Player Matchup

Osiris
Osiris
FinalWhisp3r
Osiris
Level 67
God Stats
2W - 3L
1,536 SR
Queue Stats
141W - 151L
1,488 Elo+
Solo
Ah Puch
Ah Puch
Heins11
Ah Puch
Level 126
God Stats
1W - 4L
1,328 SR
Queue Stats
149W - 142L
1,544 Elo+
Party 2
Fenrir
Fenrir
TC431
Fenrir
Level 60
God Stats
3W - 5L
1,343 SR
Queue Stats
61W - 66L
1,503 Elo+
Solo
Cthulhu
Cthulhu
YaMama360
Cthulhu
Level 67
God Stats
1W - 4L
1,202 SR
Queue Stats
123W - 139L
1,432 Elo+
Solo
Medusa
Medusa
nainull
Medusa
Level 156
God Stats
16W - 24L
1,501 SR
Queue Stats
284W - 292L
1,507 Elo+
Party 2
Team Averages
Level 95
1,382 SR
1,495 Elo+

VS

Team Averages
Level 96
1,420 SR
1,488 Elo+
Charybdis
Charybdis
Aha_ha_Biggums
Charybdis
Level 121
God Stats
6W - 10L
1,263 SR
Queue Stats
516W - 458L
1,471 Elo+
Party 1
Yemoja
Yemoja
PETRICHOR XL
Yemoja
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
150W - 153L
1,480 Elo+
Solo
Scylla
Scylla
ikilllz---
Scylla
Level 68
God Stats
8W - 3L
1,536 SR
Queue Stats
236W - 210L
1,510 Elo+
Solo
Anhur
Anhur
jadamo21
Anhur
Level 62
God Stats
2W - 0L
1,409 SR
Queue Stats
46W - 47L
1,444 Elo+
Party 1
Janus
Janus
josemex
Janus
Level 107
God Stats
1W - 1L
1,393 SR
Queue Stats
76W - 68L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
6
0 / 2 / 0
5,086
424
1,776
4,216
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Heins11
Ah Puch
11
1 / 2 / 0
6,448
537
3,538
5,410
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
TC431
Fenrir
12
5 / 4 / 1
6,748
562
5,984
11,113
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
YaMama360
Cthulhu
9
1 / 3 / 2
6,074
506
5,360
12,508
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
nainull
Medusa
12
3 / 3 / 2
6,962
580
4,903
6,772
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aha_ha_Biggums
Charybdis
13
2 / 2 / 4
7,826
652
4,375
6,497
2,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Yemoja
11
0 / 2 / 4
6,437
536
2,859
8,285
4,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
ikilllz---
Scylla
14
4 / 1 / 1
7,509
626
7,031
6,534
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
jadamo21
Anhur
8
3 / 2 / 2
5,391
449
3,742
4,012
913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
josemex
Janus
12
5 / 3 / 2
7,013
584
6,226
6,496
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
10
Kills
14
14
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Aha_ha_Biggums
Charybdis
2
2
4
2
L
Osiris
0
2
0
0
L
Ah Puch
Heins11
Ah Puch
1
2
0
0.5
W
Yemoja
0
2
4
1
L
Fenrir
TC431
Fenrir
5
4
1
1.38
L
Cthulhu
YaMama360
Cthulhu
1
3
2
0.67
W
Scylla
ikilllz---
Scylla
4
1
1
4.5
W
Anhur
jadamo21
Anhur
3
2
2
2
W
Janus
josemex
Janus
5
3
2
2
L
Medusa
nainull
Medusa
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,561
Damage
24,233
40,019
Taken
31,824
13,234
Mitigated
11,258
10,553
Healing
9,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Aha_ha_Biggums
Charybdis
4,375
2,562
0
1,569
6,497
2,273
1,374
1,006
5,451
0
53,438
L
Osiris
1,776
526
0
1,674
4,216
1,438
0
90
3,898
0
17,201
L
Ah Puch
Heins11
Ah Puch
3,538
376
0
1,606
5,410
1,261
0
3,055
2,095
39,849
2,146
W
Yemoja
2,859
804
1,335
1,588
8,285
4,786
0
1,269
7,016
27,137
1,114
L
Fenrir
TC431
Fenrir
5,984
1,617
0
3,782
11,113
3,055
33
3,161
7,636
0
39,323
L
Cthulhu
YaMama360
Cthulhu
5,360
611
0
1,186
12,508
5,983
40
5,589
6,557
25,923
2,052
W
Scylla
ikilllz---
Scylla
7,031
648
0
1,946
6,534
1,494
0
3,606
2,612
49,008
0
W
Anhur
jadamo21
Anhur
3,742
2,421
0
1,366
4,012
913
0
1,015
2,997
0
12,496
W
Janus
josemex
Janus
6,226
475
0
1,308
6,496
1,792
0
952
5,464
43,005
0
L
Medusa
nainull
Medusa
4,903
1,685
0
2,305
6,772
1,497
750
2,997
3,581
0
48,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,318
Gold Earned
34,176
307
Minions Killed
366
0
Camps Cleared
0
1,050,730
Distance Traveled
1,026,008
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,826
652
115
10
0
196,560
0
L
Osiris
5,086
424
43
4
0
87,473
1
L
Ah Puch
6,448
537
85
7
0
228,252
3
W
Yemoja
6,437
536
51
4
0
189,181
3
L
Fenrir
6,748
562
64
5
0
260,101
0
L
Cthulhu
6,074
506
42
4
0
239,562
0
W
Scylla
7,509
626
119
10
0
246,395
1
W
Anhur
5,391
449
20
2
0
117,026
0
W
Janus
7,013
584
61
5
0
276,846
0
L
Medusa
6,962
580
73
6
0
235,342
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role