Player Matchup

Artio
Artio
Abdou_-_DZ22_-sh
Artio
Level 154
God Stats
4W - 3L
1,826 SR
Queue Stats
650W - 662L
1,492 Elo+
Solo
Sobek
Sobek
Aim Kazzy
Sobek
Level 124
God Stats
0W - 2L
1,220 SR
Queue Stats
86W - 84L
1,545 Elo+
Party 3
Bacchus
Bacchus
MarioDz
Bacchus
Level 128
God Stats
1W - 1L
1,734 SR
Queue Stats
7W - 3L
1,790 Elo+
Party 2
Apollo
Apollo
ParienteSama
Apollo
Level 156
God Stats
0W - 1L
1,768 SR
Queue Stats
17W - 14L
1,578 Elo+
Party 2
Tyr
Tyr
TTS Scopes
Tyr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 82L
1,598 Elo+
Party 3
Team Averages
Level 142
1,610 SR
1,600 Elo+

VS

Team Averages
Level 131
1,553 SR
1,569 Elo+
Sun Wukong
Sun Wukong
AncoraImparo420
Sun Wukong
Level 171
God Stats
5W - 5L
1,478 SR
Queue Stats
320W - 325L
1,472 Elo+
Party 1
Medusa
Medusa
MiZiKe 85
Medusa
Level 142
God Stats
2W - 1L
1,514 SR
Queue Stats
82W - 92L
1,494 Elo+
Solo
Bacchus
Bacchus
OochGoochPetruch
Bacchus
Level 126
God Stats
2W - 2L
1,412 SR
Queue Stats
275W - 271L
1,478 Elo+
Party 1
Poseidon
Poseidon
ganksoaker
Poseidon
Level 61
God Stats
2W - 0L
1,748 SR
Queue Stats
68W - 40L
1,671 Elo+
Party 4
Eset
Eset
welchm
Eset
Level 155
God Stats
2W - 0L
1,613 SR
Queue Stats
74W - 33L
1,727 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 3
7,692
769
9,887
22,016
18,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Aim Kazzy
Sobek
11
1 / 7 / 2
6,717
672
6,139
11,185
7,314
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
MarioDz
Bacchus
13
0 / 6 / 4
6,995
700
7,214
14,755
17,944
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
14
4 / 5 / 1
7,998
800
10,113
10,227
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 8 / 4
7,491
749
4,701
13,612
14,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AncoraImparo420
Sun Wukong
15
4 / 2 / 28
9,205
921
8,408
13,014
14,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
MiZiKe 85
Medusa
16
10 / 1 / 20
10,530
1,053
18,104
10,051
5,079
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 24
8,881
888
4,369
12,676
15,472
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
ganksoaker
Poseidon
17
12 / 1 / 21
10,296
1,030
19,301
8,292
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Eset
welchm
Eset
17
8 / 0 / 27
11,205
1,121
15,919
9,049
5,436
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
156
7
Kills
36
37
Deaths
7
14
Assists
120
Player
Kills
Deaths
Assists
KDA
L
1
11
3
0.23
L
Sobek
Aim Kazzy
Sobek
1
7
2
0.29
W
Sun Wukong
AncoraImparo420
Sun Wukong
4
2
28
9
L
Bacchus
MarioDz
Bacchus
0
6
4
0.33
W
Medusa
MiZiKe 85
Medusa
10
1
20
20
W
2
3
24
4.67
L
Apollo
4
5
1
0.9
L
1
8
4
0.38
W
Poseidon
ganksoaker
Poseidon
12
1
21
22.5
W
Eset
welchm
Eset
8
0
27
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,054
Damage
66,101
71,795
Taken
53,082
62,691
Mitigated
44,686
12,043
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,887
407
1,158
2,554
22,016
18,129
0
12,323
9,693
19,753
0
L
Sobek
Aim Kazzy
Sobek
6,139
75
224
810
11,185
7,314
0
7,948
3,237
7,282
0
W
Sun Wukong
AncoraImparo420
Sun Wukong
8,408
607
1,729
2,202
13,014
14,876
666
4,370
8,488
0
16,454
L
Bacchus
MarioDz
Bacchus
7,214
39
1,060
2,588
14,755
17,944
0
7,741
7,014
13,074
0
W
Medusa
MiZiKe 85
Medusa
18,104
9,484
764
2,423
10,051
5,079
3,416
4,796
5,167
0
34,896
W
4,369
686
533
1,650
12,676
15,472
0
3,946
8,661
6,542
0
L
Apollo
10,113
5,941
0
1,998
10,227
4,630
60
4,283
5,944
0
26,471
L
4,701
187
273
1,378
13,612
14,674
0
7,294
6,318
0
10,611
W
Poseidon
ganksoaker
Poseidon
19,301
5,571
0
937
8,292
3,823
1,957
5,494
2,758
42,376
0
W
Eset
welchm
Eset
15,919
2,969
2,975
2,215
9,049
5,436
1,177
4,634
4,353
26,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
50,117
80
Minions Killed
122
0
Camps Cleared
0
702,488
Distance Traveled
949,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,692
769
13
1
0
144,020
0
L
Sobek
6,717
672
6
1
0
111,238
0
W
Sun Wukong
9,205
921
14
1
0
183,823
0
L
Bacchus
6,995
700
9
1
0
156,923
0
W
Medusa
10,530
1,053
39
4
0
200,586
0
W
Bacchus
8,881
888
1
0
0
180,496
0
L
Apollo
7,998
800
44
4
0
149,757
0
L
Tyr
7,491
749
8
1
0
140,550
0
W
Poseidon
10,296
1,030
40
4
0
196,235
0
W
Eset
11,205
1,121
28
3
0
188,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role