Player Matchup

Janus
Janus
Platinum I
 
Janus
Platinum I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Arimathan
Xbalanque
Gold II
Level 72
God Stats
2W - 5L
1,664 SR
Queue Stats
44W - 35L
1,753 MMR
Party 2
Thanatos
Thanatos
Platinum III
Matnick
Thanatos
Platinum III
Level 200
God Stats
44W - 41L
1,522 SR
Queue Stats
216W - 215L
1,803 MMR
Solo
Ares
Ares
Gold I
Shad0kIller
Ares
Gold I
Level 140
God Stats
3W - 6L
1,380 SR
Queue Stats
83W - 77L
1,766 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
fandomercuryjg
Kuzenbo
Platinum IV
Level 158
God Stats
2W - 5L
1,415 SR
Queue Stats
320W - 324L
1,691 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,496 SR
1,703 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,609 SR
2,019 MMR
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
ChiikaFujiwara
Serqet
Masters
Level 104
God Stats
4W - 3L
1,607 SR
Queue Stats
166W - 108L
2,643 MMR
Party 4
Atlas
Atlas
Platinum II
GiuliJP
Atlas
Platinum II
Level 159
God Stats
4W - 1L
1,935 SR
Queue Stats
143W - 128L
1,775 MMR
Party 3
Anhur
Anhur
Diamond II
QīngQīng
Anhur
Diamond II
Level 170
God Stats
10W - 5L
1,706 SR
Queue Stats
148W - 116L
2,491 MMR
Party 4
Vamana
Vamana
Platinum V
SHONYGANKEO
Vamana
Platinum V
Level 148
God Stats
1W - 2L
1,297 SR
Queue Stats
146W - 135L
1,687 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 3 / 2
4,415
736
1,691
3,292
504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Arimathan
Xbalanque
6
1 / 0 / 0
3,350
558
2,631
2,865
694
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
Matnick
Thanatos
7
2 / 2 / 1
3,975
663
2,889
6,166
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 1
3,450
575
838
4,360
2,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
3,714
619
529
3,781
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BacchusAthenaKumbhakarnaGanesha

VS

Bans
MulanSusanoAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 1 / 0
4,108
685
3,454
2,958
732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
2 / 2 / 3
4,318
720
3,059
4,370
1,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
GiuliJP
Atlas
6
0 / 0 / 1
3,812
635
2,046
4,524
1,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
9
3 / 1 / 0
4,898
816
2,718
3,281
765
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
8
1 / 0 / 0
4,559
760
3,126
3,930
1,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
7
7
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
2
0.67
W
Medusa
 
Medusa
1
1
0
1
L
Xbalanque
Arimathan
Xbalanque
1
0
0
1
W
2
2
3
1.75
W
Atlas
GiuliJP
Atlas
0
0
1
0.5
L
Thanatos
Matnick
Thanatos
2
2
1
1.25
W
Anhur
3
1
0
3
W
Vamana
1
0
0
1
L
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,578
Damage
14,403
20,464
Taken
19,063
8,431
Mitigated
6,299
7,906
Healing
6,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,691
177
0
370
3,292
504
0
0
3,292
21,177
0
W
Medusa
 
Medusa
3,454
1,005
0
823
2,958
732
0
498
2,460
0
26,853
L
Xbalanque
Arimathan
Xbalanque
2,631
1,461
0
1,464
2,865
694
0
862
2,003
0
16,638
W
3,059
1,150
0
375
4,370
1,323
0
651
3,599
0
21,852
W
Atlas
GiuliJP
Atlas
2,046
936
0
2,086
4,524
1,821
0
340
4,184
13,329
0
L
Thanatos
Matnick
Thanatos
2,889
838
0
3,338
6,166
1,744
0
480
5,466
0
18,636
W
Anhur
2,718
1,578
0
1,378
3,281
765
0
816
2,361
0
26,752
W
Vamana
3,126
428
0
1,782
3,930
1,658
0
437
3,401
0
26,176
L
838
0
0
1,490
4,360
2,332
0
704
3,656
6,534
0
L
529
145
0
1,244
3,781
3,157
0
0
3,385
15,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,904
Gold Earned
21,695
164
Minions Killed
209
0
Camps Cleared
0
561,479
Distance Traveled
648,843
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,415
736
56
9
0
147,269
0
W
Medusa
4,108
685
45
8
0
118,289
0
L
Xbalanque
3,350
558
29
5
0
82,205
0
W
Serqet
4,318
720
37
6
0
143,791
0
W
Atlas
3,812
635
11
2
0
135,600
4
L
Thanatos
3,975
663
32
5
0
128,328
0
W
Anhur
4,898
816
63
11
0
122,532
0
W
Vamana
4,559
760
53
9
0
128,631
2
L
Ares
3,450
575
6
1
0
92,697
1
L
Kuzenbo
3,714
619
41
7
0
110,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role