Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Natureboiwoo
Ra
Level 124
God Stats
4W - 1L
1,577 SR
Queue Stats
95W - 88L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
OgShottyKush
Cthulhu
Level 165
God Stats
3W - 2L
1,657 SR
Queue Stats
134W - 113L
1,535 Elo+
Solo
Sol
Sol
ThriveRampage
Sol
Level 138
God Stats
1W - 1L
1,458 SR
Queue Stats
93W - 84L
1,550 Elo+
Solo
Bellona
Bellona
itsjxseph
Bellona
Level 83
God Stats
4W - 5L
1,554 SR
Queue Stats
86W - 72L
1,584 Elo+
Party 2
Team Averages
Level 128
1,549 SR
1,547 Elo+

VS

Team Averages
Level 74
1,542 SR
1,566 Elo+
Bacchus
Bacchus
 
Bacchus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Bindat
Charybdis
Level 94
God Stats
5W - 3L
1,917 SR
Queue Stats
193W - 182L
1,536 Elo+
Solo
Cliodhna
Cliodhna
Dangalang
Cliodhna
Level 62
God Stats
8W - 8L
1,222 SR
Queue Stats
132W - 107L
1,560 Elo+
Solo
Pele
Pele
UN_Tripp_
Pele
Level 120
God Stats
6W - 7L
1,570 SR
Queue Stats
17W - 18L
1,445 Elo+
Party 1
Cerberus
Cerberus
pearl_n1co
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 0 / 3
3,647
729
1,136
2,503
807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 1
4,241
848
3,231
2,188
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
OgShottyKush
Cthulhu
7
2 / 1 / 1
4,181
836
2,306
3,839
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 1
4,071
814
1,361
2,059
462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
itsjxseph
Bellona
8
1 / 0 / 0
4,521
904
1,284
2,113
1,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 1 / 1
3,156
631
1,778
4,062
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
Bindat
Charybdis
6
0 / 0 / 0
3,207
641
686
2,334
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cliodhna
Dangalang
Cliodhna
6
0 / 1 / 0
3,315
663
867
4,909
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pele
5
0 / 1 / 0
3,029
606
197
1,975
685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
pearl_n1co
Cerberus
7
1 / 2 / 0
3,826
765
1,143
4,180
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
1
1
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
3
1.5
L
Bacchus
 
Bacchus
0
1
1
0.5
L
Charybdis
Bindat
Charybdis
0
0
0
0
L
Cliodhna
Dangalang
Cliodhna
0
1
0
0
W
2
0
1
2.5
W
Cthulhu
OgShottyKush
Cthulhu
2
1
1
2.5
W
0
0
1
0.5
L
Pele
0
1
0
0
W
Bellona
itsjxseph
Bellona
1
0
0
1
L
Cerberus
pearl_n1co
Cerberus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,318
Damage
4,671
12,702
Taken
17,460
4,959
Mitigated
5,496
5,586
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,136
160
0
579
2,503
807
0
164
2,301
0
16,924
L
Bacchus
 
Bacchus
1,778
408
0
1,634
4,062
1,769
0
2,217
1,845
7,523
0
L
Charybdis
Bindat
Charybdis
686
418
0
1,150
2,334
530
0
1,211
1,123
0
14,976
L
Cliodhna
Dangalang
Cliodhna
867
148
0
2,438
4,909
1,190
0
1,111
3,687
0
16,868
W
3,231
214
223
854
2,188
475
0
957
1,035
19,726
1,558
W
Cthulhu
OgShottyKush
Cthulhu
2,306
181
0
1,393
3,839
2,050
0
650
3,032
10,937
1,490
W
1,361
709
0
1,255
2,059
462
0
573
1,300
24,711
5,357
L
Pele
197
0
0
802
1,975
685
0
0
1,823
0
7,540
W
Bellona
itsjxseph
Bellona
1,284
266
0
1,282
2,113
1,165
0
0
2,113
0
21,055
L
Cerberus
pearl_n1co
Cerberus
1,143
0
0
1,046
4,180
1,322
0
1,930
2,250
15,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,661
Gold Earned
16,533
199
Minions Killed
156
0
Camps Cleared
0
626,532
Distance Traveled
580,884
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,647
729
32
6
0
136,853
0
L
Bacchus
3,156
631
18
4
0
120,171
2
L
Charybdis
3,207
641
25
5
0
101,976
4
L
Cliodhna
3,315
663
38
8
0
133,133
0
W
Ra
4,241
848
35
7
0
130,182
0
W
Cthulhu
4,181
836
16
3
0
127,107
0
W
Sol
4,071
814
64
13
0
107,885
0
L
Pele
3,029
606
16
3
0
94,359
0
W
Bellona
4,521
904
52
10
0
124,505
0
L
Cerberus
3,826
765
59
12
0
131,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role