Player Matchup

Cupid
Cupid
Silver I
 
Cupid
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver III
Clecko
Janus
Silver III
Level 89
God Stats
2W - 2L
1,507 SR
Queue Stats
9W - 14L
1,284 MMR
Party 1
Ymir
Ymir
Silver I
MexicanMAGIC07
Ymir
Silver I
Level 143
God Stats
0W - 1L
1,199 SR
Queue Stats
42W - 53L
1,281 MMR
Party 4
Loki
Loki
Silver II
RoyalKingCarson
Loki
Silver II
Level 127
God Stats
0W - 1L
1,643 SR
Queue Stats
31W - 43L
1,315 MMR
Party 4
King Arthur
King Arthur
Silver I
iamchris55
King Arthur
Silver I
Level 153
God Stats
0W - 2L
1,335 SR
Queue Stats
37W - 41L
1,293 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,437 SR
1,335 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,659 SR
1,296 MMR
Cthulhu
Cthulhu
Gold IV
AFK-Dweeb
Cthulhu
Gold IV
Level 136
God Stats
4W - 3L
1,577 SR
Queue Stats
89W - 91L
1,308 MMR
Solo
Ishtar
Ishtar
Silver III
OceanBen8848
Ishtar
Silver III
Level 118
God Stats
5W - 2L
1,562 SR
Queue Stats
13W - 16L
1,297 MMR
Party 2
Geb
Geb
Silver I
RGG-_-II_JB_II
Geb
Silver I
Level 123
God Stats
4W - 1L
1,709 SR
Queue Stats
276W - 289L
1,166 MMR
Party 3
Thoth
Thoth
Gold IV
RGG-_-Menace
Thoth
Gold IV
Level 88
God Stats
120W - 106L
1,574 SR
Queue Stats
258W - 267L
1,413 MMR
Party 3
Fenrir
Fenrir
Silver II
Rambowsmurf
Fenrir
Silver II
Level 116
God Stats
5W - 1L
1,871 SR
Queue Stats
10W - 16L
1,294 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
3 / 3 / 0
5,767
577
4,962
7,372
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Clecko
Janus
9
0 / 2 / 1
5,103
510
2,094
4,344
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
5,397
540
2,131
9,545
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 4 / 2
5,609
561
3,154
8,776
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
iamchris55
King Arthur
8
0 / 3 / 0
4,859
486
1,809
7,226
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
MedusaCu ChulainnArachne

VS

Bans
Nu WaRavanaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AFK-Dweeb
Cthulhu
12
2 / 0 / 2
7,041
704
3,351
4,949
2,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
11
4 / 1 / 1
6,155
616
6,927
6,659
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 3
5,830
583
3,284
7,392
4,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
5 / 0 / 2
6,863
686
5,573
3,585
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
11
3 / 2 / 5
5,914
591
6,277
8,693
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
15
15
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
3
0
1
W
Cthulhu
AFK-Dweeb
Cthulhu
2
0
2
3
L
Janus
Clecko
Janus
0
2
1
0.25
L
1
3
1
0.5
W
Ishtar
4
1
1
4.5
W
1
1
3
2.5
W
5
0
2
6
W
Fenrir
3
2
5
2.75
L
0
4
2
0.25
L
King Arthur
iamchris55
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,150
Damage
25,412
37,263
Taken
31,278
13,075
Mitigated
13,158
10,915
Healing
13,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,962
2,566
145
3,613
7,372
1,804
0
1,800
5,524
0
34,158
W
Cthulhu
AFK-Dweeb
Cthulhu
3,351
415
0
2,916
4,949
2,809
0
365
4,584
50,612
1,161
L
Janus
Clecko
Janus
2,094
0
0
750
4,344
585
0
2,166
1,888
23,903
0
L
2,131
358
0
1,884
9,545
5,079
0
3,283
6,162
14,754
0
W
Ishtar
6,927
4,714
0
3,559
6,659
2,008
86
1,278
5,341
0
46,846
W
3,284
274
0
1,686
7,392
4,530
0
860
6,476
19,567
1,625
W
5,573
0
0
960
3,585
1,037
0
775
2,758
38,806
1,042
W
Fenrir
6,277
947
0
3,920
8,693
2,774
0
787
7,784
0
31,485
L
3,154
628
0
3,245
8,776
1,820
0
1,254
7,348
0
41,322
L
King Arthur
iamchris55
King Arthur
1,809
166
0
1,278
7,226
3,787
0
2,694
4,532
0
24,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,735
Gold Earned
31,803
269
Minions Killed
336
0
Camps Cleared
0
952,861
Distance Traveled
1,056,000
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,767
577
57
6
0
176,035
0
W
Cthulhu
7,041
704
106
11
0
173,776
0
L
Janus
5,103
510
55
6
0
196,276
0
L
Ymir
5,397
540
27
3
0
193,888
6
W
Ishtar
6,155
616
72
7
0
183,797
2
W
Geb
5,830
583
36
4
0
224,733
2
W
Thoth
6,863
686
69
7
0
224,386
3
W
Fenrir
5,914
591
53
5
0
249,308
0
L
Loki
5,609
561
82
8
0
220,394
0
L
King Arthur
4,859
486
48
5
0
166,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role