Player Matchup

Cu Chulainn
Cu Chulainn
IGAJARDO
Cu Chulainn
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 53L
1,500 Elo+
Solo
Susano
Susano
McReal_One
Susano
Level 82
God Stats
4W - 2L
1,735 SR
Queue Stats
28W - 35L
1,425 Elo+
Solo
Hercules
Hercules
Me6252
Hercules
Level 67
God Stats
2W - 1L
1,708 SR
Queue Stats
147W - 122L
1,481 Elo+
Solo
Freya
Freya
Sacatera
Freya
Level 88
God Stats
33W - 31L
1,581 SR
Queue Stats
251W - 238L
1,419 Elo+
Solo
Nut
Nut
Serratoj12345
Nut
Level 126
God Stats
12W - 11L
1,479 SR
Queue Stats
93W - 93L
1,417 Elo+
Solo
Team Averages
Level 89
1,601 SR
1,448 Elo+

VS

Team Averages
Level 85
1,498 SR
1,442 Elo+
Ymir
Ymir
KngsideCstl
Ymir
Level 77
God Stats
30W - 24L
1,550 SR
Queue Stats
62W - 62L
1,452 Elo+
Solo
Chang'e
Chang'e
Migraq2
Chang'e
Level 68
God Stats
4W - 7L
1,368 SR
Queue Stats
193W - 213L
1,452 Elo+
Solo
Fenrir
Fenrir
Skeletonmyth
Fenrir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,431 Elo+
Solo
Bacchus
Bacchus
XWHATIZFATEX
Bacchus
Level 65
God Stats
5W - 3L
1,612 SR
Queue Stats
17W - 13L
1,483 Elo+
Solo
Camazotz
Camazotz
dejavumuch
Camazotz
Level 98
God Stats
13W - 13L
1,459 SR
Queue Stats
331W - 309L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
IGAJARDO
Cu Chulainn
11
1 / 4 / 0
6,565
410
3,289
13,038
6,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
McReal_One
Susano
12
2 / 5 / 2
7,159
447
4,987
13,905
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
Me6252
Hercules
11
0 / 1 / 0
7,327
458
4,534
10,358
8,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Freya
Sacatera
Freya
14
2 / 2 / 0
8,329
521
7,335
8,000
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 6 / 3
7,431
464
7,171
13,149
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 4
10,580
661
10,662
12,132
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Migraq2
Chang'e
16
6 / 1 / 3
9,737
609
10,361
8,202
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
14
3 / 4 / 5
8,406
525
7,034
12,552
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
XWHATIZFATEX
Bacchus
12
1 / 1 / 5
7,503
469
4,855
11,957
10,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
dejavumuch
Camazotz
13
0 / 0 / 1
7,155
447
3,142
7,366
2,522
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
18
18
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
IGAJARDO
Cu Chulainn
1
4
0
0.25
W
8
1
4
10
L
Susano
McReal_One
Susano
2
5
2
0.6
L
Hercules
Me6252
Hercules
0
1
0
0
W
Chang'e
Migraq2
Chang'e
6
1
3
7.5
L
Freya
Sacatera
Freya
2
2
0
1
L
2
6
3
0.58
W
Fenrir
3
4
5
1.38
W
Bacchus
XWHATIZFATEX
Bacchus
1
1
5
3.5
W
Camazotz
dejavumuch
Camazotz
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,316
Damage
36,054
58,450
Taken
52,209
26,013
Mitigated
27,030
17,377
Healing
20,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
IGAJARDO
Cu Chulainn
3,289
199
0
1,756
13,038
6,705
0
7,233
5,255
0
28,200
W
10,662
1,914
0
5,444
12,132
5,619
90
2,655
9,477
62,353
3,438
L
Susano
McReal_One
Susano
4,987
1,286
0
5,499
13,905
4,326
0
3,336
10,375
0
48,489
L
Hercules
Me6252
Hercules
4,534
1,213
0
4,566
10,358
8,974
0
3,368
6,946
0
34,450
W
Chang'e
Migraq2
Chang'e
10,361
582
1,139
5,288
8,202
2,966
114
942
7,260
55,119
2,498
L
Freya
Sacatera
Freya
7,335
2,359
0
2,902
8,000
2,373
50
3,386
4,341
57,697
6,031
L
7,171
3,957
0
2,654
13,149
3,635
212
6,265
6,141
0
50,160
W
Fenrir
7,034
1,622
0
4,041
12,552
5,284
608
1,034
11,518
0
62,324
W
Bacchus
XWHATIZFATEX
Bacchus
4,855
835
0
1,656
11,957
10,639
180
2,247
9,710
26,203
899
W
Camazotz
dejavumuch
Camazotz
3,142
1,221
0
3,185
7,366
2,522
260
592
6,774
0
46,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,811
Gold Earned
43,381
360
Minions Killed
423
0
Camps Cleared
0
1,525,881
Distance Traveled
1,578,751
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,565
410
42
3
0
319,997
0
W
Ymir
10,580
661
123
8
0
274,274
0
L
Susano
7,159
447
78
5
0
336,497
3
L
Hercules
7,327
458
52
3
0
309,763
0
W
Chang'e
9,737
609
108
7
0
339,409
10
L
Freya
8,329
521
115
7
0
307,941
2
L
Nut
7,431
464
73
5
0
251,683
3
W
Fenrir
8,406
525
90
6
0
316,639
0
W
Bacchus
7,503
469
30
2
0
309,304
2
W
Camazotz
7,155
447
72
5
0
339,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role