Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Gesse Howard818
Nemesis
Level 107
God Stats
4W - 4L
1,617 SR
Queue Stats
562W - 605L
1,396 Elo+
Solo
Medusa
Medusa
MichaelAnthony2
Medusa
Level 77
God Stats
4W - 5L
1,697 SR
Queue Stats
99W - 78L
1,489 Elo+
Solo
Merlin
Merlin
Puffpufpasta
Merlin
Level 121
God Stats
4W - 9L
1,526 SR
Queue Stats
27W - 33L
1,452 Elo+
Party 1
Charon
Charon
WhiteBirdBrrrr
Charon
Level 177
God Stats
2W - 1L
1,785 SR
Queue Stats
10W - 17L
1,391 Elo+
Party 1
Team Averages
Level 122
1,625 SR
1,446 Elo+

VS

Team Averages
Level 115
1,423 SR
1,452 Elo+
Bacchus
Bacchus
JellyfishMelody
Bacchus
Level 68
God Stats
1W - 0L
1,557 SR
Queue Stats
5W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Lord_Buffchest
Hun Batz
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 112L
1,428 Elo+
Solo
Hachiman
Hachiman
Taurhon
Hachiman
Level 128
God Stats
6W - 7L
1,484 SR
Queue Stats
139W - 162L
1,436 Elo+
Solo
Achilles
Achilles
kirk489
Achilles
Level 105
God Stats
1W - 3L
1,132 SR
Queue Stats
71W - 93L
1,415 Elo+
Solo
Nox
Nox
puerromoge456
Nox
Level 122
God Stats
7W - 5L
1,442 SR
Queue Stats
12W - 8L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 4 / 0
7,818
977
4,486
5,849
2,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 0
7,609
951
2,657
3,469
1,316
13
0 / 0 / 0
7,978
997
4,159
2,628
898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Merlin
14
0 / 4 / 0
8,593
1,074
8,324
7,279
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 0
8,261
1,033
4,449
9,867
9,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

249

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
9,265
1,158
2,286
6,138
6,038
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
15
1 / 0 / 5
8,523
1,065
6,409
9,055
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hachiman
Taurhon
Hachiman
15
2 / 0 / 6
9,085
1,136
5,420
4,683
1,651
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Achilles
kirk489
Achilles
15
0 / 0 / 7
8,934
1,117
3,547
6,202
6,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 5
9,899
1,237
9,104
3,891
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
11
11
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
4
0
0
L
0
1
0
0
W
4
0
2
5
W
Hun Batz
1
0
5
3.5
L
0
0
0
0
L
Merlin
0
4
0
0
W
Hachiman
Taurhon
Hachiman
2
0
6
5
L
0
2
0
0
W
Achilles
kirk489
Achilles
0
0
7
3.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,075
Damage
26,766
29,092
Taken
29,969
17,300
Mitigated
19,558
772
Healing
6,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,486
182
0
0
5,849
2,372
0
2,570
3,240
9,784
0
L
2,657
661
0
590
3,469
1,316
0
1,286
2,147
0
5,228
W
2,286
164
484
1,064
6,138
6,038
0
4,284
1,854
9,073
0
W
Hun Batz
6,409
870
0
2,193
9,055
4,298
0
4,394
4,661
0
18,062
L
4,159
705
0
182
2,628
898
0
701
1,927
0
14,313
L
Merlin
8,324
245
0
0
7,279
2,957
0
3,408
3,871
44,717
0
W
Hachiman
Taurhon
Hachiman
5,420
2,086
0
582
4,683
1,651
0
2,560
2,123
0
25,988
L
4,449
689
0
0
9,867
9,757
0
3,425
6,158
15,369
0
W
Achilles
kirk489
Achilles
3,547
231
0
1,540
6,202
6,113
0
2,772
3,430
0
23,804
W
9,104
721
0
250
3,891
1,458
0
3,249
642
28,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,259
Gold Earned
45,706
169
Minions Killed
197
3
Camps Cleared
9
702,127
Distance Traveled
870,763
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,818
977
24
3
3
136,095
0
L
Nemesis
7,609
951
6
1
0
91,389
0
W
Bacchus
9,265
1,158
22
3
1
170,662
0
W
Hun Batz
8,523
1,065
32
4
1
179,265
0
L
Medusa
7,978
997
35
4
0
171,126
0
L
Merlin
8,593
1,074
81
10
0
153,889
0
W
Hachiman
9,085
1,136
46
6
3
168,196
0
L
Charon
8,261
1,033
23
3
0
149,628
0
W
Achilles
8,934
1,117
40
5
3
182,228
3
W
Nox
9,899
1,237
57
7
1
170,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role