Player Matchup

Merlin
Merlin
BrandisRazer
Merlin
Level 128
God Stats
1W - 2L
1,138 SR
Queue Stats
61W - 62L
1,503 Elo+
Party 3
Guan Yu
Guan Yu
C0deE
Guan Yu
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,271 Elo+
Party 3
Athena
Athena
RavenShadow
Athena
Level 156
God Stats
2W - 3L
1,246 SR
Queue Stats
227W - 226L
1,512 Elo+
Solo
Anubis
Anubis
SolStride
Anubis
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 21L
1,644 Elo+
Party 1
Zeus
Zeus
blackjesus037
Zeus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,617 Elo+
Party 1
Team Averages
Level 143
1,377 SR
1,510 Elo+

VS

Team Averages
Level 174
1,528 SR
1,586 Elo+
Baba Yaga
Baba Yaga
Dogwhisperer468
Baba Yaga
Level 237
God Stats
6W - 8L
1,367 SR
Queue Stats
333W - 332L
1,501 Elo+
Solo
Set
Set
Jae Wings
Set
Level 157
God Stats
0W - 1L
1,464 SR
Queue Stats
23W - 21L
1,566 Elo+
Party 2
Ix Chel
Ix Chel
RavensThighs
Ix Chel
Level 157
God Stats
1W - 1L
1,783 SR
Queue Stats
74W - 59L
1,614 Elo+
Party 2
Anhur
Anhur
Superninjafarts
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,632 Elo+
Party 2
Geb
Geb
oHalfLife
Geb
Level 192
God Stats
4W - 4L
1,526 SR
Queue Stats
283W - 181L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 1 / 8
8,530
853
10,194
6,982
2,816
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
C0deE
Guan Yu
13
0 / 1 / 9
8,250
825
4,985
16,367
8,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
14
3 / 1 / 7
8,158
816
4,249
11,004
9,154
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
SolStride
Anubis
15
4 / 1 / 8
8,547
855
7,827
5,941
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 7
8,535
854
12,910
3,439
1,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Dogwhisperer468
Baba Yaga
10
0 / 3 / 1
6,487
649
3,602
4,893
1,899
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 1
8,023
802
2,790
10,128
9,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ix Chel
RavensThighs
Ix Chel
13
0 / 3 / 4
7,394
739
7,106
7,368
2,744
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 1
7,534
753
4,818
8,135
3,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 4
7,380
738
12,294
12,549
13,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
13
Kills
4
4
Deaths
13
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
8
6
W
Guan Yu
C0deE
Guan Yu
0
1
9
4.5
L
Baba Yaga
Dogwhisperer468
Baba Yaga
0
3
1
0.17
L
2
3
1
0.83
W
Athena
3
1
7
6.5
L
Ix Chel
RavensThighs
Ix Chel
0
3
4
0.67
W
Anubis
SolStride
Anubis
4
1
8
8
L
2
2
1
1.25
W
4
0
7
7.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,165
Damage
30,610
43,733
Taken
43,073
24,554
Mitigated
30,467
29,805
Healing
13,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,194
280
1,809
1,287
6,982
2,816
880
4,523
2,383
31,093
384
W
Guan Yu
C0deE
Guan Yu
4,985
667
12,380
9,250
16,367
8,344
215
8,584
7,317
0
10,658
L
Baba Yaga
Dogwhisperer468
Baba Yaga
3,602
93
353
1,062
4,893
1,899
0
4,252
423
11,303
0
L
2,790
652
206
936
10,128
9,382
0
6,942
2,723
1,865
5,781
W
Athena
4,249
864
766
1,646
11,004
9,154
262
3,087
7,754
5,875
0
L
Ix Chel
RavensThighs
Ix Chel
7,106
1,543
3,832
1,351
7,368
2,744
0
6,257
874
14,400
0
W
Anubis
SolStride
Anubis
7,827
57
695
1,252
5,941
2,942
705
3,312
2,517
14,938
0
L
4,818
1,820
54
102
8,135
3,018
0
7,528
209
0
12,370
W
12,910
481
0
720
3,439
1,298
1,125
1,635
1,804
22,371
0
L
12,294
365
1,445
4,464
12,549
13,424
0
8,048
3,968
19,771
2,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,020
Gold Earned
36,818
110
Minions Killed
104
0
Camps Cleared
0
1,045,166
Distance Traveled
846,389
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,530
853
42
4
0
200,196
0
W
Guan Yu
8,250
825
9
1
0
240,567
0
L
Baba Yaga
6,487
649
12
1
0
118,915
0
L
Set
8,023
802
24
2
0
199,781
1
W
Athena
8,158
816
8
1
0
218,115
0
L
Ix Chel
7,394
739
24
2
0
159,966
0
W
Anubis
8,547
855
28
3
0
180,302
0
L
Anhur
7,534
753
30
3
0
158,164
0
W
Zeus
8,535
854
23
2
0
205,986
0
L
Geb
7,380
738
14
1
0
209,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role