Player Matchup

Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
JordannNa
Hel
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 55L
1,568 Elo+
Party 2
Izanami
Izanami
ZerotheMenace
Izanami
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 61L
1,578 Elo+
Party 2
Team Averages
Level 135
1,500 SR
1,548 Elo+

VS

Team Averages
Level 138
1,580 SR
1,528 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Solid_Snake7896
Freya
Level 115
God Stats
6W - 7L
1,595 SR
Queue Stats
60W - 54L
1,530 Elo+
Solo
Loki
Loki
youcanXthis
Loki
Level 145
God Stats
25W - 18L
1,645 SR
Queue Stats
39W - 36L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
4 / 0 / 1
5,514
1,103
1,957
2,781
2,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 3
5,050
1,010
1,283
1,788
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
9
0 / 0 / 4
4,886
977
1,046
3,549
874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
5
0 / 1 / 0
3,788
758
1,534
2,162
869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 2 / 0
3,856
771
764
1,818
442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

5
0 / 2 / 0
3,842
768
538
1,603
329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
1
4.5
L
Gilgamesh
 
Gilgamesh
0
1
0
0
W
1
0
3
2.5
L
0
2
0
0
W
Izanami
0
0
4
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,286
Damage
2,836
8,118
Taken
5,583
3,506
Mitigated
1,640
5,728
Healing
841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
1,957
594
248
877
2,781
2,232
581
209
2,572
0
5,103
L
Gilgamesh
 
Gilgamesh
1,534
652
0
409
2,162
869
0
609
1,553
0
2,690
W
1,283
350
2,622
1,026
1,788
400
771
487
1,241
14,678
0
L
764
359
0
300
1,818
442
0
85
1,733
3,719
708
W
Izanami
1,046
715
0
955
3,549
874
2,049
0
3,460
0
12,535
L
538
109
0
132
1,603
329
0
597
1,006
0
2,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,450
Gold Earned
11,486
70
Minions Killed
19
0
Camps Cleared
0
247,293
Distance Traveled
120,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,514
1,103
11
2
0
88,243
0
L
Gilgamesh
3,788
758
3
1
0
45,524
0
W
Hel
5,050
1,010
33
7
0
77,414
0
L
Freya
3,856
771
8
2
0
41,400
0
W
Izanami
4,886
977
26
5
0
81,636
0
L
Loki
3,842
768
8
2
0
33,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role