Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze I
 
Izanami
Bronze I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
GB_ThunderShadow
Hercules
Silver III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 58L
947 MMR
Solo
Nu Wa
Nu Wa
Bronze III
N0Acrack08
Nu Wa
Bronze III
Level 49
God Stats
7W - 10L
1,458 SR
Queue Stats
50W - 94L
719 MMR
Solo
Ix Chel
Ix Chel
Silver IV
Theflop1097
Ix Chel
Silver IV
Level 108
God Stats
2W - 3L
1,663 SR
Queue Stats
271W - 308L
662 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,524 SR
1,065 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,522 SR
699 MMR
Kukulkan
Kukulkan
Silver II
Cansdale1
Kukulkan
Silver II
Level 174
God Stats
15W - 11L
1,686 SR
Queue Stats
345W - 372L
988 MMR
Solo
Skadi
Skadi
Silver IV
Khurnous
Skadi
Silver IV
Level 60
God Stats
22W - 15L
1,517 SR
Queue Stats
101W - 116L
631 MMR
Solo
Bakasura
Bakasura
Silver II
OMBOBA
Bakasura
Silver II
Level 143
God Stats
6W - 2L
1,619 SR
Queue Stats
280W - 300L
913 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
SHADY-SL1M97
Baron Samedi
Silver III
Level 115
God Stats
4W - 4L
1,390 SR
Queue Stats
90W - 106L
846 MMR
Solo
Ymir
Ymir
Bronze III
VORONELLO
Ymir
Bronze III
Level 126
God Stats
32W - 51L
1,400 SR
Queue Stats
66W - 97L
118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 3 / 4
7,255
518
9,708
9,436
2,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
 
Izanami
11
0 / 6 / 2
6,902
493
6,844
12,783
3,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 0
6,267
448
1,065
8,339
4,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
11
1 / 4 / 0
6,269
448
2,059
7,396
1,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
Theflop1097
Ix Chel
11
3 / 0 / 2
7,259
519
4,274
9,466
4,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AnhurAwilixMulanAgniVulcan

VS

Bans
MedusaAresBacchusAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cansdale1
Kukulkan
14
5 / 0 / 2
8,603
615
10,399
4,362
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
Khurnous
Skadi
12
3 / 4 / 1
7,857
561
9,199
11,183
3,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
OMBOBA
Bakasura
16
5 / 0 / 5
8,524
609
7,297
12,625
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Baron Samedi
SHADY-SL1M97
Baron Samedi
15
2 / 0 / 0
8,503
607
5,007
7,512
3,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
9
0 / 3 / 2
6,430
459
2,725
12,277
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
15
15
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
4
1.67
L
Izanami
 
Izanami
0
6
2
0.17
W
Kukulkan
Cansdale1
Kukulkan
5
0
2
6
L
0
2
0
0
W
Skadi
Khurnous
Skadi
3
4
1
0.88
L
Nu Wa
1
4
0
0.25
W
Bakasura
OMBOBA
Bakasura
5
0
5
7.5
W
Baron Samedi
SHADY-SL1M97
Baron Samedi
2
0
0
2
L
Ix Chel
Theflop1097
Ix Chel
3
0
2
4
W
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,950
Damage
34,627
47,420
Taken
47,959
16,986
Mitigated
21,856
16,594
Healing
21,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,708
3,321
0
1,913
9,436
2,939
0
2,366
6,856
0
55,127
L
Izanami
 
Izanami
6,844
4,484
124
4,019
12,783
3,449
1,676
5,019
7,176
0
59,628
W
Kukulkan
Cansdale1
Kukulkan
10,399
998
0
1,024
4,362
1,380
0
1,143
3,219
66,072
394
L
1,065
0
0
2,688
8,339
4,375
0
4,705
3,474
0
31,099
W
Skadi
Khurnous
Skadi
9,199
2,813
0
2,200
11,183
3,790
10
1,066
10,117
0
58,288
L
Nu Wa
2,059
329
0
1,679
7,396
1,659
0
3,223
3,427
39,363
0
W
Bakasura
OMBOBA
Bakasura
7,297
4,352
0
10,710
12,625
5,485
0
1,360
11,265
0
52,716
W
Baron Samedi
SHADY-SL1M97
Baron Samedi
5,007
316
72
4,962
7,512
3,027
53
100
7,412
54,902
3,085
L
Ix Chel
Theflop1097
Ix Chel
4,274
755
2,239
3,932
9,466
4,564
75
1,742
7,301
23,968
628
W
Ymir
2,725
518
0
2,414
12,277
8,174
0
2,459
9,818
16,138
1,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
39,917
370
Minions Killed
490
0
Camps Cleared
0
1,188,290
Distance Traveled
1,349,341
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,255
518
96
7
0
258,534
3
L
Izanami
6,902
493
86
6
0
256,230
0
W
Kukulkan
8,603
615
146
10
0
269,750
4
L
Hercules
6,267
448
69
5
0
169,269
1
W
Skadi
7,857
561
102
7
0
274,532
0
L
Nu Wa
6,269
448
74
5
0
249,536
0
W
Bakasura
8,524
609
137
10
0
318,501
0
W
Baron Samedi
8,503
607
90
6
0
264,516
0
L
Ix Chel
7,259
519
45
3
0
254,721
4
W
Ymir
6,430
459
15
1
0
222,042
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role