Player Matchup

Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
FarsF
Janus
Gold II
Level 147
God Stats
1W - 3L
1,502 SR
Queue Stats
248W - 254L
1,540 MMR
Solo
Hercules
Hercules
Gold IV
JulianF226
Hercules
Gold IV
Level 103
God Stats
0W - 1L
1,613 SR
Queue Stats
1W - 2L
1,487 MMR
Solo
Rama
Rama
Gold IV
Ksanderr
Rama
Gold IV
Level 159
God Stats
0W - 1L
1,437 SR
Queue Stats
89W - 95L
1,505 MMR
Solo
Ravana
Ravana
Gold I
LordDamian99
Ravana
Gold I
Level 153
God Stats
2W - 6L
1,398 SR
Queue Stats
94W - 93L
1,584 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,490 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,601 SR
1,521 MMR
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum V
 
Chang'e
Platinum V
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Coco2000
Sun Wukong
Gold II
Level 141
God Stats
7W - 5L
1,676 SR
Queue Stats
102W - 104L
1,398 MMR
Party 2
Arachne
Arachne
Platinum V
TUPOTOROTO
Arachne
Platinum V
Level 107
God Stats
3W - 1L
1,831 SR
Queue Stats
51W - 51L
1,705 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
1 / 4 / 6
6,853
527
2,956
10,869
7,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
FarsF
Janus
11
1 / 6 / 4
6,331
487
4,917
7,839
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
JulianF226
Hercules
12
1 / 3 / 0
7,289
561
4,798
11,202
8,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
11
2 / 5 / 1
6,735
518
4,150
7,239
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
13
4 / 4 / 2
7,209
555
6,599
8,947
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
CthulhuJormungandrSurtrAthena

VS

Bans
SusanoMaman BrigitteMedusaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
5 / 3 / 5
8,488
653
8,283
9,254
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Chang'e
 
Chang'e
13
6 / 2 / 5
8,402
646
8,102
7,484
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sobek
 
Sobek
12
3 / 2 / 11
7,652
589
5,361
9,638
7,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
Coco2000
Sun Wukong
13
4 / 0 / 3
8,224
633
6,815
7,604
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
TUPOTOROTO
Arachne
12
2 / 3 / 5
6,932
533
3,335
13,189
5,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
9
Kills
20
22
Deaths
10
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
4
6
1
W
Apollo
 
Apollo
5
3
5
2.5
W
Chang'e
 
Chang'e
6
2
5
4.25
W
Sobek
 
Sobek
3
2
11
4.25
W
Sun Wukong
Coco2000
Sun Wukong
4
0
3
5.5
L
Janus
FarsF
Janus
1
6
4
0.5
L
Hercules
JulianF226
Hercules
1
3
0
0.33
L
Rama
2
5
1
0.5
L
Ravana
4
4
2
1.25
W
Arachne
TUPOTOROTO
Arachne
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
31,896
46,096
Taken
47,169
23,725
Mitigated
22,557
9,221
Healing
19,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,956
414
1,163
1,511
10,869
7,306
0
2,183
8,586
25,287
0
W
Apollo
 
Apollo
8,283
5,946
0
4,035
9,254
3,381
1,829
1,898
7,316
0
66,944
W
Chang'e
 
Chang'e
8,102
432
2,186
3,153
7,484
2,417
128
2,634
4,660
46,012
680
W
Sobek
 
Sobek
5,361
739
0
2,546
9,638
7,639
116
994
8,564
20,235
1,302
W
Sun Wukong
Coco2000
Sun Wukong
6,815
1,204
0
2,583
7,604
3,178
0
621
6,911
0
53,135
L
Janus
FarsF
Janus
4,917
470
0
500
7,839
2,384
0
4,589
2,910
32,596
0
L
Hercules
JulianF226
Hercules
4,798
1,158
0
4,231
11,202
8,726
0
3,154
7,908
0
49,573
L
Rama
4,150
3,266
0
1,025
7,239
1,949
876
992
6,167
0
44,537
L
Ravana
6,599
1,633
0
791
8,947
3,360
0
2,074
6,715
0
52,615
W
Arachne
TUPOTOROTO
Arachne
3,335
1,997
0
4,539
13,189
5,942
0
2,109
10,960
0
48,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,417
Gold Earned
39,698
375
Minions Killed
401
0
Camps Cleared
0
1,273,905
Distance Traveled
1,370,411
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,853
527
18
1
0
268,145
2
W
Apollo
8,488
653
110
8
0
242,159
4
W
Chang'e
8,402
646
95
7
0
266,402
0
W
Sobek
7,652
589
21
2
0
268,935
5
W
Sun Wukong
8,224
633
101
8
0
290,466
5
L
Janus
6,331
487
72
6
0
241,011
2
L
Hercules
7,289
561
98
8
0
240,698
4
L
Rama
6,735
518
101
8
0
240,157
1
L
Ravana
7,209
555
86
7
0
283,894
0
W
Arachne
6,932
533
74
6
0
302,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role