Player Matchup

Geb
Geb
Elvaronplata
Geb
Level 109
God Stats
112W - 88L
1,606 SR
Queue Stats
395W - 394L
1,536 Elo+
Solo
Fenrir
Fenrir
IHateOW2
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 155L
1,528 Elo+
Party 1
Hades
Hades
hubadubdub
Hades
Level 158
God Stats
2W - 8L
1,317 SR
Queue Stats
199W - 167L
1,523 Elo+
Party 1
Hou Yi
Hou Yi
obtained-killer
Hou Yi
Level 157
God Stats
0W - 1L
1,766 SR
Queue Stats
60W - 49L
1,562 Elo+
Solo
Ra
Ra
voi1d
Ra
Level 155
God Stats
5W - 3L
1,603 SR
Queue Stats
153W - 128L
1,573 Elo+
Party 1
Team Averages
Level 134
1,558 SR
1,544 Elo+

VS

Team Averages
Level 143
1,479 SR
1,536 Elo+
Ra
Ra
DaKingKevo
Ra
Level 127
God Stats
14W - 12L
1,400 SR
Queue Stats
296W - 269L
1,552 Elo+
Party 2
Bakasura
Bakasura
GhostKnightNEO
Bakasura
Level 134
God Stats
79W - 43L
1,648 SR
Queue Stats
436W - 370L
1,554 Elo+
Solo
Chang'e
Chang'e
JAHgamer
Chang'e
Level 170
God Stats
49W - 53L
1,482 SR
Queue Stats
359W - 336L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
LemmeGetSmoke
Cu Chulainn
Level 144
God Stats
28W - 17L
1,386 SR
Queue Stats
252W - 216L
1,530 Elo+
Party 2
Izanami
Izanami
ThriveRampage
Izanami
Level 138
God Stats
2W - 1L
1,478 SR
Queue Stats
93W - 84L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 1
4,948
495
2,680
7,440
4,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
IHateOW2
Fenrir
10
2 / 4 / 3
5,354
535
5,137
9,735
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
9
1 / 4 / 1
5,385
539
3,939
8,776
4,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
5,977
598
4,334
5,415
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ra
11
2 / 7 / 3
5,914
591
4,000
7,279
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
7,344
734
6,975
3,805
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
12
4 / 1 / 4
6,665
667
5,499
9,430
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
JAHgamer
Chang'e
10
2 / 4 / 5
5,634
563
6,026
8,165
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cu Chulainn
LemmeGetSmoke
Cu Chulainn
12
5 / 2 / 4
7,006
701
7,524
9,279
6,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
12
0 / 1 / 1
6,527
653
1,742
5,234
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
17
17
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
2
1
1
2.5
W
Bakasura
4
1
4
6
L
Fenrir
IHateOW2
Fenrir
2
4
3
0.88
W
Chang'e
JAHgamer
Chang'e
2
4
5
1.13
W
Cu Chulainn
LemmeGetSmoke
Cu Chulainn
5
2
4
3.5
W
Izanami
0
1
1
0.5
L
Hades
1
4
1
0.38
L
1
1
1
1.5
L
Ra
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,090
Damage
27,766
38,645
Taken
35,913
15,394
Mitigated
14,519
10,710
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,975
658
225
1,338
3,805
1,297
0
1,515
2,290
47,591
1,237
L
2,680
158
288
1,321
7,440
4,393
0
3,325
3,461
10,158
894
W
Bakasura
5,499
3,779
0
3,180
9,430
3,602
0
2,096
7,334
0
41,025
L
Fenrir
IHateOW2
Fenrir
5,137
1,800
0
2,702
9,735
3,064
0
2,242
6,980
0
28,988
W
Chang'e
JAHgamer
Chang'e
6,026
290
596
2,635
8,165
2,091
0
2,460
5,705
21,170
0
W
Cu Chulainn
LemmeGetSmoke
Cu Chulainn
7,524
1,408
0
2,050
9,279
6,066
0
3,382
5,815
0
44,284
W
Izanami
1,742
1,066
0
1,699
5,234
1,463
851
508
4,726
0
51,478
L
Hades
3,939
506
0
3,400
8,776
4,238
0
857
7,422
28,328
1,000
L
4,334
2,106
0
1,883
5,415
1,491
0
1,047
3,926
0
45,350
L
Ra
4,000
449
252
864
7,279
2,208
0
3,822
2,965
28,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,578
Gold Earned
33,176
274
Minions Killed
399
0
Camps Cleared
0
1,055,910
Distance Traveled
1,069,055
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,344
734
86
9
0
230,327
4
L
Geb
4,948
495
8
1
0
232,286
4
W
Bakasura
6,665
667
90
9
0
243,358
1
L
Fenrir
5,354
535
46
5
0
223,156
0
W
Chang'e
5,634
563
39
4
0
208,469
0
W
Cu Chulainn
7,006
701
76
8
0
200,009
2
W
Izanami
6,527
653
108
11
0
186,892
1
L
Hades
5,385
539
64
6
0
198,875
0
L
Hou Yi
5,977
598
99
10
0
186,235
0
L
Ra
5,914
591
57
6
0
215,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role