Player Matchup

Hun Batz
Hun Batz
Silver IV
 
Hun Batz
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
BIGGFOOOT
Ares
Silver III
Level 178
God Stats
13W - 19L
1,575 SR
Queue Stats
375W - 412L
848 MMR
Solo
Bake Kujira
Bake Kujira
Silver IV
GELITO408
Bake Kujira
Silver IV
Level 177
God Stats
17W - 26L
1,459 SR
Queue Stats
585W - 623L
829 MMR
Solo
Zeus
Zeus
Silver II
LtMcLovin
Zeus
Silver II
Level 129
God Stats
6W - 10L
1,292 SR
Queue Stats
192W - 230L
968 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 158
1,465 SR
1,129 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,525 SR
847 MMR
Artemis
Artemis
Silver I
BillyTunasBrehh
Artemis
Silver I
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 46L
1,011 MMR
Solo
Kali
Kali
Silver IV
Finesse-_-abc
Kali
Silver IV
Level 86
God Stats
17W - 22L
1,429 SR
Queue Stats
203W - 235L
729 MMR
Solo
Geb
Geb
Silver III
JustStayNow
Geb
Silver III
Level 147
God Stats
3W - 3L
1,523 SR
Queue Stats
82W - 100L
829 MMR
Solo
Sobek
Sobek
Silver IV
Mitsu_Rei_
Sobek
Silver IV
Level 109
God Stats
5W - 3L
1,522 SR
Queue Stats
606W - 641L
665 MMR
Solo
Hel
Hel
Silver II
Vinsmoke Jones
Hel
Silver II
Level 140
God Stats
10W - 5L
1,651 SR
Queue Stats
115W - 132L
1,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 3 / 1
8,325
555
5,724
10,810
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
 
Danzaburou
13
1 / 4 / 0
7,729
515
3,112
8,223
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ares
8
0 / 9 / 2
6,069
405
3,945
11,093
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bake Kujira
GELITO408
Bake Kujira
14
2 / 6 / 0
8,947
596
10,715
13,784
10,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
9
2 / 9 / 2
7,067
471
5,363
8,289
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MedusaNu WaDiscordiaArachne

VS

Bans
CthulhuAh PuchAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,777
585
7,184
5,814
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 2 / 6
9,231
615
7,455
13,203
5,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
4 / 0 / 11
8,707
580
4,440
12,097
8,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
13
5 / 1 / 2
7,646
510
5,421
10,903
11,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
10 / 4 / 8
9,749
650
12,818
9,670
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
8
Kills
30
31
Deaths
8
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
3
1
1.17
L
Danzaburou
 
Danzaburou
1
4
0
0.25
L
Ares
0
9
2
0.11
W
4
1
4
6
W
7
2
6
5
L
Bake Kujira
GELITO408
Bake Kujira
2
6
0
0.33
W
4
0
11
9.5
L
Zeus
2
9
2
0.33
W
Sobek
5
1
2
6
W
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,859
Damage
37,318
52,199
Taken
51,687
23,410
Mitigated
31,061
6,057
Healing
21,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,724
1,587
0
541
10,810
3,697
0
3,614
6,903
0
51,332
L
Danzaburou
 
Danzaburou
3,112
1,400
0
1,424
8,223
2,196
0
1,407
6,783
0
51,436
L
Ares
3,945
179
0
1,143
11,093
5,905
1
3,414
7,497
12,065
0
W
7,184
3,259
0
2,596
5,814
2,417
77
1,646
4,168
0
66,633
W
7,455
3,250
0
5,498
13,203
5,222
246
2,028
11,175
0
71,283
L
Bake Kujira
GELITO408
Bake Kujira
10,715
5,429
0
2,689
13,784
10,045
0
7,870
5,106
59,256
2,734
W
4,440
1,042
0
2,077
12,097
8,729
62
5,240
6,857
21,440
2,194
L
Zeus
5,363
1,075
0
260
8,289
1,567
168
4,417
3,466
29,192
334
W
Sobek
5,421
505
147
3,756
10,903
11,085
34
5,731
5,172
25,337
797
W
12,818
789
3,237
4,435
9,670
3,608
217
5,295
4,375
62,238
1,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
44,110
352
Minions Killed
413
0
Camps Cleared
0
1,270,244
Distance Traveled
1,505,937
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,325
555
77
5
0
320,438
0
L
Danzaburou
7,729
515
90
6
0
263,324
0
L
Ares
6,069
405
20
1
0
279,421
4
W
Artemis
8,777
585
115
8
0
261,598
0
W
Kali
9,231
615
108
7
0
335,904
0
L
Bake Kujira
8,947
596
115
8
0
236,301
0
W
Geb
8,707
580
27
2
0
309,057
2
L
Zeus
7,067
471
50
3
0
170,760
0
W
Sobek
7,646
510
40
3
0
289,977
0
W
Hel
9,749
650
123
8
0
309,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role