Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DaDaS251
Achilles
Level 129
God Stats
25W - 28L
1,533 SR
Queue Stats
317W - 327L
1,538 Elo+
Party 2
Serqet
Serqet
Hanstastic
Serqet
Level 127
God Stats
6W - 2L
1,980 SR
Queue Stats
60W - 56L
1,563 Elo+
Solo
Sol
Sol
Vantablack2525
Sol
Level 86
God Stats
10W - 19L
1,424 SR
Queue Stats
410W - 386L
1,508 Elo+
Party 2
Team Averages
Level 138
1,587 SR
1,522 Elo+

VS

Team Averages
Level 111
1,584 SR
1,581 Elo+
Anhur
Anhur
DownBadMace
Anhur
Level 156
God Stats
26W - 16L
1,684 SR
Queue Stats
222W - 197L
1,596 Elo+
Solo
Thanatos
Thanatos
FeetLiker1637353
Thanatos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,616 Elo+
Party 1
Janus
Janus
GoVEGANorG0NoHom
Janus
Level 106
God Stats
1W - 0L
1,490 SR
Queue Stats
66W - 55L
1,552 Elo+
Solo
Chaac
Chaac
Judge1065
Chaac
Level 144
God Stats
9W - 8L
1,633 SR
Queue Stats
480W - 481L
1,556 Elo+
Party 1
Sylvanus
Sylvanus
Worcy
Sylvanus
Level 145
God Stats
111W - 83L
1,614 SR
Queue Stats
200W - 187L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 3 / 4
6,909
576
8,545
8,218
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
 
Skadi
11
0 / 4 / 0
6,045
504
8,708
8,054
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
DaDaS251
Achilles
10
2 / 5 / 2
6,299
525
5,358
12,509
8,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Hanstastic
Serqet
12
2 / 2 / 2
6,133
511
2,770
7,795
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 1
6,159
513
3,430
8,298
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
7,730
644
9,230
9,632
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 2 / 3
6,967
581
5,206
9,251
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 5 / 3
6,661
555
6,497
7,073
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chaac
Judge1065
Chaac
13
2 / 1 / 4
7,471
623
6,432
9,938
8,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Worcy
Sylvanus
11
4 / 0 / 5
7,275
606
4,546
9,585
6,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
17
17
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
4
3
4
2
L
Skadi
 
Skadi
0
4
0
0
L
Achilles
DaDaS251
Achilles
2
5
2
0.6
W
4
0
3
5.5
W
5
2
3
3.25
W
2
5
3
0.7
L
Serqet
Hanstastic
Serqet
2
2
2
1.5
W
Chaac
Judge1065
Chaac
2
1
4
4
L
0
3
1
0.17
W
Sylvanus
Worcy
Sylvanus
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,811
Damage
31,911
44,874
Taken
45,479
16,351
Mitigated
23,279
12,243
Healing
23,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,545
1,059
685
2,894
8,218
2,295
0
3,200
4,840
37,457
0
L
Skadi
 
Skadi
8,708
3,493
0
788
8,054
1,252
0
525
7,529
0
51,527
L
Achilles
DaDaS251
Achilles
5,358
1,087
303
3,240
12,509
8,269
0
4,425
7,918
0
11,691
W
9,230
4,922
0
5,031
9,632
3,116
426
0
9,632
0
58,539
W
5,206
516
0
7,992
9,251
2,838
0
2,326
6,727
0
37,967
W
6,497
419
0
658
7,073
1,905
0
3,154
3,383
45,132
0
L
Serqet
Hanstastic
Serqet
2,770
567
0
721
7,795
2,583
0
1,139
6,586
0
45,338
W
Chaac
Judge1065
Chaac
6,432
659
0
4,940
9,938
8,539
0
3,276
6,532
0
53,457
L
3,430
961
0
3,612
8,298
1,952
0
1,172
7,052
33,127
6,668
W
Sylvanus
Worcy
Sylvanus
4,546
879
1,492
3,586
9,585
6,881
0
2,205
7,166
26,186
3,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
36,104
338
Minions Killed
394
0
Camps Cleared
0
1,168,571
Distance Traveled
1,210,468
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,909
576
58
5
0
233,109
2
L
Skadi
6,045
504
90
8
0
205,079
1
L
Achilles
6,299
525
15
1
0
240,799
0
W
Anhur
7,730
644
109
9
0
217,006
2
W
Thanatos
6,967
581
66
6
0
269,186
0
W
Janus
6,661
555
84
7
0
242,865
0
L
Serqet
6,133
511
89
7
0
293,854
0
W
Chaac
7,471
623
95
8
0
242,190
0
L
Sol
6,159
513
86
7
0
195,730
0
W
Sylvanus
7,275
606
40
3
0
239,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role