Player Matchup

Fafnir
Fafnir
Platinum II
 
Fafnir
Platinum II
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Platinum I
KarmaTheory
Cthulhu
Platinum I
Level 69
God Stats
4W - 3L
1,775 SR
Queue Stats
221W - 211L
2,022 MMR
Party 2
Ra
Ra
Platinum II
Peĸay
Ra
Platinum II
Level 147
God Stats
20W - 26L
1,453 SR
Queue Stats
311W - 300L
1,801 MMR
Party 2
Ne Zha
Ne Zha
Platinum I
arrozconmenestra
Ne Zha
Platinum I
Level 156
God Stats
4W - 6L
1,572 SR
Queue Stats
76W - 69L
1,918 MMR
Solo
Medusa
Medusa
Platinum II
benisflytrap
Medusa
Platinum II
Level 118
God Stats
32W - 28L
1,627 SR
Queue Stats
126W - 112L
1,913 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 112
1,585 SR
1,831 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 107
1,636 SR
1,817 MMR
Xbalanque
Xbalanque
Diamond V
 
Xbalanque
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Platinum V
Acedusty
Charybdis
Platinum V
Level 159
God Stats
1W - 0L
1,643 SR
Queue Stats
27W - 7L
1,893 MMR
Party 4
Serqet
Serqet
Platinum V
NoPassion
Serqet
Platinum V
Level 56
God Stats
5W - 0L
2,037 SR
Queue Stats
20W - 1L
1,945 MMR
Party 4
Kuzenbo
Kuzenbo
Platinum I
kingmal96
Kuzenbo
Platinum I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 192L
1,906 MMR
Solo
Tiamat
Tiamat
Platinum IV
Тanktopss
Tiamat
Platinum IV
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 44L
1,843 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 2 / 1
6,319
527
3,090
9,528
9,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
KarmaTheory
Cthulhu
11
1 / 4 / 2
6,550
546
7,238
12,916
10,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ra
10
3 / 6 / 0
6,100
508
4,947
7,799
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 4 / 3
6,711
559
5,290
10,162
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
11
0 / 3 / 0
6,010
501
4,561
8,565
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresKumbhakarnaDa JiBastet

VS

Bans
LancelotChang'eCerberusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
5 / 2 / 2
8,028
669
9,995
11,630
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Acedusty
Charybdis
14
3 / 0 / 0
8,022
669
6,670
6,041
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Serqet
NoPassion
Serqet
14
7 / 1 / 4
7,786
649
9,654
11,323
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
kingmal96
Kuzenbo
12
1 / 0 / 3
7,163
597
4,374
7,105
6,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Тanktopss
Tiamat
13
3 / 4 / 6
7,550
629
5,085
6,617
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
7
Kills
19
19
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
1
0.25
W
Xbalanque
 
Xbalanque
5
2
2
3
W
Charybdis
Acedusty
Charybdis
3
0
0
3
L
Cthulhu
KarmaTheory
Cthulhu
1
4
2
0.5
W
Serqet
NoPassion
Serqet
7
1
4
9
L
Ra
3
6
0
0.5
L
3
4
3
1.13
L
Medusa
0
3
0
0
W
Kuzenbo
kingmal96
Kuzenbo
1
0
3
2.5
W
Tiamat
Тanktopss
Tiamat
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,126
Damage
35,778
48,970
Taken
42,716
28,381
Mitigated
19,306
13,155
Healing
22,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,090
819
0
3,115
9,528
9,697
0
2,757
6,292
10,600
835
W
Xbalanque
 
Xbalanque
9,995
4,409
0
7,058
11,630
3,632
733
5,691
5,939
0
57,599
W
Charybdis
Acedusty
Charybdis
6,670
3,083
0
4,737
6,041
2,252
0
992
5,049
0
69,174
L
Cthulhu
KarmaTheory
Cthulhu
7,238
312
0
4,750
12,916
10,516
0
894
11,810
45,067
1,575
W
Serqet
NoPassion
Serqet
9,654
3,015
0
5,895
11,323
4,058
0
2,751
8,572
0
51,658
L
Ra
4,947
762
492
893
7,799
2,216
0
3,726
3,901
46,136
0
L
5,290
1,240
0
2,810
10,162
3,023
0
780
8,530
0
35,050
L
Medusa
4,561
1,727
0
1,095
8,565
2,929
0
1,103
7,462
0
55,955
W
Kuzenbo
kingmal96
Kuzenbo
4,374
1,694
0
2,668
7,105
6,454
73
1,757
5,348
25,584
1,934
W
Tiamat
Тanktopss
Tiamat
5,085
643
0
1,998
6,617
2,910
153
3,677
2,812
49,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,690
Gold Earned
38,549
362
Minions Killed
449
0
Camps Cleared
0
1,264,248
Distance Traveled
1,266,255
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,319
527
34
3
0
258,895
1
W
Xbalanque
8,028
669
95
8
0
214,031
2
W
Charybdis
8,022
669
137
11
0
219,734
0
L
Cthulhu
6,550
546
82
7
0
248,575
1
W
Serqet
7,786
649
90
8
0
298,544
0
L
Ra
6,100
508
81
7
0
247,882
2
L
Ne Zha
6,711
559
73
6
0
276,304
0
L
Medusa
6,010
501
92
8
0
232,592
3
W
Kuzenbo
7,163
597
36
3
0
279,634
1
W
Tiamat
7,550
629
91
8
0
254,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role