Player Matchup

Zeus
Zeus
 
Zeus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ArchoVID
Skadi
Level 135
God Stats
13W - 14L
1,660 SR
Queue Stats
262W - 229L
1,546 Elo+
Party 2
Fenrir
Fenrir
DARKAVENGER1221
Fenrir
Level 93
God Stats
0W - 1L
1,275 SR
Queue Stats
74W - 58L
1,575 Elo+
Party 2
Sun Wukong
Sun Wukong
ThèNight
Sun Wukong
Level 136
God Stats
0W - 2L
1,270 SR
Queue Stats
122W - 108L
1,488 Elo+
Solo
Medusa
Medusa
leopardskin4
Medusa
Level 116
God Stats
5W - 1L
1,910 SR
Queue Stats
41W - 50L
1,510 Elo+
Party 2
Team Averages
Level 104
1,523 SR
1,524 Elo+

VS

Team Averages
Level 109
1,623 SR
1,530 Elo+
Kukulkan
Kukulkan
CICKA55
Kukulkan
Level 40
God Stats
2W - 0L
1,813 SR
Queue Stats
41W - 11L
1,698 Elo+
Solo
Hercules
Hercules
DoctorWombat
Hercules
Level 142
God Stats
8W - 3L
1,752 SR
Queue Stats
41W - 37L
1,495 Elo+
Party 1
Thor
Thor
Shadowforrecast
Thor
Level 46
God Stats
9W - 12L
1,265 SR
Queue Stats
83W - 97L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
nosoyelkenny
Baron Samedi
Level 144
God Stats
7W - 2L
1,776 SR
Queue Stats
103W - 110L
1,490 Elo+
Party 1
Ishtar
Ishtar
spudacus98TTV
Ishtar
Level 174
God Stats
7W - 6L
1,511 SR
Queue Stats
437W - 394L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
0 / 8 / 0
6,594
471
2,954
11,295
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
ArchoVID
Skadi
11
0 / 3 / 2
6,220
444
7,418
10,674
7,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 7 / 0
6,167
441
3,327
11,601
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ThèNight
Sun Wukong
13
0 / 3 / 0
7,441
532
9,189
16,242
9,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
11
2 / 5 / 1
6,680
477
7,418
8,552
3,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CICKA55
Kukulkan
16
9 / 0 / 2
10,044
717
8,566
5,103
2,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
DoctorWombat
Hercules
15
5 / 0 / 4
8,668
619
10,680
14,326
17,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 10
8,096
578
7,334
10,962
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
nosoyelkenny
Baron Samedi
13
3 / 0 / 7
7,969
569
5,128
10,388
5,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
4 / 2 / 2
8,017
573
9,135
10,636
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
26
26
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
8
0
0
L
Skadi
ArchoVID
Skadi
0
3
2
0.33
W
Kukulkan
CICKA55
Kukulkan
9
0
2
10
L
1
7
0
0.14
W
Hercules
DoctorWombat
Hercules
5
0
4
7
W
5
2
10
5
L
Sun Wukong
ThèNight
Sun Wukong
0
3
0
0
L
Medusa
2
5
1
0.5
W
Baron Samedi
nosoyelkenny
Baron Samedi
3
0
7
6.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,306
Damage
40,843
58,364
Taken
51,415
27,431
Mitigated
32,511
10,511
Healing
26,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,954
222
0
1,069
11,295
2,877
0
4,663
6,632
45,127
0
L
Skadi
ArchoVID
Skadi
7,418
2,020
0
610
10,674
7,520
0
3,067
7,607
0
36,772
W
Kukulkan
CICKA55
Kukulkan
8,566
1,906
0
2,715
5,103
2,017
0
791
4,312
82,131
1,439
L
3,327
1,075
0
2,687
11,601
3,942
0
1,819
9,782
0
28,468
W
Hercules
DoctorWombat
Hercules
10,680
2,295
0
7,010
14,326
17,236
0
357
13,969
672
63,146
W
7,334
1,562
0
5,000
10,962
4,260
0
1,285
9,677
0
51,371
L
Sun Wukong
ThèNight
Sun Wukong
9,189
1,571
0
5,865
16,242
9,727
0
2,158
14,084
0
58,834
L
Medusa
7,418
2,240
0
280
8,552
3,365
0
2,201
6,351
0
43,743
W
Baron Samedi
nosoyelkenny
Baron Samedi
5,128
776
3,098
3,813
10,388
5,119
214
521
9,867
31,062
0
W
9,135
5,451
0
4,419
10,636
3,879
571
0
10,636
0
63,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,102
Gold Earned
42,794
392
Minions Killed
488
0
Camps Cleared
0
1,290,447
Distance Traveled
1,441,248
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,594
471
89
6
0
227,712
0
L
Skadi
6,220
444
57
4
0
283,299
2
W
Kukulkan
10,044
717
142
10
0
286,592
0
L
Fenrir
6,167
441
46
3
0
234,747
0
W
Hercules
8,668
619
106
8
0
294,758
3
W
Thor
8,096
578
86
6
0
317,314
0
L
Sun Wukong
7,441
532
125
9
0
285,272
3
L
Medusa
6,680
477
75
5
0
259,417
0
W
Baron Samedi
7,969
569
35
3
0
293,289
0
W
Ishtar
8,017
573
119
9
0
249,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role