6,060
4,939
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Spank Wizard
Zhong Kui
10
1 / 2 / 0
5,565
557
5,665
7,598
4,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 0 / 3
6,131
613
1,567
6,754
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
13
13
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
ChrisDWong
Serqet
0
3
0
0
W
3
0
1
3.5
L
Persephone
Lakilin
Persephone
0
3
0
0
W
Horus
0
1
7
3.5
L
Hun Batz
Mdanics
Hun Batz
0
2
1
0.25
W
Apollo
MonkeyMode
Apollo
6
0
2
7
W
Zhong Kui
Spank Wizard
Zhong Kui
1
2
0
0.5
L
Sylvanus
VIVAVIAZUS
Sylvanus
2
1
0
2
W
3
0
3
4.5
L
Anhur
saadolf
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,810
Damage
19,713
32,340
Taken
30,475
13,358
Mitigated
12,584
10,647
Healing
18,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ChrisDWong
Serqet
2,360
684
0
1,423
8,229
3,147
0
1,045
7,184
0
13,933
W
3,426
178
0
2,882
5,012
1,927
765
1,355
3,657
45,405
2,426
L
Persephone
Lakilin
Persephone
1,362
54
0
619
3,703
712
0
2,062
1,605
35,054
0
W
Horus
2,995
1,187
366
2,895
6,172
3,153
0
1,043
5,129
0
14,334
L
Hun Batz
Mdanics
Hun Batz
1,012
206
0
2,610
5,339
1,424
0
716
4,623
0
24,570
W
Apollo
MonkeyMode
Apollo
6,060
4,277
0
2,847
4,939
1,244
226
7
4,932
0
50,809
W
Zhong Kui
Spank Wizard
Zhong Kui
5,665
387
0
5,469
7,598
4,373
0
3,809
3,789
31,498
917
L
Sylvanus
VIVAVIAZUS
Sylvanus
4,816
2,336
84
4,968
9,496
6,502
0
4,890
4,606
35,135
13,547
W
1,567
177
0
3,874
6,754
1,887
0
0
6,652
0
36,621
L
Anhur
saadolf
Anhur
2,260
1,395
0
943
5,573
1,573
0
0
5,573
0
36,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,241
Gold Earned
31,392
290
Minions Killed
313
0
Camps Cleared
0
944,414
Distance Traveled
1,042,729
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,718
472
20
2
0
209,436
0
W
Anubis
6,649
665
88
9
0
188,068
0
L
Persephone
5,431
543
61
6
0
224,239
4
W
Horus
5,792
579
18
2
0
226,214
6
L
Hun Batz
4,886
489
56
6
0
173,476
0
W
Apollo
7,255
726
85
9
0
200,992
0
W
Zhong Kui
5,565
557
46
5
0
190,095
0
L
Sylvanus
6,249
625
85
9
0
160,783
0
W
Thor
6,131
613
76
8
0
237,360
3
L
Anhur
4,957
496
68
7
0
176,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role