Player Matchup

Chaac
Chaac
AxelVortex
Chaac
Level 123
God Stats
10W - 6L
1,509 SR
Queue Stats
150W - 154L
1,424 Elo+
Party 1
Ah Puch
Ah Puch
ESKIDUCHI
Ah Puch
Level 28
God Stats
11W - 15L
1,390 SR
Queue Stats
83W - 106L
1,407 Elo+
Party 1
Bacchus
Bacchus
Fripaloski
Bacchus
Level 28
God Stats
1W - 1L
1,315 SR
Queue Stats
57W - 79L
1,369 Elo+
Party 1
Hun Batz
Hun Batz
GiovaniCrack582
Hun Batz
Level 52
God Stats
5W - 5L
1,183 SR
Queue Stats
207W - 207L
1,446 Elo+
Party 1
Artemis
Artemis
urM0MS hot7553
Artemis
Level 68
God Stats
1W - 0L
1,828 SR
Queue Stats
3W - 4L
1,366 Elo+
Solo
Team Averages
Level 60
1,445 SR
1,403 Elo+

VS

Team Averages
Level 82
1,458 SR
1,433 Elo+
Pele
Pele
 
Pele
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Quintzel
Chaac
Level 64
God Stats
147W - 124L
1,559 SR
Queue Stats
213W - 212L
1,469 Elo+
Solo
Bacchus
Bacchus
TicTak P
Bacchus
Level 57
God Stats
22W - 36L
1,386 SR
Queue Stats
94W - 120L
1,325 Elo+
Solo
Anubis
Anubis
dejavumuch
Anubis
Level 98
God Stats
8W - 9L
1,443 SR
Queue Stats
323W - 298L
1,416 Elo+
Solo
Nu Wa
Nu Wa
smackerss
Nu Wa
Level 69
God Stats
12W - 12L
1,400 SR
Queue Stats
250W - 263L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 1 / 2
6,028
502
6,971
11,048
11,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
ESKIDUCHI
Ah Puch
12
5 / 1 / 3
7,273
606
6,645
4,821
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Fripaloski
Bacchus
10
2 / 2 / 3
6,063
505
3,744
7,614
5,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
14
13 / 1 / 2
7,940
662
9,583
9,396
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 1
6,301
525
2,963
5,416
1,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 5 / 2
6,339
528
7,253
11,949
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
Quintzel
Chaac
11
1 / 3 / 0
6,601
550
6,310
9,930
5,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
TicTak P
Bacchus
8
0 / 5 / 0
5,084
424
3,089
8,652
4,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
dejavumuch
Anubis
10
2 / 3 / 0
6,061
505
1,756
4,828
1,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Nu Wa
smackerss
Nu Wa
11
1 / 7 / 1
6,104
509
4,833
7,381
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
23
Kills
6
6
Deaths
23
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
5
2
0.6
W
Chaac
0
1
2
1
W
Ah Puch
ESKIDUCHI
Ah Puch
5
1
3
6.5
W
Bacchus
Fripaloski
Bacchus
2
2
3
1.75
W
Hun Batz
13
1
2
14
L
Chaac
Quintzel
Chaac
1
3
0
0.33
L
Bacchus
TicTak P
Bacchus
0
5
0
0
L
Anubis
dejavumuch
Anubis
2
3
0
0.67
L
Nu Wa
smackerss
Nu Wa
1
7
1
0.21
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,906
Damage
23,241
38,295
Taken
42,740
23,527
Mitigated
17,315
7,037
Healing
8,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,253
1,369
0
2,382
11,949
4,022
0
2,199
9,711
0
49,280
W
Chaac
6,971
1,253
0
3,654
11,048
11,429
0
0
11,048
0
40,460
W
Ah Puch
ESKIDUCHI
Ah Puch
6,645
0
0
486
4,821
1,143
0
2,580
1,886
40,851
746
W
Bacchus
Fripaloski
Bacchus
3,744
690
0
1,511
7,614
5,709
0
3,169
4,445
17,870
2,412
W
Hun Batz
9,583
3,139
0
925
9,396
3,346
0
1,711
7,513
0
51,416
L
Chaac
Quintzel
Chaac
6,310
1,846
0
3,691
9,930
5,191
0
0
9,365
0
43,687
L
Bacchus
TicTak P
Bacchus
3,089
308
10
1,697
8,652
4,714
56
1,666
6,986
16,690
0
L
Anubis
dejavumuch
Anubis
1,756
155
0
0
4,828
1,834
726
1,915
2,913
30,250
0
L
Nu Wa
smackerss
Nu Wa
4,833
1,386
0
348
7,381
1,554
0
4,460
2,921
30,373
1,180
W
2,963
1,582
0
461
5,416
1,900
0
1,676
3,740
0
36,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,605
Gold Earned
30,189
305
Minions Killed
327
0
Camps Cleared
0
1,158,149
Distance Traveled
1,173,804
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,339
528
89
7
0
275,512
0
W
Chaac
6,028
502
67
6
0
238,434
0
W
Ah Puch
7,273
606
76
6
0
220,240
4
W
Bacchus
6,063
505
25
2
0
227,880
0
W
Hun Batz
7,940
662
74
6
0
266,070
0
L
Chaac
6,601
550
78
7
0
231,708
0
L
Bacchus
5,084
424
23
2
0
246,521
2
L
Anubis
6,061
505
66
6
0
213,604
0
L
Nu Wa
6,104
509
71
6
0
206,459
0
W
Artemis
6,301
525
63
5
0
205,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role