Player Matchup

Geb
Geb
Gold I
AdamKnowsGames
Geb
Gold I
Level 147
God Stats
3W - 2L
1,991 SR
Queue Stats
57W - 49L
1,761 MMR
Party 1
Arachne
Arachne
Platinum II
JCBarr
Arachne
Platinum II
Level 146
God Stats
0W - 1L
1,851 SR
Queue Stats
132W - 130L
1,828 MMR
Party 2
Neith
Neith
Platinum II
Parsiii
Neith
Platinum II
Level 159
God Stats
6W - 3L
1,805 SR
Queue Stats
168W - 159L
1,854 MMR
Party 2
Bacchus
Bacchus
Platinum II
RawGrizzly
Bacchus
Platinum II
Level 127
God Stats
10W - 11L
1,603 SR
Queue Stats
223W - 231L
1,739 MMR
Party 1
Persephone
Persephone
Platinum II
kygittarius
Persephone
Platinum II
Level 159
God Stats
7W - 8L
1,723 SR
Queue Stats
156W - 145L
1,856 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,795 SR
1,808 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,636 SR
1,813 MMR
Ra
Ra
Platinum III
AronCR
Ra
Platinum III
Level 226
God Stats
4W - 2L
1,563 SR
Queue Stats
115W - 104L
1,841 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Budir
Danzaburou
Platinum I
Level 148
God Stats
20W - 13L
1,865 SR
Queue Stats
126W - 118L
1,837 MMR
Solo
Camazotz
Camazotz
Platinum V
Jedi2044
Camazotz
Platinum V
Level 159
God Stats
4W - 2L
1,621 SR
Queue Stats
115W - 111L
1,743 MMR
Solo
Cthulhu
Cthulhu
Platinum II
KaeloMK2
Cthulhu
Platinum II
Level 82
God Stats
2W - 0L
1,799 SR
Queue Stats
137W - 123L
1,827 MMR
Solo
Cerberus
Cerberus
Platinum V
Ryth24
Cerberus
Platinum V
Level 138
God Stats
2W - 1L
1,330 SR
Queue Stats
74W - 65L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
8,433
496
5,553
14,638
9,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
JCBarr
Arachne
13
3 / 6 / 1
7,815
460
4,883
16,475
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Parsiii
Neith
17
0 / 4 / 3
9,203
541
7,221
11,791
4,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
RawGrizzly
Bacchus
12
3 / 6 / 0
8,222
484
6,745
15,307
13,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
kygittarius
Persephone
16
1 / 3 / 1
9,198
541
7,001
6,855
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
KuzenboBake KujiraErlang ShenChang'eSusano

VS

Bans
LokiAgniKumbhakarnaLancelotMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
2 / 1 / 3
10,732
631
5,812
7,418
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Budir
Danzaburou
17
6 / 3 / 7
11,490
676
11,304
10,071
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Camazotz
Jedi2044
Camazotz
15
7 / 0 / 6
9,717
572
8,249
13,334
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
KaeloMK2
Cthulhu
16
3 / 2 / 5
10,668
628
11,998
13,799
7,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
Ryth24
Cerberus
15
4 / 1 / 8
9,342
550
7,628
10,259
7,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
7
Kills
22
22
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Ra
2
1
3
3.5
W
Danzaburou
Budir
Danzaburou
6
3
7
3.17
L
Arachne
JCBarr
Arachne
3
6
1
0.58
W
Camazotz
Jedi2044
Camazotz
7
0
6
10
W
Cthulhu
KaeloMK2
Cthulhu
3
2
5
2.75
L
Neith
Parsiii
Neith
0
4
3
0.38
L
Bacchus
RawGrizzly
Bacchus
3
6
0
0.5
W
Cerberus
Ryth24
Cerberus
4
1
8
8
L
Persephone
kygittarius
Persephone
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,403
Damage
44,991
65,066
Taken
54,881
35,077
Mitigated
26,926
14,120
Healing
26,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,553
466
0
1,903
14,638
9,863
0
6,400
7,410
55,951
1,132
W
Ra
5,812
622
925
3,596
7,418
2,726
181
4,413
2,859
95,871
1,418
W
Danzaburou
Budir
Danzaburou
11,304
4,668
0
5,143
10,071
4,821
570
1,708
8,363
0
98,896
L
Arachne
JCBarr
Arachne
4,883
3,135
0
6,213
16,475
4,793
0
6,372
9,760
0
48,983
W
Camazotz
Jedi2044
Camazotz
8,249
2,476
0
9,848
13,334
4,660
257
4,169
8,931
0
63,762
W
Cthulhu
KaeloMK2
Cthulhu
11,998
1,702
164
4,162
13,799
7,413
31
4,374
8,760
66,745
2,359
L
Neith
Parsiii
Neith
7,221
2,903
0
2,822
11,791
4,627
0
1,911
9,834
0
84,889
L
Bacchus
RawGrizzly
Bacchus
6,745
977
0
2,075
15,307
13,689
0
6,455
8,526
19,986
0
W
Cerberus
Ryth24
Cerberus
7,628
595
0
3,059
10,259
7,306
0
3,347
6,876
34,903
0
L
Persephone
kygittarius
Persephone
7,001
80
0
1,107
6,855
2,105
0
2,295
4,345
75,926
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,871
Gold Earned
51,949
523
Minions Killed
651
0
Camps Cleared
0
1,740,529
Distance Traveled
1,831,469
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,433
496
110
6
0
330,923
2
W
Ra
10,732
631
201
12
0
390,326
2
W
Danzaburou
11,490
676
154
9
0
317,383
0
L
Arachne
7,815
460
76
4
0
374,956
2
W
Camazotz
9,717
572
93
5
0
414,642
6
W
Cthulhu
10,668
628
140
8
0
322,992
3
L
Neith
9,203
541
155
9
0
309,438
1
L
Bacchus
8,222
484
16
1
0
371,040
4
W
Cerberus
9,342
550
63
4
0
386,126
4
L
Persephone
9,198
541
166
10
0
354,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role