Player Matchup

Chaac
Chaac
Gesse Howard818
Chaac
Level 107
God Stats
1W - 1L
1,673 SR
Queue Stats
637W - 671L
1,406 Elo+
Solo
Horus
Horus
KappaCastillo
Horus
Level 157
God Stats
0W - 1L
1,255 SR
Queue Stats
4W - 2L
1,685 Elo+
Party 1
Merlin
Merlin
Puffpufpasta
Merlin
Level 121
God Stats
4W - 9L
1,562 SR
Queue Stats
27W - 33L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
WhiteBirdBrrrr
Danzaburou
Level 177
God Stats
0W - 1L
1,499 SR
Queue Stats
10W - 17L
1,410 Elo+
Party 1
Arachne
Arachne
kirk489
Arachne
Level 105
God Stats
1W - 2L
1,543 SR
Queue Stats
76W - 97L
1,425 Elo+
Solo
Team Averages
Level 133
1,506 SR
1,478 Elo+

VS

Team Averages
Level 43
1,406 SR
1,441 Elo+
Izanami
Izanami
Dribby
Izanami
Level 3
God Stats
4W - 2L
1,534 SR
Queue Stats
8W - 4L
1,507 Elo+
Party 3
Zeus
Zeus
MLGpipelayer2
Zeus
Level 48
God Stats
1W - 1L
1,260 SR
Queue Stats
53W - 57L
1,398 Elo+
Party 2
Hades
Hades
SlackRaptor8900
Hades
Level 76
God Stats
18W - 4L
1,500 SR
Queue Stats
66W - 42L
1,474 Elo+
Party 3
Ra
Ra
SmotOne02
Ra
Level 47
God Stats
60W - 64L
1,473 SR
Queue Stats
80W - 81L
1,432 Elo+
Solo
Chernobog
Chernobog
jonasty69
Chernobog
Level 40
God Stats
3W - 6L
1,261 SR
Queue Stats
36W - 48L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
9,003
1,000
4,716
5,963
4,922
14
0 / 0 / 0
8,221
913
1,116
2,816
1,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
16
5 / 5 / 3
11,244
1,249
12,338
9,702
3,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
WhiteBirdBrrrr
Danzaburou
17
6 / 6 / 7
12,256
1,362
12,448
12,655
4,122
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
kirk489
Arachne
16
1 / 5 / 6
10,052
1,117
6,192
15,042
7,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

204

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dribby
Izanami
16
8 / 3 / 6
11,957
1,329
14,062
11,346
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 3 / 7
10,731
1,192
13,177
7,042
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 1 / 7
10,010
1,112
5,580
6,867
4,466
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 1 / 8
9,288
1,032
2,904
3,625
1,344
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
jonasty69
Chernobog
16
3 / 5 / 5
10,248
1,139
7,095
12,255
4,606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
13
Kills
17
17
Deaths
13
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
Dribby
Izanami
8
3
6
3.67
L
1
1
5
3.5
L
0
0
0
0
W
4
3
7
2.5
L
Merlin
5
5
3
1.3
W
1
1
7
4.5
W
1
1
8
5
L
Danzaburou
WhiteBirdBrrrr
Danzaburou
6
6
7
1.58
W
Chernobog
jonasty69
Chernobog
3
5
5
1.1
L
Arachne
kirk489
Arachne
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,810
Damage
42,818
46,178
Taken
41,135
21,162
Mitigated
16,663
6,145
Healing
6,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Dribby
Izanami
14,062
10,650
0
2,433
11,346
4,057
0
4,353
6,890
0
53,969
L
4,716
690
0
2,072
5,963
4,922
0
2,460
3,307
0
10,176
L
1,116
506
435
1,614
2,816
1,481
0
639
2,015
0
3,995
W
13,177
866
0
762
7,042
2,190
0
1,934
5,033
21,173
327
L
Merlin
12,338
553
0
0
9,702
3,348
0
4,651
4,786
41,893
0
W
5,580
601
220
698
6,867
4,466
0
2,214
4,582
21,349
0
W
2,904
68
576
396
3,625
1,344
0
970
2,585
7,316
0
L
Danzaburou
WhiteBirdBrrrr
Danzaburou
12,448
6,538
0
914
12,655
4,122
0
7,458
4,742
0
41,979
W
Chernobog
jonasty69
Chernobog
7,095
4,677
0
1,526
12,255
4,606
0
2,867
9,249
0
25,668
L
Arachne
kirk489
Arachne
6,192
4,104
0
1,110
15,042
7,289
0
5,054
9,766
0
17,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,776
Gold Earned
52,234
176
Minions Killed
224
7
Camps Cleared
6
683,372
Distance Traveled
788,749
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,957
1,329
104
12
1
180,733
0
L
Chaac
9,003
1,000
11
1
0
137,685
0
L
Horus
8,221
913
5
1
1
54,021
0
W
Zeus
10,731
1,192
27
3
0
171,310
0
L
Merlin
11,244
1,249
56
6
0
156,994
0
W
Hades
10,010
1,112
43
5
1
158,502
0
W
Ra
9,288
1,032
16
2
0
120,098
0
L
Danzaburou
12,256
1,362
80
9
3
160,034
0
W
Chernobog
10,248
1,139
34
4
4
158,106
0
L
Arachne
10,052
1,117
24
3
3
174,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role