Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ElKnopfo
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Hetalios
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,122 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
Hnshn
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Agni
Agni
xinFy
Agni
Level 47
God Stats
0W - 1L
1,056 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 76
1,336 SR
1,500 Elo+

VS

Team Averages
Level 122
1,638 SR
1,456 Elo+
Anubis
Anubis
 
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mr_rezedent_evil
Sol
Level 116
God Stats
2W - 1L
1,571 SR
Queue Stats
56W - 58L
1,419 Elo+
Party 1
Cu Chulainn
Cu Chulainn
mk20182006
Cu Chulainn
Level 120
God Stats
4W - 1L
1,832 SR
Queue Stats
58W - 51L
1,460 Elo+
Party 1
Nike
Nike
mr_velosiped
Nike
Level 127
God Stats
11W - 4L
1,789 SR
Queue Stats
67W - 67L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 2 / 2
6,363
636
4,615
9,062
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
7
1 / 3 / 3
4,975
498
1,530
7,862
4,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Hetalios
Ah Muzen Cab
7
0 / 4 / 0
4,398
440
2,512
4,954
998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Hnshn
Thor
7
1 / 3 / 1
4,453
445
2,145
5,977
2,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
xinFy
Agni
7
0 / 6 / 2
4,309
431
2,001
5,232
1,009
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
7 / 2 / 2
6,925
693
6,679
6,762
2,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
 
Cerberus
11
2 / 0 / 1
6,325
633
1,516
7,155
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 0 / 2
7,054
705
4,794
1,941
497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
mk20182006
Cu Chulainn
11
3 / 0 / 7
6,432
643
9,136
9,291
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 3 / 7
5,761
576
2,081
7,473
4,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
18
18
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
2
2
2
W
Anubis
 
Anubis
7
2
2
4
W
Cerberus
 
Cerberus
2
0
1
2.5
L
Ymir
1
3
3
0.83
L
Ah Muzen Cab
Hetalios
Ah Muzen Cab
0
4
0
0
L
Thor
Hnshn
Thor
1
3
1
0.5
W
5
0
2
6
W
Cu Chulainn
mk20182006
Cu Chulainn
3
0
7
6.5
W
1
3
7
1.5
L
Agni
xinFy
Agni
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,803
Damage
24,206
33,087
Taken
32,622
11,488
Mitigated
16,155
6,460
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,615
2,916
0
4,062
9,062
3,017
0
2,729
6,333
0
33,123
W
Anubis
 
Anubis
6,679
477
0
2,654
6,762
2,678
623
614
5,717
45,180
713
W
Cerberus
 
Cerberus
1,516
150
0
1,623
7,155
2,759
336
644
6,511
34,884
1,244
L
Ymir
1,530
387
0
755
7,862
4,278
0
2,739
5,123
7,971
0
L
Ah Muzen Cab
Hetalios
Ah Muzen Cab
2,512
875
0
358
4,954
998
75
1,395
3,559
0
15,285
L
Thor
Hnshn
Thor
2,145
528
0
615
5,977
2,186
0
2,747
3,230
0
7,392
W
4,794
793
0
739
1,941
497
2,948
151
1,734
36,626
5,518
W
Cu Chulainn
mk20182006
Cu Chulainn
9,136
914
0
729
9,291
6,112
78
1,015
8,164
0
42,464
W
2,081
305
0
2,120
7,473
4,109
196
1,107
5,833
0
12,115
L
Agni
xinFy
Agni
2,001
468
0
670
5,232
1,009
0
2,880
2,352
15,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,498
Gold Earned
32,497
163
Minions Killed
329
0
Camps Cleared
0
1,003,563
Distance Traveled
991,597
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,363
636
86
9
0
235,404
0
W
Anubis
6,925
693
85
9
0
195,884
2
W
Cerberus
6,325
633
95
10
0
194,953
0
L
Ymir
4,975
498
8
1
0
198,764
0
L
Ah Muzen Cab
4,398
440
27
3
0
194,098
0
L
Thor
4,453
445
11
1
0
194,603
0
W
Sol
7,054
705
72
7
0
194,514
0
W
Cu Chulainn
6,432
643
58
6
0
218,064
0
W
Nike
5,761
576
19
2
0
188,182
0
L
Agni
4,309
431
31
3
0
180,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role