Player Matchup

Hercules
Hercules
Deathvoidgod
Hercules
Level 175
God Stats
7W - 5L
1,676 SR
Queue Stats
57W - 46L
1,546 Elo+
Party 1
Ao Kuang
Ao Kuang
J-e-z-e-u-s
Ao Kuang
Level 157
God Stats
3W - 0L
1,834 SR
Queue Stats
40W - 32L
1,577 Elo+
Party 1
Cernunnos
Cernunnos
JACKWEASEL
Cernunnos
Level 209
God Stats
8W - 7L
1,511 SR
Queue Stats
205W - 168L
1,526 Elo+
Solo
Yemoja
Yemoja
Ravunus
Yemoja
Level 155
God Stats
1W - 0L
1,746 SR
Queue Stats
11W - 22L
1,296 Elo+
Party 2
Medusa
Medusa
Treeckø
Medusa
Level 84
God Stats
11W - 9L
1,527 SR
Queue Stats
20W - 25L
1,442 Elo+
Party 2
Team Averages
Level 156
1,659 SR
1,477 Elo+

VS

Team Averages
Level 129
1,573 SR
1,519 Elo+
Chaac
Chaac
Dantopia7
Chaac
Level 101
God Stats
222W - 173L
1,622 SR
Queue Stats
587W - 561L
1,480 Elo+
Solo
Sylvanus
Sylvanus
Don Vinny V
Sylvanus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,456 Elo+
Party 3
Rama
Rama
Hollowmain
Rama
Level 126
God Stats
5W - 3L
1,689 SR
Queue Stats
133W - 122L
1,574 Elo+
Solo
Yu Huang
Yu Huang
McEldridge
Yu Huang
Level 181
God Stats
1W - 2L
1,534 SR
Queue Stats
212W - 185L
1,569 Elo+
Party 3
Thor
Thor
tentakl3
Thor
Level 81
God Stats
0W - 2L
1,520 SR
Queue Stats
32W - 34L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Deathvoidgod
Hercules
11
2 / 0 / 0
6,759
614
6,610
7,179
2,788
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
J-e-z-e-u-s
Ao Kuang
11
2 / 0 / 3
6,329
575
4,149
8,212
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
JACKWEASEL
Cernunnos
12
1 / 0 / 1
6,883
626
4,906
5,141
1,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Ravunus
Yemoja
10
2 / 1 / 3
6,379
580
3,270
8,797
4,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
Treeckø
Medusa
10
1 / 5 / 2
5,566
506
4,787
10,304
3,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dantopia7
Chaac
8
0 / 2 / 0
5,569
506
4,611
7,741
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
Don Vinny V
Sylvanus
9
0 / 1 / 4
5,593
508
4,719
8,284
4,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 3 / 3
6,642
604
5,923
7,558
2,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
McEldridge
Yu Huang
11
1 / 0 / 0
6,201
564
3,115
4,858
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
10
2 / 2 / 1
5,462
497
4,303
7,665
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
6
6
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
Dantopia7
Chaac
0
2
0
0
W
Hercules
Deathvoidgod
Hercules
2
0
0
2
L
Sylvanus
Don Vinny V
Sylvanus
0
1
4
2
L
3
3
3
1.5
W
Ao Kuang
J-e-z-e-u-s
Ao Kuang
2
0
3
3.5
W
Cernunnos
JACKWEASEL
Cernunnos
1
0
1
1.5
L
Yu Huang
McEldridge
Yu Huang
1
0
0
1
W
Yemoja
Ravunus
Yemoja
2
1
3
3.5
W
Medusa
Treeckø
Medusa
1
5
2
0.4
L
Thor
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,722
Damage
22,671
39,633
Taken
36,106
14,582
Mitigated
13,314
12,563
Healing
14,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Dantopia7
Chaac
4,611
1,078
0
1,978
7,741
3,280
0
1,066
6,675
0
33,026
W
Hercules
Deathvoidgod
Hercules
6,610
3,879
0
2,139
7,179
2,788
0
194
6,985
0
40,114
L
Sylvanus
Don Vinny V
Sylvanus
4,719
594
2,221
3,853
8,284
4,030
0
2,132
6,152
16,537
881
L
5,923
4,194
0
2,037
7,558
2,296
0
2,182
5,376
0
44,447
W
Ao Kuang
J-e-z-e-u-s
Ao Kuang
4,149
1,280
0
891
8,212
2,700
0
1,007
7,169
45,432
2,164
W
Cernunnos
JACKWEASEL
Cernunnos
4,906
1,550
0
2,537
5,141
1,299
0
1,806
3,013
0
53,568
L
Yu Huang
McEldridge
Yu Huang
3,115
237
0
1,000
4,858
1,528
0
316
4,542
43,580
0
W
Yemoja
Ravunus
Yemoja
3,270
1,192
3,556
2,797
8,797
4,545
0
2,594
6,153
20,728
0
W
Medusa
Treeckø
Medusa
4,787
2,330
0
643
10,304
3,250
0
2,221
8,043
0
37,636
L
Thor
4,303
1,472
0
3,530
7,665
2,180
0
1,707
5,958
0
31,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,916
Gold Earned
29,467
341
Minions Killed
325
0
Camps Cleared
0
1,110,398
Distance Traveled
1,073,599
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,569
506
75
7
0
166,788
2
W
Hercules
6,759
614
85
8
0
222,145
8
L
Sylvanus
5,593
508
23
2
0
221,636
2
L
Rama
6,642
604
86
8
0
208,616
0
W
Ao Kuang
6,329
575
74
7
0
249,678
7
W
Cernunnos
6,883
626
97
9
0
215,529
0
L
Yu Huang
6,201
564
93
8
0
218,101
1
W
Yemoja
6,379
580
37
3
0
210,321
2
W
Medusa
5,566
506
48
4
0
212,725
0
L
Thor
5,462
497
48
4
0
258,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role