Player Matchup

Danzaburou
Danzaburou
FacesByMacMiller
Danzaburou
Level 149
God Stats
1W - 5L
1,498 SR
Queue Stats
83W - 58L
1,677 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RAHHHHHHHHHH
Morgan Le Fay
Level 144
God Stats
16W - 5L
1,666 SR
Queue Stats
55W - 30L
1,618 Elo+
Party 2
Cabrakan
Cabrakan
YetiWrangler
Cabrakan
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 30L
1,648 Elo+
Party 2
Sun Wukong
Sun Wukong
maxholic
Sun Wukong
Level 110
God Stats
8W - 2L
1,860 SR
Queue Stats
57W - 43L
1,613 Elo+
Solo
Vulcan
Vulcan
yestiolab
Vulcan
Level 153
God Stats
1W - 1L
1,329 SR
Queue Stats
10W - 12L
1,380 Elo+
Solo
Team Averages
Level 142
1,570 SR
1,587 Elo+

VS

Team Averages
Level 129
1,640 SR
1,560 Elo+
Chang'e
Chang'e
D0NQUIX0T3
Chang'e
Level 154
God Stats
0W - 1L
1,888 SR
Queue Stats
162W - 131L
1,604 Elo+
Party 3
Cthulhu
Cthulhu
GWTelles
Cthulhu
Level 114
God Stats
8W - 6L
1,605 SR
Queue Stats
246W - 227L
1,552 Elo+
Solo
Kali
Kali
JordyBearr
Kali
Level 156
God Stats
14W - 25L
1,433 SR
Queue Stats
150W - 168L
1,573 Elo+
Party 1
Surtr
Surtr
Thatoneguyhaha
Surtr
Level 124
God Stats
5W - 3L
1,782 SR
Queue Stats
91W - 74L
1,597 Elo+
Party 3
Freya
Freya
VillianMatt
Freya
Level 99
God Stats
20W - 28L
1,491 SR
Queue Stats
147W - 164L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FacesByMacMiller
Danzaburou
16
4 / 1 / 7
9,682
1,076
9,684
7,553
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
RAHHHHHHHHHH
Morgan Le Fay
14
5 / 2 / 5
8,531
948
9,282
7,274
2,346
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
YetiWrangler
Cabrakan
14
3 / 3 / 12
8,264
918
8,409
8,306
9,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
maxholic
Sun Wukong
14
2 / 1 / 14
8,210
912
7,843
8,591
6,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vulcan
yestiolab
Vulcan
15
6 / 2 / 5
8,936
993
7,877
6,113
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D0NQUIX0T3
Chang'e
14
2 / 6 / 2
8,196
911
6,596
10,902
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
GWTelles
Cthulhu
9
0 / 0 / 0
6,414
713
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 4 / 0
9,070
1,008
6,678
13,779
5,937
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 7
7,779
864
5,428
13,674
12,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 3
7,547
839
7,964
9,699
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
20
Kills
9
9
Deaths
20
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
D0NQUIX0T3
Chang'e
2
6
2
0.5
W
Danzaburou
FacesByMacMiller
Danzaburou
4
1
7
7.5
L
Cthulhu
GWTelles
Cthulhu
0
0
0
0
L
6
4
0
1.5
W
Morgan Le Fay
RAHHHHHHHHHH
Morgan Le Fay
5
2
5
3.75
L
0
6
7
0.58
L
1
4
3
0.63
W
Cabrakan
YetiWrangler
Cabrakan
3
3
12
3
W
Sun Wukong
maxholic
Sun Wukong
2
1
14
9
W
Vulcan
yestiolab
Vulcan
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,095
Damage
26,666
37,837
Taken
48,054
23,612
Mitigated
25,635
8,050
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
D0NQUIX0T3
Chang'e
6,596
207
376
2,551
10,902
3,570
0
5,273
5,383
25,931
667
W
Danzaburou
FacesByMacMiller
Danzaburou
9,684
4,074
0
2,885
7,553
3,023
1,051
2,776
4,680
0
36,441
L
Cthulhu
GWTelles
Cthulhu
0
0
0
0
0
0
0
0
0
89
0
L
6,678
1,605
0
3,458
13,779
5,937
0
7,176
6,239
0
20,923
W
Morgan Le Fay
RAHHHHHHHHHH
Morgan Le Fay
9,282
1,265
0
2,454
7,274
2,346
448
3,419
3,632
21,880
0
L
5,428
1,017
0
1,341
13,674
12,762
0
6,609
6,662
386
15,497
L
7,964
1,821
0
906
9,699
3,366
0
5,403
4,202
18,871
769
W
Cabrakan
YetiWrangler
Cabrakan
8,409
1,324
0
500
8,306
9,956
0
2,614
5,480
16,151
0
W
Sun Wukong
maxholic
Sun Wukong
7,843
1,779
0
1,961
8,591
6,102
0
2,497
5,913
0
17,492
W
Vulcan
yestiolab
Vulcan
7,877
208
0
250
6,113
2,185
97
2,148
3,831
30,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
39,006
224
Minions Killed
152
0
Camps Cleared
0
960,150
Distance Traveled
724,675
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,196
911
61
7
0
168,494
0
W
Danzaburou
9,682
1,076
86
10
0
196,209
0
L
Cthulhu
6,414
713
1
0
0
12,855
0
L
Kali
9,070
1,008
32
4
0
203,715
0
W
Morgan Le Fay
8,531
948
24
3
0
198,766
0
L
Surtr
7,779
864
30
3
0
163,691
0
L
Freya
7,547
839
28
3
0
175,920
0
W
Cabrakan
8,264
918
17
2
0
169,816
0
W
Sun Wukong
8,210
912
24
3
0
190,839
0
W
Vulcan
8,936
993
73
8
0
204,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role