Player Matchup

Kuzenbo
Kuzenbo
Bronze I
 
Kuzenbo
Bronze I
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
MinturnRowch
Bakasura
Bronze III
Level 103
God Stats
25W - 31L
1,381 SR
Queue Stats
318W - 351L
-40 MMR
Solo
Anubis
Anubis
Silver IV
StankNasty13189
Anubis
Silver IV
Level 94
God Stats
9W - 6L
1,582 SR
Queue Stats
362W - 404L
711 MMR
Solo
Bake Kujira
Bake Kujira
Bronze I
Thegan-
Bake Kujira
Bronze I
Level 99
God Stats
12W - 10L
1,456 SR
Queue Stats
276W - 329L
272 MMR
Solo
Skadi
Skadi
Silver IV
dyin_breed3
Skadi
Silver IV
Level 151
God Stats
68W - 51L
1,555 SR
Queue Stats
465W - 506L
737 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 144
1,495 SR
636 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,500 SR
935 MMR
Hun Batz
Hun Batz
Bronze I
 
Hun Batz
Bronze I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Bronze II
 
Nox
Bronze II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
SimpingProblems
Hercules
Bronze III
Level 125
God Stats
4W - 2L
1,558 SR
Queue Stats
355W - 418L
133 MMR
Solo
Ishtar
Ishtar
Bronze I
TheLastDiIf
Ishtar
Bronze I
Level 56
God Stats
12W - 15L
1,443 SR
Queue Stats
44W - 57L
663 MMR
Party 1
Aphrodite
Aphrodite
Silver III
xAceLiionx
Aphrodite
Silver III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
877 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 1 / 1
5,313
531
1,742
5,211
4,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
MinturnRowch
Bakasura
8
0 / 3 / 1
4,997
500
2,506
8,296
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 2 / 0
5,106
511
3,078
5,025
1,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bake Kujira
Thegan-
Bake Kujira
10
1 / 3 / 0
5,682
568
2,955
5,553
5,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 0
5,900
590
5,505
5,763
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HachimanAchillesCthulhuChang'e

VS

Bans
ThanatosHadesBacchusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 0 / 4
5,730
573
3,733
7,722
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
 
Nox
10
2 / 0 / 1
5,169
517
2,117
5,017
2,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
11
3 / 1 / 0
6,877
688
3,973
8,245
3,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
11
1 / 1 / 0
5,919
592
5,061
7,987
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
xAceLiionx
Aphrodite
10
3 / 0 / 2
5,833
583
3,074
4,442
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
1
0.5
W
Hun Batz
 
Hun Batz
0
0
4
2
W
Nox
 
Nox
2
0
1
2.5
L
Bakasura
MinturnRowch
Bakasura
0
3
1
0.17
W
Hercules
3
1
0
3
L
0
2
0
0
W
Ishtar
1
1
0
1
L
Bake Kujira
Thegan-
Bake Kujira
1
3
0
0.33
L
1
0
0
1
W
Aphrodite
xAceLiionx
Aphrodite
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,786
Damage
17,958
29,848
Taken
33,413
15,546
Mitigated
11,950
7,026
Healing
13,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,742
680
0
1,310
5,211
4,157
0
1,908
3,060
17,995
307
W
Hun Batz
 
Hun Batz
3,733
1,274
0
717
7,722
2,642
0
1,936
5,731
0
50,677
W
Nox
 
Nox
2,117
430
213
1,891
5,017
2,014
0
961
4,056
17,068
1,119
L
Bakasura
MinturnRowch
Bakasura
2,506
1,846
0
2,141
8,296
2,953
0
483
7,774
0
24,032
W
Hercules
3,973
1,473
0
1,859
8,245
3,400
483
2,564
5,287
0
41,071
L
3,078
399
0
1,768
5,025
1,855
0
1,641
3,308
28,812
0
W
Ishtar
5,061
2,928
0
3,859
7,987
2,755
0
118
7,609
0
49,740
L
Bake Kujira
Thegan-
Bake Kujira
2,955
1,643
0
202
5,553
5,013
0
357
5,196
29,052
769
L
5,505
1,894
0
1,605
5,763
1,568
0
305
5,367
0
47,550
W
Aphrodite
xAceLiionx
Aphrodite
3,074
435
1,248
3,223
4,442
1,139
0
1,860
2,582
25,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,998
Gold Earned
29,528
275
Minions Killed
346
0
Camps Cleared
0
1,016,896
Distance Traveled
1,075,876
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,313
531
27
3
0
189,102
0
W
Hun Batz
5,730
573
82
8
0
263,946
2
W
Nox
5,169
517
36
4
0
202,512
2
L
Bakasura
4,997
500
57
6
0
258,970
1
W
Hercules
6,877
688
83
8
0
199,677
0
L
Anubis
5,106
511
57
6
0
188,270
0
W
Ishtar
5,919
592
92
9
0
198,076
1
L
Bake Kujira
5,682
568
60
6
0
176,078
4
L
Skadi
5,900
590
74
7
0
204,476
0
W
Aphrodite
5,833
583
53
5
0
211,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role