Player Matchup

Thor
Thor
GimmeDemStacks
Thor
Level 156
God Stats
6W - 6L
1,502 SR
Queue Stats
98W - 87L
1,583 Elo+
Party 3
Ra
Ra
SleepyManTingz
Ra
Level 109
God Stats
4W - 7L
1,485 SR
Queue Stats
80W - 75L
1,518 Elo+
Solo
Ravana
Ravana
Tobi2131
Ravana
Level 164
God Stats
6W - 5L
1,086 SR
Queue Stats
306W - 298L
1,496 Elo+
Solo
Ishtar
Ishtar
Violeto7
Ishtar
Level 146
God Stats
7W - 5L
1,567 SR
Queue Stats
112W - 102L
1,525 Elo+
Party 3
Geb
Geb
rorothepollo03
Geb
Level 125
God Stats
28W - 28L
1,556 SR
Queue Stats
256W - 224L
1,588 Elo+
Solo
Team Averages
Level 140
1,439 SR
1,542 Elo+

VS

Team Averages
Level 158
1,549 SR
1,531 Elo+
Mercury
Mercury
AngelRock01
Mercury
Level 168
God Stats
1W - 1L
1,828 SR
Queue Stats
10W - 12L
1,645 Elo+
Party 2
Ares
Ares
Builderpy
Ares
Level 115
God Stats
0W - 4L
1,185 SR
Queue Stats
279W - 243L
1,447 Elo+
Party 1
Poseidon
Poseidon
SlackSlowbro
Poseidon
Level 136
God Stats
51W - 52L
1,523 SR
Queue Stats
705W - 642L
1,467 Elo+
Party 1
Loki
Loki
ltIsHighNoon
Loki
Level 156
God Stats
2W - 2L
1,447 SR
Queue Stats
775W - 727L
1,464 Elo+
Party 1
Anhur
Anhur
αℓмєηdrα
Anhur
Level 214
God Stats
3W - 2L
1,763 SR
Queue Stats
9W - 10L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
7,779
556
5,984
8,617
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
3 / 1 / 6
8,584
613
7,795
5,429
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Tobi2131
Ravana
14
1 / 0 / 2
8,605
615
4,238
7,071
4,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ishtar
Violeto7
Ishtar
13
3 / 5 / 1
7,700
550
7,883
9,937
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 4 / 6
8,259
590
4,451
10,552
6,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AngelRock01
Mercury
12
1 / 4 / 1
7,019
501
1,786
10,565
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ares
11
3 / 5 / 3
7,105
508
3,644
10,984
9,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
SlackSlowbro
Poseidon
12
1 / 2 / 1
7,224
516
5,161
4,429
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 0 / 0
7,599
543
2,963
5,539
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
7 / 3 / 3
8,864
633
12,031
11,568
4,856
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
12
12
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
AngelRock01
Mercury
1
4
1
0.38
L
Ares
3
5
3
0.9
W
3
2
7
3.25
L
Poseidon
SlackSlowbro
Poseidon
1
2
1
0.75
W
3
1
6
6
W
Ravana
Tobi2131
Ravana
1
0
2
2
W
Ishtar
Violeto7
Ishtar
3
5
1
0.7
L
0
0
0
0
W
4
4
6
1.75
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,351
Damage
25,585
41,606
Taken
43,085
18,689
Mitigated
21,041
13,495
Healing
7,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AngelRock01
Mercury
1,786
1,112
0
460
10,565
4,099
0
1,876
8,515
0
62,416
L
Ares
3,644
181
0
1,468
10,984
9,261
0
3,843
6,939
16,064
0
W
5,984
1,723
0
250
8,617
3,138
0
2,081
6,362
0
60,032
L
Poseidon
SlackSlowbro
Poseidon
5,161
344
0
750
4,429
1,189
0
2,472
1,689
47,010
840
W
7,795
991
2,499
2,378
5,429
1,929
0
1,560
3,673
66,270
1,284
W
Ravana
Tobi2131
Ravana
4,238
1,215
0
3,771
7,071
4,769
0
822
6,165
0
62,378
W
Ishtar
Violeto7
Ishtar
7,883
5,224
0
2,704
9,937
2,575
0
1,573
8,364
0
59,961
L
2,963
494
0
883
5,539
1,636
0
202
4,863
0
56,810
W
4,451
394
0
1,893
10,552
6,278
0
3,005
7,461
17,906
0
L
12,031
7,482
0
3,609
11,568
4,856
819
2,756
8,506
0
63,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,927
Gold Earned
37,811
474
Minions Killed
453
0
Camps Cleared
0
1,481,133
Distance Traveled
1,488,804
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,019
501
107
8
0
328,000
0
L
Ares
7,105
508
21
2
0
291,186
0
W
Thor
7,779
556
99
7
0
341,989
3
L
Poseidon
7,224
516
106
8
0
277,152
0
W
Ra
8,584
613
128
9
0
327,941
0
W
Ravana
8,605
615
130
9
0
243,272
2
W
Ishtar
7,700
550
97
7
0
261,874
3
L
Loki
7,599
543
110
8
0
327,117
0
W
Geb
8,259
590
20
1
0
306,057
5
L
Anhur
8,864
633
109
8
0
265,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role