Player Matchup

Bellona
Bellona
EricksIGN
Bellona
Level 207
God Stats
2W - 3L
1,617 SR
Queue Stats
64W - 71L
1,590 Elo+
Solo
Cerberus
Cerberus
GhettoPheasant
Cerberus
Level 159
God Stats
18W - 23L
1,536 SR
Queue Stats
136W - 136L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
MrShleemypants
Sylvanus
Level 231
God Stats
30W - 28L
1,607 SR
Queue Stats
622W - 628L
1,530 Elo+
Party 3
Freya
Freya
NotChase434
Freya
Level 15
God Stats
2W - 1L
1,924 SR
Queue Stats
15W - 12L
1,620 Elo+
Party 2
Anubis
Anubis
Rymenoceros
Anubis
Level 174
God Stats
1W - 8L
1,328 SR
Queue Stats
343W - 311L
1,577 Elo+
Party 3
Team Averages
Level 157
1,602 SR
1,573 Elo+

VS

Team Averages
Level 137
1,500 SR
1,569 Elo+
Cerberus
Cerberus
FastAfSloth
Cerberus
Level 201
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 65L
1,608 Elo+
Party 1
Anhur
Anhur
IFeedTheAdc
Anhur
Level 85
God Stats
4W - 3L
1,265 SR
Queue Stats
49W - 44L
1,550 Elo+
Party 1
Awilix
Awilix
PSYCHSN1PE
Awilix
Level 167
God Stats
3W - 2L
1,592 SR
Queue Stats
172W - 169L
1,566 Elo+
Solo
Nike
Nike
TheCosmoReaper
Nike
Level 102
God Stats
3W - 4L
1,415 SR
Queue Stats
163W - 144L
1,573 Elo+
Solo
Hel
Hel
gracefulsiren
Hel
Level 129
God Stats
12W - 11L
1,725 SR
Queue Stats
128W - 97L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EricksIGN
Bellona
13
0 / 0 / 1
7,303
609
4,496
9,696
7,114
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
9
0 / 3 / 2
5,897
491
2,679
9,889
5,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
11
3 / 4 / 2
6,695
558
7,171
8,693
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 0
6,114
510
4,293
9,202
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
14
6 / 3 / 2
7,483
624
8,918
10,402
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FastAfSloth
Cerberus
12
1 / 0 / 12
7,586
632
9,376
11,089
7,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
6 / 0 / 1
8,168
681
5,673
5,984
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
PSYCHSN1PE
Awilix
12
4 / 7 / 2
6,891
574
4,706
10,593
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 3
8,043
670
5,426
9,123
6,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 4
7,190
599
4,354
6,487
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
16
16
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
EricksIGN
Bellona
0
0
1
0.5
W
Cerberus
FastAfSloth
Cerberus
1
0
12
7
L
Cerberus
0
3
2
0.33
W
6
0
1
6.5
L
Sylvanus
3
4
2
1
L
0
6
0
0
W
Awilix
PSYCHSN1PE
Awilix
4
7
2
0.71
L
Anubis
6
3
2
2.33
W
3
0
3
4.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,557
Damage
29,535
47,882
Taken
43,276
21,760
Mitigated
20,598
18,334
Healing
18,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
EricksIGN
Bellona
4,496
1,254
0
5,411
9,696
7,114
0
0
9,696
0
56,655
W
Cerberus
FastAfSloth
Cerberus
9,376
1,019
0
4,525
11,089
7,459
0
6,060
5,029
31,850
0
L
Cerberus
2,679
80
0
2,159
9,889
5,788
0
3,050
6,839
17,873
0
W
5,673
2,915
0
4,445
5,984
2,057
0
3,609
2,375
0
56,527
L
Sylvanus
7,171
2,212
602
1,816
8,693
3,004
0
5,454
3,239
28,501
8,728
L
4,293
1,423
0
2,473
9,202
2,063
0
2,385
6,817
41,547
2,555
W
Awilix
PSYCHSN1PE
Awilix
4,706
1,570
0
1,568
10,593
2,546
0
7,759
2,834
0
37,573
L
Anubis
8,918
598
0
5,873
10,402
3,791
0
2,920
7,482
62,343
2,240
W
5,426
1,325
0
3,036
9,123
6,677
11
635
8,488
0
52,942
W
4,354
439
1,419
3,811
6,487
1,859
0
4,348
2,139
44,521
495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,492
Gold Earned
37,878
384
Minions Killed
426
0
Camps Cleared
0
1,277,250
Distance Traveled
1,336,143
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,303
609
100
8
0
257,529
2
W
Cerberus
7,586
632
46
4
0
270,199
4
L
Cerberus
5,897
491
33
3
0
273,089
2
W
Anhur
8,168
681
100
8
0
249,714
0
L
Sylvanus
6,695
558
70
6
0
225,305
2
L
Freya
6,114
510
88
7
0
263,956
0
W
Awilix
6,891
574
69
6
0
281,716
0
L
Anubis
7,483
624
93
8
0
257,371
0
W
Nike
8,043
670
112
9
0
254,694
0
W
Hel
7,190
599
99
8
0
279,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role