Player Matchup

Cthulhu
Cthulhu
Darthgabe100
Cthulhu
Level 89
God Stats
7W - 3L
1,757 SR
Queue Stats
173W - 146L
1,567 Elo+
Party 3
Bakasura
Bakasura
Funfireball99
Bakasura
Level 60
God Stats
6W - 2L
1,825 SR
Queue Stats
125W - 99L
1,556 Elo+
Party 3
Ra
Ra
N0ULT
Ra
Level 123
God Stats
28W - 30L
1,428 SR
Queue Stats
268W - 244L
1,518 Elo+
Solo
Izanami
Izanami
PancakeFat
Izanami
Level 67
God Stats
1W - 1L
1,719 SR
Queue Stats
3W - 3L
1,619 Elo+
Party 1
Sobek
Sobek
WitchKIng32
Sobek
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,619 Elo+
Party 1
Team Averages
Level 88
1,646 SR
1,576 Elo+

VS

Team Averages
Level 97
1,621 SR
1,533 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Coolbeans192
Charybdis
Level 80
God Stats
1W - 1L
1,742 SR
Queue Stats
36W - 32L
1,521 Elo+
Party 2
Hercules
Hercules
SCATTERATOM72
Hercules
Level 88
God Stats
1W - 1L
1,567 SR
Queue Stats
26W - 24L
1,522 Elo+
Party 2
Skadi
Skadi
SymonElite
Skadi
Level 89
God Stats
13W - 12L
1,624 SR
Queue Stats
93W - 64L
1,569 Elo+
Solo
Odin
Odin
duffman69420
Odin
Level 101
God Stats
10W - 5L
1,671 SR
Queue Stats
58W - 49L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darthgabe100
Cthulhu
11
1 / 0 / 0
6,269
570
5,564
8,796
5,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Funfireball99
Bakasura
10
1 / 1 / 1
5,525
502
2,425
7,336
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ra
12
1 / 1 / 0
6,836
621
1,879
4,004
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
PancakeFat
Izanami
11
3 / 2 / 0
6,050
550
5,079
6,575
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
0 / 0 / 3
5,074
461
3,265
8,123
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 0 / 0
5,131
466
1,255
1,706
508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Coolbeans192
Charybdis
9
2 / 5 / 1
5,721
520
7,008
7,323
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
SCATTERATOM72
Hercules
9
0 / 0 / 2
5,596
509
3,443
7,796
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
11
0 / 1 / 0
6,203
564
6,354
7,621
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 0 / 1
5,941
540
4,090
7,521
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
4
4
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
0
0
L
Charybdis
Coolbeans192
Charybdis
2
5
1
0.5
W
Cthulhu
Darthgabe100
Cthulhu
1
0
0
1
W
Bakasura
Funfireball99
Bakasura
1
1
1
1.5
W
Ra
1
1
0
1
W
Izanami
PancakeFat
Izanami
3
2
0
1.5
L
Hercules
SCATTERATOM72
Hercules
0
0
2
1
L
Skadi
0
1
0
0
W
0
0
3
1.5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,212
Damage
22,150
34,834
Taken
31,967
16,374
Mitigated
11,356
11,183
Healing
8,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,255
0
0
247
1,706
508
0
239
1,421
27,657
0
L
Charybdis
Coolbeans192
Charybdis
7,008
3,167
0
1,542
7,323
1,872
0
1,855
5,406
0
37,963
W
Cthulhu
Darthgabe100
Cthulhu
5,564
260
79
1,954
8,796
5,508
0
285
8,511
36,848
1,148
W
Bakasura
Funfireball99
Bakasura
2,425
1,640
0
1,548
7,336
2,765
0
187
7,149
0
29,582
W
Ra
1,879
82
203
2,099
4,004
1,214
186
880
3,124
54,801
515
W
Izanami
PancakeFat
Izanami
5,079
2,909
0
2,142
6,575
1,960
0
0
6,575
0
41,597
L
Hercules
SCATTERATOM72
Hercules
3,443
365
0
2,431
7,796
4,491
0
2,033
5,731
0
20,375
L
Skadi
6,354
2,291
0
1,315
7,621
2,142
0
4,162
2,747
6
47,773
W
3,265
356
0
3,158
8,123
4,927
0
0
8,123
9,128
0
L
4,090
681
0
3,320
7,521
2,343
0
1,531
5,712
0
50,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,754
Gold Earned
28,592
372
Minions Killed
321
0
Camps Cleared
0
1,138,408
Distance Traveled
1,041,279
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,131
466
57
5
0
173,888
0
L
Charybdis
5,721
520
59
5
0
183,102
2
W
Cthulhu
6,269
570
91
8
0
223,767
0
W
Bakasura
5,525
502
68
6
0
260,559
0
W
Ra
6,836
621
131
12
0
246,109
0
W
Izanami
6,050
550
74
7
0
211,156
1
L
Hercules
5,596
509
33
3
0
231,189
0
L
Skadi
6,203
564
92
8
0
200,520
0
W
Sobek
5,074
461
8
1
0
196,817
0
L
Odin
5,941
540
80
7
0
252,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role