Player Matchup

Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold III
Arrgonz17
Eset
Gold III
Level 158
God Stats
0W - 1L
1,231 SR
Queue Stats
11W - 11L
1,686 MMR
Solo
Apollo
Apollo
Platinum IV
Hyperstαck
Apollo
Platinum IV
Level 183
God Stats
0W - 1L
1,268 SR
Queue Stats
33W - 31L
1,633 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
MysticZ_GhostX_
Ao Kuang
Gold II
Level 65
God Stats
5W - 6L
1,549 SR
Queue Stats
105W - 108L
1,629 MMR
Solo
Loki
Loki
Platinum V
VarekHD
Loki
Platinum V
Level 120
God Stats
4W - 5L
1,584 SR
Queue Stats
337W - 336L
1,680 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,426 SR
1,626 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,601 SR
1,616 MMR
Zeus
Zeus
Platinum III
 
Zeus
Platinum III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
BabbieSnek
Sun Wukong
Platinum II
Level 188
God Stats
42W - 35L
1,661 SR
Queue Stats
182W - 178L
1,701 MMR
Party 2
Arachne
Arachne
Gold II
MerumMerum
Arachne
Gold II
Level 109
God Stats
19W - 12L
1,723 SR
Queue Stats
78W - 78L
1,590 MMR
Party 1
Chernobog
Chernobog
Platinum II
Murkaba
Chernobog
Platinum II
Level 176
God Stats
1W - 1L
1,509 SR
Queue Stats
182W - 179L
1,687 MMR
Party 2
Cthulhu
Cthulhu
Gold I
xLucifermorning
Cthulhu
Gold I
Level 157
God Stats
9W - 4L
1,610 SR
Queue Stats
89W - 88L
1,604 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 4 / 3
5,680
516
4,586
10,050
8,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
11
0 / 4 / 1
5,634
512
1,987
5,917
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
11
1 / 2 / 0
6,132
557
3,747
7,008
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
10
1 / 3 / 2
5,913
538
3,621
9,296
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
VarekHD
Loki
10
1 / 4 / 1
5,431
494
3,901
8,799
2,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Chang'eArtioAwilixNu Wa

VS

Bans
HorusTsukuyomiKumbhakarnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
7 / 0 / 3
7,591
690
6,560
3,180
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
BabbieSnek
Sun Wukong
12
1 / 1 / 5
7,165
651
4,882
7,644
4,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
MerumMerum
Arachne
11
4 / 2 / 6
6,335
576
3,972
9,764
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chernobog
Murkaba
Chernobog
13
1 / 1 / 5
6,892
627
4,070
7,670
2,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 7
6,061
551
7,924
6,333
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
16
17
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
3
0.63
W
Zeus
 
Zeus
7
0
3
8.5
L
Eset
0
4
1
0.13
W
Sun Wukong
BabbieSnek
Sun Wukong
1
1
5
3.5
L
Apollo
1
2
0
0.5
W
Arachne
MerumMerum
Arachne
4
2
6
3.5
W
Chernobog
Murkaba
Chernobog
1
1
5
3.5
L
Ao Kuang
1
3
2
0.67
L
Loki
VarekHD
Loki
1
4
1
0.38
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,842
Damage
27,408
41,070
Taken
34,591
17,669
Mitigated
14,421
14,324
Healing
11,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,586
712
0
1,949
10,050
8,086
0
4,022
5,561
14,841
0
W
Zeus
 
Zeus
6,560
475
0
732
3,180
921
653
542
2,638
51,665
2,388
L
Eset
1,987
314
429
1,010
5,917
1,782
0
4,178
1,587
42,201
0
W
Sun Wukong
BabbieSnek
Sun Wukong
4,882
743
0
1,885
7,644
4,285
205
3,478
4,166
86
45,985
L
Apollo
3,747
2,645
0
2,657
7,008
2,004
0
1,443
5,280
0
46,114
W
Arachne
MerumMerum
Arachne
3,972
2,761
0
3,608
9,764
3,165
632
2,109
7,655
0
31,617
W
Chernobog
Murkaba
Chernobog
4,070
3,182
0
4,114
7,670
2,587
0
1,441
6,229
0
49,934
L
Ao Kuang
3,621
256
0
4,450
9,296
3,326
0
1,307
7,973
29,894
0
L
Loki
VarekHD
Loki
3,901
504
0
3,829
8,799
2,471
0
2,630
6,118
0
38,799
W
7,924
593
461
919
6,333
3,463
72
2,733
3,600
28,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,790
Gold Earned
34,044
352
Minions Killed
371
0
Camps Cleared
0
1,109,676
Distance Traveled
1,130,708
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,680
516
21
2
0
225,631
5
W
Zeus
7,591
690
104
9
0
221,297
2
L
Eset
5,634
512
88
8
0
222,378
0
W
Sun Wukong
7,165
651
84
8
0
204,212
0
L
Apollo
6,132
557
99
9
0
211,428
1
W
Arachne
6,335
576
52
5
0
224,907
0
W
Chernobog
6,892
627
97
9
0
226,131
0
L
Ao Kuang
5,913
538
68
6
0
213,920
0
L
Loki
5,431
494
76
7
0
236,319
4
W
Cthulhu
6,061
551
34
3
0
254,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role