Player Matchup

Bacchus
Bacchus
Platinum IV
KingRich_IsBack
Bacchus
Platinum IV
Level 149
God Stats
35W - 53L
1,464 SR
Queue Stats
562W - 729L
1,507 MMR
Party 1
Hera
Hera
Platinum III
KingxxKrken
Hera
Platinum III
Level 146
God Stats
4W - 1L
1,756 SR
Queue Stats
223W - 202L
1,791 MMR
Party 1
Achilles
Achilles
Gold IV
StaticCuzz
Achilles
Gold IV
Level 129
God Stats
7W - 7L
1,345 SR
Queue Stats
347W - 465L
1,475 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,522 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 163
1,495 SR
1,637 MMR
Ix Chel
Ix Chel
Gold II
Ira_xMeliodas
Ix Chel
Gold II
Level 139
God Stats
1W - 2L
1,437 SR
Queue Stats
179W - 221L
1,669 MMR
Solo
Izanami
Izanami
Gold III
Lumioso
Izanami
Gold III
Level 156
God Stats
1W - 3L
1,549 SR
Queue Stats
370W - 462L
1,572 MMR
Solo
Sylvanus
Sylvanus
Gold IV
PartysOverr
Sylvanus
Gold IV
Level 193
God Stats
0W - 1L
1,499 SR
Queue Stats
6W - 5L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
9,429
857
6,816
7,476
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 0 / 7
10,279
934
15,011
4,287
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
StaticCuzz
Achilles
16
5 / 0 / 5
9,833
894
7,457
10,613
8,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuNe ZhaAthenaKuzenboMulan

VS

Bans
ThothOdinVulcanDanzaburouBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
2 / 8 / 0
7,835
712
4,750
10,441
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Lumioso
Izanami
14
0 / 3 / 1
8,105
737
2,726
11,499
4,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
PartysOverr
Sylvanus
14
0 / 2 / 2
7,790
708
3,762
10,394
8,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
13
Kills
2
2
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
2
8
0
0.25
W
3
2
7
3.25
W
5
0
7
8.5
L
Izanami
Lumioso
Izanami
0
3
1
0.17
L
Sylvanus
PartysOverr
Sylvanus
0
2
2
0.5
W
Achilles
StaticCuzz
Achilles
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,284
Damage
11,238
22,376
Taken
32,334
15,733
Mitigated
15,790
4,815
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
4,750
344
645
665
10,441
3,186
0
6,889
2,412
20,530
0
W
6,816
621
0
1,157
7,476
6,417
327
3,456
3,744
19,176
2,333
W
15,011
2,480
0
500
4,287
1,146
230
1,119
2,769
44,108
0
L
Izanami
Lumioso
Izanami
2,726
917
0
2,817
11,499
4,159
0
6,940
3,387
0
35,389
L
Sylvanus
PartysOverr
Sylvanus
3,762
1,146
1,130
3,485
10,394
8,445
0
4,985
4,195
11,705
0
W
Achilles
StaticCuzz
Achilles
7,457
1,423
0
3,158
10,613
8,170
351
3,375
6,699
0
25,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,541
Gold Earned
23,730
162
Minions Killed
125
0
Camps Cleared
0
680,214
Distance Traveled
562,385
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,835
712
33
3
0
172,324
0
W
Bacchus
9,429
857
33
3
0
217,399
5
W
Hera
10,279
934
80
7
0
234,525
0
L
Izanami
8,105
737
69
6
0
210,637
0
L
Sylvanus
7,790
708
23
2
0
179,424
0
W
Achilles
9,833
894
49
4
0
228,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role